Amazing!!!!
Can't wait for the update.
keep the great work guys
There will - I hope - be an option to retain the current unit cards...?
I like the vaguery of the artistic renders from the vanilla style
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looks good
How about the agents unit cards?
Good unit cards really immerse me in battles well done.
Q2 2015 ...
Time to go on a killing spree in HATRED .
The unit cards look really nice, keep up the good work!
Adore the unit cards, new UI filter is also a joy. Well done guys, best wishes from Sweden...
EDIT: The only down side is that you can see in the video that the sythed chariots still have javlins to throw, which is abit of. I would like them to be dedicated melee chariots and give the skirmishing abilities to the more flexible light chariots. Scythed chariots trade their skirmishing ability along with acceleration and turning speed for armour and melee damage. On the other hand light cariots sacrifice armour and melee damage for turning speed, acceleration (along with a very high top speed) and javlins to throw... Just my opinion on how the chariot dynamic should work...
Last edited by Matmannen; November 12, 2014 at 07:22 AM.
Cards look great, tks.
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Right, though I do personally think that skirmishing chariots need a bit of a buff anyway because they have so few men they do basically no damage from skirmishing and so their only real use as a melee unit. Same goes with Scythed chariots to the point where the fact they have javelins is pretty irrelevant because they do very little damage.
Perhaps the light chariots to begin with could have a fairly high arsenal of javlins, sure not as much ammo as say, a slinger, but atleast more then your regular peltast (the peltasts are carrying their javlins, while on a chariots you have them laying around). The high top speed of the light chariot would make it really effective at reaching different parts of the battlefield and throwing javlins on the backs of heavier troops. The melee damage would be that high considering you can really only trample your enemy, but the light chariots should atleast be fairly effective in charging skirmichers to death...
Killing heavy infantry you leave to heavy chariots...
Looks awesome even thou i prefer the default ones, gives me a historical feeling
But nice work!
Also to me.
Is it an artistic choice or an unwanted side effect due to the fact that picture of units were taken in game (if that's the case)?
I have done a lot of UI cards back in the Med2 era using this method, and it was required a bit of post processing to get rid of this "patina" effect that caused the unit to look a bit less sharpen and with some pale colors.
BTW huge and awesome work.
Love the new icons! Great job.
Well, adding effects is a very simple and fast process, we just have to use some appropriate ones to get the right colours, no need to worry, all this stuff will be fixed before the 1.0 releaseAlso to me.
Is it an artistic choice or an unwanted side effect due to the fact that picture of units were taken in game (if that's the case)?
I have done a lot of UI cards back in the Med2 era using this method, and it was required a bit of post processing to get rid of this "patina" effect that caused the unit to look a bit less sharpen and with some pale colors.
BTW huge and awesome work.
Cheers