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Thread: [SubMod] Projectiles

  1. #1
    CJiaBa's Avatar Libertus
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    Default [SubMod] Projectiles

    - faster reload
    - added knockback chance, break charge formation (pilum better than javelins)
    - reduсed range for hand throw projectiles
    =====
    - ускорена перезарядка (более реально)
    - добавлен шанс отбросить противника при попадании, это ломает строй атакующих и останавливает натиск (пилумы лучше дротиков)
    - уменьшена дистанция броска метательных(ручных) снарядов



    http://steamcommunity.com/sharedfile.../?id=339455772

  2. #2
    CJiaBa's Avatar Libertus
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    Default Re: [SubMod] Projectiles


  3. #3

    Default Re: [SubMod] Projectiles

    How to download on non Steam version ?

  4. #4
    CJiaBa's Avatar Libertus
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    Default Re: [SubMod] Projectiles

    Quote Originally Posted by Pafciu View Post
    How to download on non Steam version ?
    https://drive.google.com/file/d/0Bxb...ew?usp=sharing

  5. #5
    Civis
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    Default Re: [SubMod] Projectiles

    dezafecta PREC

  6. #6
    Civis
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    Default Re: [SubMod] Projectiles

    not worck for Rise of Cristianity

  7. #7
    Civis
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    Default Re: [SubMod] Projectiles

    not work for Rise of Cristianity

  8. #8
    FlashHeart07's Avatar Praepositus
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    Default Re: [SubMod] Projectiles

    Quote Originally Posted by nicolae View Post
    not work for Rise of Cristianity
    Why do you think this should work for another mod? He properly build this submod on tables from DeI meaning it will not be compatible with other mods.

  9. #9

    Default Re: [SubMod] Projectiles

    Is this going to be updated?

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