building hinterland_roads
{
levels roads paved_roads highways
{
roads requires factions { saba, barbarian, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, armenia, } and not hidden_resource noroads and building_present_min_level minimumbuilding pastoralism or building_present_min_level government govnomad
{
capability
{
road_level 0
}
construction 2
cost 800
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads requires factions { romans_brutii, egypt, numidia, thrace, greek_cities, carthage, macedon, romans_julii, seleucid, parthia, romans_scipii, gauls, scythia, } and not hidden_resource nopavedroads and building_present_min_level government gov4
and hidden_resource nopavedroads
{
capability
{
road_level 1
law_bonus 1
}
construction 6
cost 2400
settlement_min city
upgrades
{
highways
}
}
highways requires factions { seleucid, } and not hidden_resource nopavedroads
and hidden_resource nopavedroads
{
capability
{
road_level 2
law_bonus 1
}
construction 8
cost 4800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}