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Thread: Auxillary Region Resources for each region table

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  1. #1

    Default Auxillary Region Resources for each region table

    Basically I want a region to start producing Germanic units instead of Celtic units, the table to edit this in seems to be really hard to find for me, I need to find the table where I can edit which Auxillaries each individual region can produce. I have look at the most likely names these tables could have but I have found nothing, I have found the table "region_unit_resources_tables" but that 1 is pretty much useless. Can someone please point me to the table where I can edit this?

  2. #2
    wasd17's Avatar Libertus
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    Default Re: Auxillary Region Resources for each region table

    main_units_tables -> region_unit_resource_requirement column

  3. #3

    Default Re: Auxillary Region Resources for each region table

    Quote Originally Posted by wasd17 View Post
    main_units_tables -> region_unit_resource_requirement column
    No no, I don't mean that, I mean I want to edit the region resources themselves so that a region(like those 2 in Hercynia) that produces Celtic Auxillaries will produce German Auxillaries. I don't want to edit the unit auxillary resource requirement for each individual unit which is what you can do in the Main Units Tables that you linked.

  4. #4
    wasd17's Avatar Libertus
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    Default Re: Auxillary Region Resources for each region table

    That's wont be so easy. You need to edit either startpos.esf or your savegame

    Here's what you need. Oh, and you can put many resources in that cell, just separate them with empty space.
    Last edited by wasd17; November 15, 2014 at 10:49 AM.

  5. #5

    Default Re: Auxillary Region Resources for each region table

    Quote Originally Posted by wasd17 View Post
    That's wont be so easy. You need to edit either startpos.esf or your savegame

    Here's what you need. Oh, and you can put many resources in that cell, just separate them with empty space.
    Ah cool, thanks for the quick response, ye I am experienced with the save-game editor so it shouldn't be a problem.

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