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  1. #1

    Default Minor Settlements

    What do those minor settlements do?

  2. #2

    Default Re: Minor Settlements

    They provide free upkeep for a unit.

  3. #3

    Default Re: Minor Settlements

    Quote Originally Posted by Thuycidides View Post
    They provide free upkeep for a unit.
    Haven't seen this in my Carthago campain...?

  4. #4
    Dago Red's Avatar Primicerius
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    Default Re: Minor Settlements

    I believe they also visually represent an area/territory's greater population density (and possible economic capacity). Vast swaths of the map without these, with only a single capital settlement tend to be less income heavy, though that's also influences by many other factors and special building's present (ie. the silk road/caravan routes through a complete backwater will give it a lot of income).

    They also provide safe havens for troops and characters that might otherwise be at risk of attack (hostiles may not wish to lay siege to the small town) or worse, rebelling, or even worse than that, betraying you to the enemy.


    I hope to see more on these minor settlements in terms of their purpose and features, but those alone are reasons to value them strategically.

  5. #5
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Minor Settlements

    Is it possible to name these minor settlements? For some reason I have this feeling I saw a mod attempt such a thing a while back, perhaps Dominion of the Sword? Having never played it, I would not know. But if it were possible, it would certainly add a huge amount of immersion. I know someone is going to crush my hopes in a day or two

  6. #6

    Default Re: Minor Settlements

    I think DOTS did it, and 1648 certainly did it.

  7. #7

    Default Re: Minor Settlements

    I thought these minor settlements were named already?

    Either way, I think the minor settlements are cool because they add to the immersion (for me anyway). I also think the strategic uses you mentioned would be very helpful and the free upkeep would encourage spreading out the units and give the impression that they're patrolling the province rather than just sitting in the main city.

  8. #8
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Minor Settlements

    Well, one way or another I am going to get these named if it kills me, it will be fantastic, perhaps add more...the Seleukeia Tetrapolis to name but one area, Hierosyloma another

  9. #9
    Ἀπολλόδοτος Α΄ ὁ Σωτήρ's Avatar Yeah science!
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    Default Re: Minor Settlements

    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    Well, one way or another I am going to get these named if it kills me, it will be fantastic, perhaps add more...the Seleukeia Tetrapolis to name but one area, Hierosyloma another
    I think you need to have one unplayable faction to have those PSFs named. Then you use static, invisible, characters by giving them traits to reduce their movement points by 100% and you also need to turn on character names on the campaign map, then you can see all the names of every character belonging to any faction on the map. In my opinion it is more trouble than its worth and in addition to that you have one faction less to play with, however it works well for some mods such as 1648 and DOTS.
    "First get your facts straight, then distort them at your leisure." - Mark Twain

    οὐκ ἦν μὲν ἐγώ, νῦν δ' εἰμί· τότε δ' ούκ ἔσομαι, ούδέ μοι μελήσει

  10. #10
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Minor Settlements

    Quote Originally Posted by Apollodotos I Soter View Post
    I think you need to have one unplayable faction to have those PSFs named. Then you use static, invisible, characters by giving them traits to reduce their movement points by 100% and you also need to turn on character names on the campaign map, then you can see all the names of every character belonging to any faction on the map. In my opinion it is more trouble than its worth and in addition to that you have one faction less to play with, however it works well for some mods such as 1648 and DOTS.
    Well my initial proposal was aimed at a submodule for the Hellenistic sphere of influence. A few more minor settlements here and there. So if I actually managed to figure it out, it would be up to player if they were willing to sacrifice a faction.(probably from the icy tin isle)
    PS I think it only fair to point out most of my great ideas are usually beyond my modding skills

  11. #11
    Ἀπολλόδοτος Α΄ ὁ Σωτήρ's Avatar Yeah science!
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    Default Re: Minor Settlements

    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    So if I actually managed to figure it out, it would be up to player if they were willing to sacrifice a faction.(probably from the icy tin isle)
    PS I think it only fair to point out most of my great ideas are usually beyond my modding skills
    Here is a tutorial by Gigantus on how to name forts: http://www.twcenter.net/forums/showt...ld-Named-Forts

    I've attempted once to make a late roman mod and have used this tutorial to name minor settlements, however I didn't have much time so I gave up, but with the help of this tutorial I did manage to name PSFs successfully.
    "First get your facts straight, then distort them at your leisure." - Mark Twain

    οὐκ ἦν μὲν ἐγώ, νῦν δ' εἰμί· τότε δ' ούκ ἔσομαι, ούδέ μοι μελήσει

  12. #12
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    Default Re: Minor Settlements

    though that's also influences by many other factors and special building's present (ie. the silk road/caravan routes through a complete backwater will give it a lot of income).
    Bordering provinces and road conections to them make a real difference too.
    Elder Scrolls Online :Messing up the Lore since 2007...

    Well overhand or underhand: 3:50 Onwards...

  13. #13
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Minor Settlements

    Thank you very much, don't hold your breath ...time is something I have in short supply. But the will is there

  14. #14

    Default Re: Minor Settlements

    They're also something the AI factions are obsessed with; they will go out of their way to attack weakly-garrisoned minor settlements on their border. They won't often follow that attack up, they just have to hold the minor settlement. They often won't leave one to defend their cities proper, either. Even if they have a full stack sitting idle in one.

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