August 8th 2015, 12:20 PM: Added GEMFXv1.0.9, with support for Windows 10 and more stability across all platforms.
March 5th 2014, 2:10 AM: Added GEMFXv1.0.8.1, with fixes for UI-By-Pass feature.
February 19th 2014, 4:25 AM: Added GEMFXv1.0.8, with fixes, preview function and compatibility to Attila TW.
January 12th 2014, 10:00 PM: Added GEMFXv1.0.7, with many improvements and features such as motion blur, on-the-fly tweaking and ReShade injection support.
December 28th 2014, 2:47 AM: Added GEMFXv1.0.6, with fixes, improvements and an overhauled blur effect.
December 14th 2014, 5:30 AM: Added GEMFXv1.0.5, with fixes performance improvements and some minor features.
December 7th 2014, 7:57 PM: Added GEMFXv1.0.4.1, fixes a few bugs that came with v1.0.4.
December 6th 2014, 11:30 PM: Added GEMFXv1.0.4, introduces many fixes and new features such as lens effects and auto highlighting.
November 27th 2014,7:00 AM: Added GEMFXv1.0.3, introduces fixes to the compatibility mode and UI-By-Pass.
November 26th 2014,15:38 PM: Added GEMFXv1.0.2, compatibility mode and dirt texture update.
November 21th 2014,12:45 PM: Added a new GEMFXSteamInstaller, fixes some issues with GEMFXv1.0.1.
November 20th 2014, 22:45 AM: Added GEMFXv1.0.1, introduces some optimizations.
November 18th 2014, 05:33 AM: Changed from GEMv6.1 to GEMFXv1.0, since almost everything changed about GEM.
September 19th 2014, 05:00 AM: Added GEMv6.1-HD, revisited all BMs (winter focus), vegetation wind, GClearVision value.
September 18th 2014, 19:54 PM: Added GEMv6.01.-HD, only steam [win7], testing BM fixes, vegetation wind, GClearVision value.
September 17th 2014, 04:10 PM: Added GEMv6.0-HD, overhauled EE BMs & CMs, improved existing features.
September 12th 2014, 12:16 PM: Added ModDB links.
August 21st 2014, 01:16 PM: Added GEMv5.5.3-HD, performance, fixes, new AL, presets added.
August 13th 2014, 05:06 AM: Added GEMv5.5.2-HD, further fixes, more moving clouds, Davinci value.
August 12th 2014, 03:10 PM: Added GEMv5.5.1-HD, slightly moving clouds.
August 12th 2014, 08:21 AM: Added GEMv5.5-HD (Win8), applied win7 changes, added new grain shader + value.
August 11th 2014, 10:10 AM: Added GEMv5.5-HD (Win7), increased fps, better HBO, realistic & trueColor shader.
May 25th 2014, 08:21 AM: Added GEMv5.4-HD with a lot of new features ported from other projects such as new AL.
Apr 23th 2014, 07:00 AM: Added GEMv5.3.3-HD, adjusted color and lightning of Win7 version.
Apr 17th 2014, 07:08 PM: Added GEMv5.3.2-HD, added new value to adjust overdrawn shadows.
Apr 17th 2014, 06:08 AM: Added GEMv5.3.1-HD, reworked HBO filter.
Apr 10th 2014, 8:00 AM: Added GEMv5.2 for Win7 and Win8.1, revisited some previous changes, made text with HBO filter more readable.
Apr 9th 2014, 8:22 AM: Added GEMv5.2 for Win7 and Win8.1, included previous fixes to eFX, included missing BM changes.
Apr 7th 2014, 0:00 AM: Added GEMv5.1 for Win7, huge performance improvement, many new values.
Apr 5th 2014, 2:14 AM: Added GEMv5.0 and overhauled the whole mod and OP.
Mar 29th 2014, 1:45 AM: Added GEMv4.6.6 which added BM&CM changes to DLCs and some missing BM changes.
Mar 28th 2014, 8:50 AM: Added GEMv4.6.5 with a lot of changes of the original GEMv4.6.
Mar 27th 2014, 11:40 AM: Added GEMv4.6 which includes brand new noHDR for CM & BM and several other related improvements.
Mar 8th 2014, 01:48 PM: Added GEMv4.5.1 to fix K-key and make it react like the original R2 K-key, added information to the new options in the GEM_settings.txt.
Mar 3rd 2014, 11:37 PM: Added GEMv4.5 to Steam and optional files section, added several new passes (ported matso effects) and keys to toggle effects, fixed several issues from previous version.
Feb 28th 2014, 07:04 AM: Added GEMv4.3 to Steam with open HLSL API for new directx effects, new ambiente lighting effects for directx11 (shader 5 only).
Feb 26th 2014, 10:35 PM: For Steam Version: working steam overlay, screens can now be take by steam, performance increase, (possible compatibility with Win8.1).
Feb 8th 2014, 03:41 AM: Added Win8.1 compatible version of GEMv4.2 in the Optional Files section of this OP.
Feb 7th 2014, 10:00 AM: Added GEMv4.2-HD which is available on Steam & optional files section. Introduced several features to reduce HRD effect, enhance realism for all BM/CM settings.
Dec 1st 2013, 02:30 AM: Added GEMv4.1-HD to the optional files section.
Nov 26th 2013, 07:25 AM: Added GEMv4.1-HD which is available on Steam.
Okt 28th 2013, 02:00 AM: Added GEM on STEAM and the Installer/Updater on TWC.
Okt 28th 2013, 00:00 AM: Added GEMv3.1-HD which increases performance.
Okt 17th 2013, 05:38 AM: Added GEMv3.0-HD with a new realistic-shader and a value for turning off SSOA-effect of the truecolor-shader.
Okt 15th 2013, 05:20 AM: Added GEMv2.3-HD with further text fix, flicker fix and less aggressive blur. Also GEMv2.1-HD cinematic shader included (WIP).
Okt 05th 2013, 05:33 AM: Applied the latest changes from SweetFX1.5 and release it in GEMv2.2-HD.
Sep 28th 2013, 00:00 AM: Added GEMv2.1-HD and GEMv2.1-HDLight with a new cinematic shader. Thanks to the Beta-Testers agent47 and GodZilla.
Sep 27th 2013, 05:00 AM: Changed the front picture! Thank you alot FreedomDude!!!
Sep 18th 2013, 04:00 AM: Fixed TrueColor and Realistic from GEMv2.02-HD, deleted Cinematic from GEMv2.02-HD (will come back at a later time)
Sep 17th 2013, 04:20 PM: Fixed GaussStrength again up to 0.3 and increased the quality.
Sep 17th 2013, 03:20 PM: Fixed the descriptions in the GEM_settings.txt, as requested reduced the blur by reducing GaussStrength from 0.4 to 0.2 in the SweetFX_settings.txt as new default.
Sep 17th 2013, 06:20 AM: Added GEM HD, took out a few version until fixed.
Sep 16th 2013, 06:30 AM: Updated all versions to 2.0 with additional realistic shaders.
Sep 15th 2013, 12:02 PM: Added GEM version 2.0 (realistic).
Sep 14th 2013, 06:02 AM: Color Fix for TrueColor and Contrast/Brightness Fix for all shader3 versions.
Sep 12th 2013, 05:50 AM: Updated TrueColor and Cinematic Version to its original (put dx11 functions in again), added a new variable USE_SHADER3VERSION for people that are forced to use shader3version.
Sep 11th 2013, 18:50 PM: Changed TrueColor look due to request of GODzilla, so blame him!
Sep 11th 2013, 10:50 PM: Reduced blue dye for TrueColor version.
Sep 11th 2013, 8:03 PM: Fixed fuzzyness issue some people had, solved the start up issue some people had.
Sep 11th 2013, 5:55 AM: Release of GEM Version 1.0.
Sep 10th 2013, 18:55 PM: Added SMAA and FXAA to the normal GEM version with Steam Overlay possible, fixed dx10 problem cause to some people, fixed oversaturation with TrueColor version, changed default settings to no blur, TrueColor, SMAA/FXAA enabled.
Sep 10th 2013, 08:55 AM: Deleted SweetFXNext files from the Optional Files section. Everything is now included in the second file from the Download & Installation section.
Sep 10th 2013, 07:02 AM: Added a file to the Optional Files section for people with a rare problem. But I do love all my children
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Sep 10th 2013, 02:32 PM: Fixed Installer of R2:TW GEM-Next Installer in the Optional Files section.
Sep 10th 2013, 06:51 AM: Fixed the new GEM-Version, added a new value for texture-brightness, integrated option to chose between cinematic and true color version, added an installer to ease the installation.
Sep 09th 2013, 05:30 AM: Added the new GEM-Version with post-coloring in default settings now.
Sep 08th 2013, 05:30 AM: Reuploaded GEM-Files as the versions were not final ones.
Sep 08th 2013, 03:49 AM: Because requested I added the GEMShader with SweetFXNext.
Sep 08th 2013, 01:20 AM: Added a new Version of GEM with more realistic light and color. Deleted SweetFXNext option due to some issues with steam.
Sep 07th 2013, 06:03 PM: Added a Setup SweetFX Settings section to help you setup GEM.
Sep 06th 2013, 09:13 PM: Added a SweetFXNext version as requested.
Sep 06th 2013, 07:13 PM: Added a Benchmark section where you can test your settings and compare to my screens.
Sep 06th 2013, 05:14 PM: Added Variables USE_GBlur (blur on/of), GSat (adjust saturation), GTBright (adjust brightness) in SweetFx_settings.txt and got rid of unused filters that may have cause issues.
Sep 06th 2013, 10:43 AM: Added Variable GBlur in SweetFx_settings.txt to adjust the blur effect.
Sep 06th 2013, 10:00 AM: Added DX11 compatible GEM Shader.