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  1. #1

    Default Settlers and Gov types

    I was wondering if someone could explain the message that pops up every turn about settlers ready to set up a colony or something. How do I do that and where? Is it just the military colony that's available to build?

    Also, what are the best choices for gov types in newly acquired regions? I want to be realistic and I know it varies by faction, but just some examples would be helpful, like as Koinon Hellenon you should do this, and as Bosporos you should do that, etc. Thank you, and I love the mod!

  2. #2

    Default Re: Settlers and Gov types

    There are three types of settlers:
    1) for Rome
    2) for Carthage
    3) for Greek states
    They raise your own culture (but all are capped), allow further buildings and/or some troops. (There are native colonies too, which raise Eastern imperial culture, so if you are Rome, Carthage or Greek, that's alien culture. Those two types of colonies are mutually exclusive, you can have only one type in the province.)

    You can build your settler colonies:
    a)as Rome I don't know.
    b) as Carthage every 16 turns for every max government type you have (at the beginning you have one, that's in the city of Carthage itself)
    c) as a Greek state every 16 turns for every metropolis you have.
    There are other requirements, the first Carthaginian settler colony for example requires non-allied government type, first level of farms and any level of trade colony.


    As for your second question, it varies. It varies greatly. Mostly, I think, allied governments (oligarchic and democratic) give you some LOCAL troops (oligarchic better cavalry ones, democratic better infantry ones), and have law and order (happiness) bonuses, but you are limited in how much you can build there, so your own government types are better economically than the allied ones (and you should have more troops in your government types). Allied governments are good for provinces with happiness problems, which are far away from your capital (due to law bonuses) and of different culture, if you can pacify those regions, it's in general better to incorporate such provinces in your own government type.

    If you are asking specifically of Bosporos, there is an interesting government type, if you own a Sarmatian province (rebelled one like Paniardis and Skythiapolis also count), which is still nomadic, and has a hellenistic culture of at least 45, you can build a mixed hellenistic and nomadic government (in Skythiapolis for example), which gives you all Sarmatian troops (Sarmatian nobles included) plus some greek ones (thureophoroi, euzonoi and greek slingers). None of Sarmatian provinces start with hellenistic culture of 45, but you can rise the hellenistic culture till 50 if you choose Subject clan type of government type in those provinces.

  3. #3

    Default Re: Settlers and Gov types

    Thanks Ingvarr1!

  4. #4

    Default Re: Settlers and Gov types

    1. Once the settler is generated, is it available only on that turn? I mean, do I have to build the colony building at the same turn that the advisor says to me?
    2. When I build a settler colony in my trade colony, the trade bonus goes away, correct?
    3. When the settler is spent, it is pent and I get another one in 16 turns, right? My concrete situation: the idiot of AI initiated a settler colony building in what I wanted to stay trade colony, so I canceled this building - but I was not able to start another settler colony elsewhere that turn...

  5. #5

    Default Re: Settlers and Gov types

    1. I was going to state that yes, it is only available that turn, but now I am not sure. In my (short) play through as Rome (80-100 turns) I was able to add the colonist's building to a settlement's building queue if I lacked the funds required to begin construction that turn. So the colonies will happily stay in the building queue multiple turns.

    2. I have not tested this, I have not played Carthage. You can check the settlement information scroll to see if the trade bonus disappears when you build it. (This is not foolproof, as some bonuses do not seem to show up there, like when you build simple roads in some cases).

    3. Finally a question I can answer! Yes, once you click the settler colony, it will have to be built in that settlement, no transferring it. I tried this a couple times as Rome, and once as Greece. You have to wait another 16 turns for the next batch of colonists (or less if you have multiple cities with metropoli/high government). Be careful arranging your building queues (only one of the couple tries was an intentional attempt to build the colony elsewhere. The other two were slips of the fingers. Clumsy me....).

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