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Thread: Bran Mac Born's DMS 2 Settings

  1. #21
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    MORE SAMURAI/LOWER ANTI-CAV BONUS by Request
    Attached Files Attached Files
    Last edited by Bran Mac Born; July 08, 2016 at 04:24 AM.

  2. #22
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    Default Re: Bran Mac Born's DMS 2 Settings

    Hey le_Fred any reports? I need to know how the changes worked out for you.

  3. #23
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    Default Re: Bran Mac Born's DMS 2 Settings

    UPDATE: Better Ai regional defense and Regional Development. Better Naval action on the campaign map. Post one. OK This is it for now. Leave some feedback. Thanks.

  4. #24
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    Default Re: Bran Mac Born's DMS 2 Settings

    I know you tend to be exclusive to darthmod, but I was wondering if you could port this mod to the Rights Of Man mod?

  5. #25
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    Default Re: Bran Mac Born's DMS 2 Settings

    I am not exclusive to DarthMod. Have have done LME and NTW3 too and my own mods for Napoleon and Empire. But I will look into it.

  6. #26
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    Default Re: Bran Mac Born's DMS 2 Settings

    Quote Originally Posted by Bran Mac Born View Post
    I am not exclusive to DarthMod. Have have done LME and NTW3 too and my own mods for Napoleon and Empire. But I will look into it.
    Great. I will look into your other work too. thanks.

  7. #27

    Default Re: Bran Mac Born's DMS 2 Settings

    Bran Mac Born! Overjoyed to see You are actually improving DMS AI! I am very enthusiastic about this and I will play with it in February. PLEASE find a way to stop those cavalry rushing all the pointy ends! It's worse than Don Quichote and those windmills!
    Is the version in 1st post most recent? Does it change anything in ROTS or FOTS? Not saying to change everything at once, yet I actually bounced-off my FOTS playthrough because of absurd behaviour of rifles storming my infantry for melee - just like those cavalry. They should be trigger-happy, not going berserk, am I right? ;-)
    Glad to see le_fred is Your tester - with his experience You can only go far :-)
    You make DMS alive and may yet still encourage long-time players to come back! You have my support!

  8. #28
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    Default Re: Bran Mac Born's DMS 2 Settings

    I applied Bran settings for the BAI so you will see some changes indeed.

  9. #29
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    Default Re: Bran Mac Born's DMS 2 Settings

    UPDATE: Better regional defense, factions should defend better.

  10. #30
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    Default Re: Bran Mac Born's DMS 2 Settings

    UPDATE: Changed when AI will invade regions and when they do battle. Also they will use bigger armies too.

  11. #31
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    Default Re: Bran Mac Born's DMS 2 Settings

    NEW: TOTAL WAR SLAUGHTER VERSION EPIC MASSIVE INVASIONS WITH HUGE ARMIES SEE POST #2

  12. #32
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    Default Re: Bran Mac Born's DMS 2 Settings

    UPDATE: New trigger events. Both versions. Save game compatible.

  13. #33

    Default Re: Bran Mac Born's DMS 2 Settings

    Bran Mac Born, would it be possible for You to tweak, what's been an issue imho in a few Total Wars, that is: a very little need for advancing to better unit tiers? What put me off in MTW2 was ability to conquer whole Britain, bah, the World, with absolutely the most basic peasants! I was thinking, the easiest way maybe, to increase the numbers (soldier count) in more advanced troops? I am suspecting they turned them down NOT just to emphasise their "elitness", but actually AI back then was not very good at employing them, so the player had too much advantage (there too).

    Now, since the AI has been increasingly improved by modders :-) , maybe it is actually worth it to increase the samurai numbers? For what I understand, the AI will then also prioritize them over ashigaru more, since they are cost-effective? I understand ashigaru shouldn't disappear from the battlefield, as peasant levies always had their place in the ranks. But same old dull masses of ashigaru pikes over and over... at least much more loan sword/ katana ashigarus! (or even shorter spear without cavalry bonus?)

    So that maybe cavalry is also more a viable option? Since Rome 1, most basic units are excellent vs cavalry; one can't believe it was actually worth it to breed horses! (apart for transportation system etc ;-) )

  14. #34
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    Default Re: Bran Mac Born's DMS 2 Settings

    Will make special version so AI recruit more elites for you.

  15. #35
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    Default Re: Bran Mac Born's DMS 2 Settings

    NEW: MORE SAMURAI VERSION NOW UPLOADED.Note: Did not lower the cost for these as I do not want them to spam-Ai will consider them more to recruit.
    UPDATE: Tweaked melee defensive settings for better battles
    Battles play out most excellent
    Last edited by Bran Mac Born; February 07, 2015 at 05:23 PM.

  16. #36

    Default Re: Bran Mac Born's DMS 2 Settings

    Thank You, that was very generous - and a good idea as it is - but i'm afraid that's not exactly what I was suggesting;

    I think more soldiers (here: samurai) in more advanced units would make them a better deal in general - and AI recruting them more would not put the AI at a disadvantage - I think the contrary.

    Or You just don't agree they are underwhelming right now?

  17. #37
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    Default Re: Bran Mac Born's DMS 2 Settings

    You mean the unit stat the number of men in the unit? If you want to see more of them lower the cost in unit_tables and the ai will produce them with the available building.

  18. #38

    Default Re: Bran Mac Born's DMS 2 Settings

    So many links, kinda confused which one to get. If they are all different versions, mind putting them in your first post for less confusion? Thanks and great job as well.

  19. #39

    Default Re: Bran Mac Born's DMS 2 Settings

    I should note I have not played Your mod so far, I am basing my input on Steam workshop DMS (I am finishing SJ playthrough now), so I may be only confusing You with my observation.

    Yes, I think about larger number of men in samurai and elite units - or smaller numbers of men in ashigaru units! (may be quicker and easier ;-) ) - so that ashigaru won't still be such a threat to them because of 6 times greater numbers? I understand that peasants in greater numbers should be a threat to samurai, maybe I am exaggerating (as I haven't played this edition of DSM more than 1 playthrough), but I feel it is now more cost-effective to stick with ashigaru-level, spam a lot of units, and nobody can match (because of stupid BAI btw). Because of no population-based recruitment in Shogun2, I feel there is no limitation to such behaviour, other than my wish for flavour alone. Where is the prize in advancing technology, buildings and ranks in the means of art of war?

    I am not sure about lower cost of samurai/elites, because with greater numbers, they will be much more formidable and perhaps should be actually more expensive. I am thinking of fine-tuning the mechanics, so that advancing to higher quality units is much more of a necessity - both for a player and AI - so there is both a feeling of arms race and an actual dilemma for a player of choosing an unit building over any money-producing one - so far a fool-proof strategy is taking care of economy first, then steam-rolling over an enemy with anything I want. And there is no threat in cavalry, as everyone carries spears, always deadly vs cavalry - 4times the damage! - who have no risk of being cut down by katanas, which are close to non-existent.

    Changing this would also make battles and campaigns increasingly interesting (greater unit variety, need for countering enemy advance with units and tactics), especially if I would actually see katanas in battles more - they are a rarity right now, both in clans and rebels. Clans (esp. Takeda) may create a lot of cavalry, but since I carry spears... and they are using them like idiots - that's... pretty irrelevant :-(.

    Imagine army evolution throughout the campaign like this:
    1. ashigaru yari/bow,
    2. fort upgrade required for katana ashis; clan largely shifts, they become a majority (and slice other ashis nicely :-) ), still inferior to samurai retainers, but some threat to weakened naginatas and yari/bow samurai,
    3. samurai/monk class developed, focus on katanas, bows and nagis, maybe reduced effectiveness of naginatas vs cavalry btw?
    4. cavalry rises, in some clans in parallel/ before advanced infantry (light (and bow?) cavalry as a priority),
    5. need for long spears, both yashigaru and samurai is evident, as cavalry tramples katana infantry, and is a priviliged match vs naginatas,
    6. some armies balanced, some specialised to heavy, some to swift and mobile.
    ps less generals, esp. for minor clans, so the AI won't use them as a reliable (but dispensable ;-) ) cavalry from early on. If Ai could leave generals in castles and then send them with reinforcing armies, that would be splendid. There is always one daymio spawning when one dies anyway, and how many armies a clan have anyway; Ai could get generals from accomplished captains as well?

  20. #40
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    UPDATE: Added Technology managers and tech Paths for AI to develop different tech priorities-added more sword techs, also added two Character skill tree managers and distribution so AI develops better skills for different clan types. Changed AI expansion behavior and regional defense behavior for better balance, better tech development. All versions updated. Recommend start new campaign to test.
    Kwis-try the mod to taste first the blood of your enemies
    Bonaparte- I recommend More Samuari version from post #3-get a feel for the mod first- then if your are brave, try the Total War Slaughter version and then hang on
    Last edited by Bran Mac Born; February 11, 2015 at 11:19 PM.

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