
Originally Posted by
Dago Red
Interesting. But whatever it is, it's not quite working 100%. Complex systems are fine, but this one appears overly so, to the point of self-destruction. There need to be clearer reasons and advantages to spending all the time+money to build a school in the first place too (It seems to do absolutely nothing. Would be great to see them reverse certain bad traits for all regardless of intelligence, etc, with the 2nd tier academy being more exclusive, where fewer characters truly benefit).
As it is, in every campaign I've played I have a collection of characters who start with less than 4 loyalty and continue to lose it as time goes on, never have more than 2 influence (and many are in negative influence points), and very few with any real management skills. There are very useful ancillaries but I've gotten surgeon-type ones in the most remote backwaters with no school or infrastructure to speak of, while characters in the most major city on earth never seem to meet one.
Also does anyone know why are none of the ancillaries transferable between characters? Is this a bug?