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  1. #1
    James the Red's Avatar Campidoctor
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    Default Health buildings

    I was wondering, are the health related buildings from EB1 (Bathhouses, Soap makers, aqueducts, sewers, etc) something that is yet to be implemented? Or are they purposely cut like the Blacksmiths?

  2. #2

    Default Re: Health buildings

    I recall someone on the team saying they're not going to be in, and their effects are replaced by the "Food Imports / Granaries" building types; aka they give public order and decent growth.

  3. #3

    Default Re: Health buildings

    i wish i could build bathhouses and aqueducts.

  4. #4
    James the Red's Avatar Campidoctor
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    Default Re: Health buildings

    Can there be any other uses for these kinds of buildings? I rather liked reading the descriptions of these things in EB1. Maybe make them like education buildings, not give any bonuses themselves but contributes to characters gaining traits.

    There could be a line of sanitation buildings that increase the ability to get traits and ancillaries related to cleanliness, like Soap makers and Sewers. A line of Health buildings that increase the ability to get health related traits and ancillaries, like healers and Hospitals. And perhaps buildings like hot springs and bathhouses that can give cleanliness benefits, and may allow characters benefits of socializing and social connections. Or something along those lines.

  5. #5

    Default Re: Health buildings

    With only one family member for every two cities, I find that very few spend much time in town. Perhaps when we can recruit generals that will change, but at the moment schools and other buildings that improve traits are a marginal investment in most settlements.

  6. #6
    James the Red's Avatar Campidoctor
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    Default Re: Health buildings

    Its good for roleplay.

    I always figured most buildings in total war games are more representatives of overall province development and not literal. Like, if I build a Gymnasium in a city in a province of Greece, I don't think that necessarily means I built only one gym, and that doesn't necessarily mean there were no gyms before either in any of the towns and cities in that region. It means I built at least one new and fancy gym, or at least improved and expanded on an older one.

    I really like how the agriculture buildings were handled in EBII, representing overall growth and organizations and taxation. I can see sanitation buildings being similar, with like the first level for the Romans being something like fixing up any old sewers and aqueducts already there and/or building new ones in places where there were none. The benefits could be like a +5 happiness, and maybe gives a trait to any generals that are staying in the city (that is removed once ending a turn outside of that city) that decreases the possibility of plaque for the settlement (if direct health bonuses are not in this mod). As for medical buildings, I think its a great idea if they existed and encouraged generals to get traits related to health, and like doctors and stuff, but gives no direct benefits. I wonder if there are any plans for some of the other buildings that were in EBI but not right now in EBII, like amphitheaters.

    How many buildings can there be in a mod? And how many buildings are there currently? I understand that there are more important things to do right now than these buildings and that it takes a lot of time and energy for the mod team to keep working on this fantastic mod, so I'm not criticizing the team or anything for not having these, I'm just curious of what we might see in the future.
    Last edited by James the Red; December 04, 2014 at 11:54 AM.

  7. #7
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    Default Re: Health buildings

    "It means I built at least one new and fancy gym, or at least improved and expanded on an older one."
    Being ablle to build some fancy building like a new great bath or Gym that actually is a prestige object and free for everyone would be nice.
    Adding a bit health or less squalor + Happines and most importantly the description
    Elder Scrolls Online :Messing up the Lore since 2007...

    Well overhand or underhand: 3:50 Onwards...

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