After a long struggle with Sauromatae as Bosporan kingdom, I finally managed to beat Sauromatae armies and take down their last settlement. As soon as I did, the game lagged for about 1 minute, creating 8 or 9 full stacks of Sauromatae horde right next to my province capital that bordered the last Sauromatae town. My initial reaction? WTF! I spent decades fighting with these bastards and now they get 9 FULL STACKS OF ARMY right next to my city?
After that initial shock, I calmed down a bit and hoped that the horde would somehow move elsewhere since, supposedly, I am the one that drove them away. It might actually have been very fun if the AI decided to move and settle near Illuria or Rome for example. But surprise, surprise, the AI besieged MY city after a few turns of going back and forth with the horde.
Now, while I do realize that the mod is still under development, I think that the horde system still needs a lot of work. It should either be made so that the migrating horde actually moves far away from their home or the horde feature should not be allowed at all. Why? Because who likes to see 9 full stacks of enemy army appear out of nowhere just when they think that their sworn enemy has been put down. Besides, how the heck am I supposed to eliminate Sauromatae (which is a victory condition for Bosporan Kingdom btw) when they just become a large horde everytime I beat them down? Assassinating faction leader and heir is nearly impossible even with an assassin that has maxed out skills. Beating 9 full stacks of horde with my single stack army is also impossible. The only approach I can think of is killing all enemy generals during the last siege and retreating after doing so. This would eliminate the faction and create a rebel province. My point is, destroying enemy and leaving the province to rebels in order not to face a horde isn't ideal. Any suggestions?




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