I made this thread to address a few points I have made from some 20 hours of playtime, and because the "General impressions" thread is so long already.
I will try to keep this short.
My main playthroughs have been as Pergamon and Makedonia. For submods I have only been using QuintusSertorius fixes for skirmishers etc.
The hours I have put into the mod so far have been very enjoyable, but a few things are putting me off.
1) During sieges, atleast against "barbarian" settlements, there are invisible barriers inside the walls, hindering the fighting from being anything other than one-on-one, making flanking impossible, etc. What I am talking about is that the barbarian camps have quite a lot of green open space inside them, but it is impossible to move your units through these spaces. The sieges therefore become tedious, far too long, and worst of all: without any tactics, since you can't move about. The sieges seems to come down to who have the most phalanx units, and poor you if you have none! Elite heavy infantry will be killed by levy phalanxes it seems. And to make matters worse: the "unbreakable morale" town square is HUGE. I kind of like this that you have to actually kill every soldier inside the city, but when you can't surround them because of an invisible wall I don't like it.
2) Upkeep as very small factions. This of course is no new problem, and it isn't even a problem, it makes the game more challenging and enjoyable. As Pergamon I had no difficulty of getting my finances up, blitzing away at the Ptolemaic in Anatolia, earning two great cities fast besides the capital. As all the minor factions which are surrounded by either strong enemy factions or rebels however I find it impossible. The choice is as I understand it either to blitz with the stacks of troops you begin with, or to disband them and build your economy. The second option I do understand and like, to work yourself up from humble beginning, buying your time, trusting in patience, - but how is that possible when you are surrounded by full stacked, aggressive rebels and/or enemy factions? I love the high upkeep on units, it's one of the features I like most, it makes you care about your troops and think more about management; but in the very beginning it seems far too harsh for anyone but the strong factions like SPQR, Makedonia, Ptolemaios etc. As Makedonia I had no issue also because I could buy very cheap militia units and skirmisher and outplay the AI. When you as a barbarian faction with one province can only buy one skirmisher unit every sixth turn however, that does not work. And you can't disband your troops as the Arverni because you will be destroyed by the Aedui, etc.
3) The last point is more serious, and I wonder if I am the only one suffering from it. My generals and governors never seem to earn any skills. My faction leader as Makedonia, which was sharp/charismatic/vigorous and conquered Sparta, Athens, all of Epirus excluding Italy, and Byzantion, ended up with just two command and three influence. Most of my generals have no +command at all, not to mention every other stat. I am lucky if a family member have more than two in loyalty. I do not notice that they earn any stats from schools and academies either. This surely must be a bug. The AIs generals usually have five+ in command, and now I am not just talking about the historical personalities like Pyrrhus.
That's all for now. Thank you for reading.




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