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Thread: Unit Variance

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  1. #1

    Default Unit Variance

    Is there a way to edit/control unit variety?


    For example, I'm looking to edit a unit that uses 3 types of helmet.


    I want it to display only 1 type, is there a way to edit it so that the other variants dont show up?



    From what I observed in units, the variants seems to be pre-defined in a way, for example; In a unit, where there is two types of helmets, X and Y, and two types of clothing, Z and W. In the way the variants work, I noticed that the unit that uses helmet X always uses the clothing W, and the other variant uses Y and Z. They never randomize between them... So the question is: Can I edit the variance?

  2. #2

    Default Re: Unit Variance

    Quote Originally Posted by Achilles Lacedaemon View Post
    Is there a way to edit/control unit variety?


    For example, I'm looking to edit a unit that uses 3 types of helmet.


    I want it to display only 1 type, is there a way to edit it so that the other variants dont show up?



    From what I observed in units, the variants seems to be pre-defined in a way, for example; In a unit, where there is two types of helmets, X and Y, and two types of clothing, Z and W. In the way the variants work, I noticed that the unit that uses helmet X always uses the clothing W, and the other variant uses Y and Z. They never randomize between them... So the question is: Can I edit the variance?
    Not in a .txt file.

    You be able to change it only with a 3D software. Usually all helmets and all body/torsos parts are in a separated "object" and should work randomly. Which of the units do you mean exactly?

  3. #3

    Default Re: Unit Variance

    Quote Originally Posted by Haithabas View Post
    Not in a .txt file.

    You be able to change it only with a 3D software. Usually all helmets and all body/torsos parts are in a separated "object" and should work randomly. Which of the units do you mean exactly?
    Epilektoi Hoplitai, I want to remove the phrygian helmets and some other 1 or 2 types.

  4. #4

    Default Re: Unit Variance

    Quote Originally Posted by Achilles Lacedaemon View Post
    Epilektoi Hoplitai, I want to remove the phrygian helmets and some other 1 or 2 types.

    Epilektoi Hoplitai are fully random and not premade, there are no connection between helmet X, body Y and face Z. Only the capes/cloaks are connected to body/torso in this unit.
    AFAIK the Sweboz Bodyguards have some premade heads, meaning face X is connected to helmet Y, but generally you can say all units are random.


    The best way to remove the Phrygian helmets from this unit is to delete these objects in your mesh:
    PHP Code:
    helmets:phrygian_1:0
    helmets
    :phrygian_2:

  5. #5

    Default Re: Unit Variance

    Quote Originally Posted by Haithabas View Post
    Epilektoi Hoplitai are fully random and not premade, there are no connection between helmet X, body Y and face Z. Only the capes/cloaks are connected to body/torso in this unit.
    AFAIK the Sweboz Bodyguards have some premade heads, meaning face X is connected to helmet Y, but generally you can say all units are random.


    The best way to remove the Phrygian helmets from this unit is to delete these objects in your mesh:
    PHP Code:
    helmets:phrygian_1:0
    helmets
    :phrygian_2:
    And could you explain how can I open meshes as text files and edit them like that?
    I used notepad but it's a cluster of codes and signals, such explanatory lines doesnt exist.
    Thanks tough.

  6. #6

    Default Re: Unit Variance

    Iīm sorry itīs not so easy . You canīt edit mashes in a hexeditor. You need a 3D application like milkshake to do this.

    Open the unit mesh in your 3D tool and check the objects ( please note this unit is not the Epilektoi Hoplitai ) :



    Here you can finde all unit parts with names.



    And in the Epilektoi_Hoplitai_lod0.mesh you will finde the

    PHP Code:
    helmets:phrygian_1:0
    helmets
    :phrygian_2:
    you need to remove.

  7. #7

    Default Re: Unit Variance

    http://www.twcenter.net/forums/forum...and-Animations

    Read about unit editing there. Luckily for you, deleting things is far easier than making them.

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