Results 1 to 6 of 6

Thread: Construction Times

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Construction Times

    I am having the most difficult time tracking down what effect I need to cut down global construction times by % or turns. Can anyone help with this?

  2. #2
    craziii's Avatar Protector Domesticus
    Join Date
    Sep 2006
    Location
    NYC
    Posts
    4,247

    Default Re: Construction Times

    I don't understand your question. the only thing that I can think of that fits are the techs that reduce construction times.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  3. #3
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,899

    Default Re: Construction Times

    In DB find building levels table. There you can set building time for buildings.
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  4. #4
    craziii's Avatar Protector Domesticus
    Join Date
    Sep 2006
    Location
    NYC
    Posts
    4,247

    Default Re: Construction Times

    Quote Originally Posted by Daruwind View Post
    In DB find building levels table. There you can set building time for buildings.
    that I know, I just don't understand your question. what effect I need to cut down global construction times by % or turns <<< what does this mean? the only thing that fits your % are the techs in the tech tables. they also affect every building you will build once researched, that fits your global part of the question. you need to clarify your question.

    in pfm you can also use the apply function like x = x - 2 to subtract 2 turns from every building you selected. but I don't think that is what you are asking for.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  5. #5
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Construction Times

    Or look in "technology_effects_junction" and find the need perk. to decrease global build bla bla.




    rom_tech_engineering_construction_building_cost_mod -> decrease build cost


    Can't really remember right now if there are a effect, which decrease build time?????

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  6. #6
    Magnar's Avatar Artifex
    Join Date
    Jul 2013
    Location
    The last place you look
    Posts
    4,370

    Default Re: Construction Times

    Quote Originally Posted by Delta16807 View Post
    I am having the most difficult time tracking down what effect I need to cut down global construction times by % or turns. Can anyone help with this?
    No effect exists currently in vanilla so you will have to make your own effect to do it... I'll do a tutorial on how to do it one of these days.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •