Rapunzel: Maltatai, come on now, that can wait.
Maltatai: Mmmm...just a moment...
Rapunzel: You are always so busy nowadays. What is it you are doing?
Maltatai: I am restoring the old pictures. They were stored in a vault whose managers suddenly turned traitors and demanded huge ransoms for continuing the service. I would certainly not have minded someone changing terms from now on and for all future deals but here is a promise broken. So now I am spreading them out among more vaults to mitigate the damage lest one fails me.
Rapunzel: But they are also different, aren't they? The pictures, I mean.
Maltatai: Yes, I have combined a lot of them to have a slightly more manageable amount. I have also added frames for all.
Rapunzel: And if you scroll very quickly you can see up to 25 frames every second, right?
Maltatai: Well, yes, I guess, but those frames don't work quite like that, hmm...how should I explain this...
Rapunzel: That can wait. We can talk about my adventures instead so I finally can get away from the slimy sultan.
Maltatai: But if you are here to tell the tale about it, then haven't you already made it past him?
Rapunzel: It doesn't count properly until you tell the story about it too.
Maltatai: In that you are just like my sorceress. Very well. Having survived the dark pit of terror incarnate of last episode, Rapunzel had the oozing hole of disgust eternal left. Which of course refers to the palace lower levels. But before that she had to explore the dark corners of the maggot lair. Dangerous bugs threatened her as if she was one of the faulty document managing systems that hamper her chronicler at work, but they could not stop her from crashing their system instead.
Now there was the equally slimy power figure to avoid while sneaking into his malfunctioning palace with ears and sanity intact. The night had been plagued by the echoes of disturbing noises from the palace part of town and Rapunzel had eventually taken a waypoint to the Rogue Camp to get some peace and quiet. During morning the place was quieter but who knew if that was not just a deceitful ruse to catch innocent visitors by surprise?
It turned out that the stairs were empty apart from the two guards periodically clutching their mistreated ears and staring with hollow and reddened eyes from the lack of rest during the nights power struggles. They just waved Rapunzel inside absent-mindedly. She donated a rejuvenation potion to pour into their ears and hoped it would help somewhat.
Near the stairs was a mess of misplaced furniture arranged to make a good scene for the respective megalomaniacal djinn clients outbursts and presumably the epic finishing duel for the crown. Disappointingly enough neither Drognan nor Jerhyn was seen on the scene. Rapunzel warily snuck down the stairs to the scandalously pimped lower levels. Was there something there? No, all was quiet. Or was it? Some faint…snoring?
Rapunzel moved forward. There! Collapsed against two piles of pillows and rugs were Jerhyn and Drognan, sleeping soundly and with their respective lamps having fallen out of their hands. The lamps were snoring as well. One of them snored and murmured something, as if the djinn was still thinking of the struggle against the antagonist.
“Zzzzz…you’re only second raaate!…zzz…zzz…”
Rapunzel felt as if she was wearing an outfit filled witht the largest topazes imaginable. What a stroke of luck! Now, what could she do about this? First she discreetly pocketed the snoring lamps. Then she carefully dragged Jerhyn and Drognan, still completely knocked out, onto the nearest mattress and arranged them with their arms around one another and a blanket over them. That should surely confuse them when they woke up. It was a pity she couldn’t be there to see the look on their faces. As an extra detail she gathered one of Jerhyns distasteful books – there were a lot of them – and put it next to the bed as if someone had read it befor falling asleep. After having neutralized the immediate threat to good taste and enacted suitably devious revenge against past and recent sultanian harassment Rapunzel could get back to business, more precisely the dangerous lower levels of the palace cellar. Lots of dangerous imperialistic statesmen (beings with much power but very small and empty heads), also known as the blunderbores, haunted the place but luckily they could be tricked by the not particularly sublime architecture and destroyed from afar. Rapunzel found it very suitable that such creatures would end up behind bars.

Rapunzel: The Arcane Sanctuary! Here I brought forth the two snoring lamps, and tossed them in the air a couple of times. But I must have been a bit absent minded, and forgot to catch them the last time, leaving them to fall for eternity through the black void. We amazons can on rare occasions become a bit distracted. Oooops...did I do that?
Maltatai: That is such a bimbo comment actually, especially silly since the game manual paints you as business-like and ordered people.
Rapunzel: Pfft! And is your assessment of amazons, given your cooperation with our people, that we as a general rule are "business-like and ordered"???
Maltatai: Point conceded. But at least you used to be exceedingly ordered, professional and business-like, though.
Rapunzel: "Looks down" You are right. I have fallen far from then it would seem...
Maltatai: What? NO! On the contrary, you have if anything become better in my opinion. And you are not your work, you are not in any way to be measured exclusively by your professional efficiency, you are your own person and if you have changed because you have grown fond of others you spend time with I can only assume it is for the better. Besides, look at your dear colleagues: Snövit is in no way a cold-hearted ice maiden despite the freezing archery she relies on, Askungen is an honest person and not stinking at all and Rödluvan...alright, Rödluvan IS a hotheaded, red blooded pyromaniac but that does not invalidate the point.
Rapunzel: "Looks less down"
Maltatai: Furthermore, name even one more efficient way of neutralizing the recent Aranochian megalomaniac problem than what was just witnessed.
Rapunzel: But it may not be quite foolproof. What if there is some sort of bottom of this void, or some sorcerer can fish the lamps out again some day?
Maltatai: By then I would expect even such lazy sloths as Meshif to have gotten out of bed and resumed their ataghan-armed vigil.
Rapunzel: Yeah, I hope so...at least the summoner won't summon them...
Maltatai: The Arcane Sanctuary presented only moderate difficulties but the ghost packs are always something to watch out for – even if they can be damaged effectively they can overwhelm characters in short time if you attract too many. Rapunzel did however have all that was needed to deal with the inhabitants slowly and methodically.
The Canyon of the Magi hosts scarabs and cats that are vulnerable to poison damage but devourer maggots are tougher. They are in fact usually the more challenging despite their lack of speed and offensiveness. The burrowing ability is rarely mentioned but it is one of the things that is especially hard to counter if you would run into a really overpowered maggot that you need to attack but want to keep your eyes on - perhaps hiding behind a minion or wall and then the pack leader just sneaks back up on you…
The tombs of Tal Rasha can be very easy and very troublesome. Poisoning enemies make short work of the Valkyrie time and time again. Not least the breath of unravelers. The most unraveled of them all, the legendary dreaded, formerly Duriel-eclipsing Kaa had delved deeply into the ancient horadric hieroglyphs regarding resistance and was truly well suited to take on magic users of all kinds…except poison users that threw a stick and retreated beyond his or hers range.
Rapunzel: One has to commend the effort none the less though. Just look at the length of the description of all special abilities, it’s like twice the normal unique. “The normal unique” might not make much sense though now that I think of it, it is indeed one odd oxymoron of the game.
Maltatai: I am really, really trying hard to resist making an obvious joke about how common morons abound as well, and not only oxymorons… Move on!
Rapunzel: The Sin Tongue has a venomous tongue but an even worse trap for those that would come out as victors – must be the assassin thing. Best to keep ones distance from such well-planned and prepared plots.
Now, Maltatai, this shako is apparently quite often mentioned among your fellow forumites. It is useful, no argument about that, but what is the story behind it? A harlequin in Sanctuary battling monsters? How would that be conducted…made them laugh themselves to death?
Maltatai: Perhaps not fighting the monsters but robbing them is what the harlequin intends. The hood offers a good deal of magic finding after all. What if…it is not really a “Harlequins Crest” but in fact “Harley Quinns Crest”! That would explain a lot! Clearly she is on a robbing spree across Sanctuary – obviously planning to hit the mule caravans stuffed with valuable items – along with the joker and the rest. Truly the fact that you regularly find all sorts of items except the ones you really, really are looking for is like a bad joke orchestrated by the villain. And there are lots of little bats patrolling the dungeons (bats are really cute) despite the unhealthy monster infestations – obviously they are vigilant vigilante bats on patrol!
Rapunzel: Hm… Are you absolutely sure?
Maltatai: Certainly. There can be only one logical conclusion. Indeed there is. And there can be no doubt as to what it is.
Here was a troublesome troublemaker that cornered Rapunzel near the stairs. Ghoul lords are resilient and persistent fellows and you have most success drawing a few of them out so you can overwhelm their regeneration and life draining without being too bothered by the allies.
Apparations had been absent for my characters that I had even started to wonder if they had been removed from the tombs. But no, here they were in all their ectoplasmic glory. Together with the resurrecting unravelers they posed a serious threat as well if Rapunzel did not have enough space to operate in.
Unfortunately for them, it apparently appeared that Rapunzels appearance was not a random apparition but came along with apparent planning and scouting and so the apparitions appeared to have disappeared and were thus disapparations…
Rapunzel: …
Maltatai: A much more celebrated lack of appearance was on the contrary when unravelers did not show up and the undead only had to be turned into just dead once. Although since they had presumably died once to be able to be turned into undead technically they perhaps had to be turned into just dead twice, but not by Rapunzel. Nasty and troublesome are the unravelers in any case.
The Gorebellies are both easier and worse in some ways. They are living and leachable and vulnerable to poison which is nice, but they are aggressive and hideously strong, and disrupts formations with their stunning and knocking back when they smite minions. As long as you have ample space to retreat, their gut feeling is one of defeat as pointy things congregate in their guts.
The leaders among these small brained bullies can be outright outrageously strong, with strengths and auras stacked you do absolutely not wish to melee unless you can use leaps or smites or whatever other means to shut them down and shut them up.
A rare elite weapon – not too bad and nice to see even if you have better gear already.
As you approach the slimy slug-maggot demon Duriel you will do well to take advantage of every possible aid. If you have the treacherous armor that can process fading when hit, a fire is excellent to trigger such hits, as every time you take damage from it, it counts as a hit and if you wear a lot of magical damage reducing or fire absorbing equipment the fire damage is not especially serious.
On the way to the fire, make sure to avoid using the cramped space between the pillars and the wall, instead of the obvious middle of the corridor, because the side area is trapped but the traps projectiles fly into the pillar and do not reach the middle path. A truly terrible obstacle…
If said fire has gone out one can always go back to the first Act and the ruined and burning building where the little demons gather to warm themselves in the cold autumn climate of the western kingdoms, so unpleasant when you are used to Hells warm and cozy embrace.
Annoyingly lucky antagonists like Rapunzel may even fade from sight on the first hit, just to add to the outrage caused by her unacceptable behavior – ruining the demons picnic like that. One should take one – at least among the small demons, reds and blues get along very fine and cooperate and support one another! Indeed, humans have much to learn in comparison.
Here it comes, the claustrophobic last battle of the second Act. Oh, and here we thought the self-absorbed human rulers of the land gave rise to bad music…
Duriel:
Hey, hey, hey, hey
Hey, hey, hey, hey, hey stoopid
Hey bro, take it slow
You ain't livin' in this video
My aura’s causing you this low velocity
No doubt, you're freakin’ out
This is what freezin’ pain’s about
You’re on a one way trip down deeding street
Now I know you'll be kicked around
I am the boss of this ugly town
When you get a swipe from my left arm
You bite the dust, you come to harm
Hey, hey, hey, hey, hey stoopid
What ya tryin' to do
Hey, hey, hey, hey, hey stoopid
I win you lose
Hey, hey, hey, hey, hey stoopid
See, girl, it's your ending day
You have your foot well in that grave
Let’s see our soul stones tear your world apart
C'mon babe, tricks and bluff
I show the street you ain't so tough
Quit playin' around with a crippling, broken curse
Now I will make you bleeding red
Or shall I crack your fragile head?
I wonder if you’re heaven sent
Their foolishness is permanent
Prey, prey, prey, prey, on ammies
I’m looking forward to
Prey, prey, prey, prey, on ammies
Tear up your nose
Prey, prey, prey, prey, on ammies
Quite soon you won’t be walkin'
You know, I know
Your pain will be so shocking
You know, I know
My right claw’s mean
C'mon and scream
So, so, so, so, so painful
I give assassins keys
So, so, so, so, so painful
I win, you deed
So, so, so, so, so painful
Hey, hey, hey, hey, hey stoopid
What ya tryin' to do
Hey, hey, hey, hey, hey stoopid
I win you lose
Hey, hey, hey, hey, hey stoopid
Rapunzel: Foul slayer of hirelings! I shall slow you to a crawl, from maggot to a maggot larvae! And “ammy” is still slang for “AMULET”, not “AMAZON” you illiterate imbecile!
“Casts Decrepify from the Spell Steel”
Take that!
“Throws envenomed javelin, further adding the slowing from her mask and gloves to the decrepification”
For Askungen and Ip!
For Waheed and all the Valkyries!
“Changes tactics to melee after half of Duriels life has been whittled away by poison from a distance, in honour of those that fought him close”
For the removal of your disgusting smile from the realm now and forever!
Maltatai: Ha! Owned, sold and liquidated!
Well, and who would have thought? A worthy drop from a Hell boss. Redundant, of course (it is Duriel we are talking about after all), but still golden.
And look here who is back to work, finally! Now there will surely not be any more djinni incursions in the near future! And just in time to ferry Rapunzel across the sea again, such excellent timing. I cannot fathom how he manages it nowadays with his busy family life.
Meshif: Work, work…
Maltatai: At least Rapunzel survived the desert, and after all she soundly put Jerhyn in his place so the second Act was not a total debacle. Hopefully the coming areas will be less…no, who am I kidding, the jungle has six temples capable of creating the most horrible stair traps and then the ice caves of the north await with their counterparts, not to mention the vipers lying in wait…over and out.