I'm loving 3.2 (+mos), but note that aging is pretty slow. It looks to be a 12-month/turn cycle for a general to age up. I enjoy establishing family lines, and that's very difficult with such slow aging in the game so I'm trying to tweak it.
I did some research and went into the game files (detailed below). My changes have managed to make it so that seasons go Summer-Summer-Summer-Winter (repeat). And that every four turns the game year goes up. But now NO ONE is aging. Years and seasons go by as planned, but even after 12 turns, no age increase, much less after the expected 4 turns.
I'm not sure what I did wrong. Any help would be appreciated!!!
Location of changes: data/world/maps/campaign/imperial_campaign/
I made two changes:
(1) descr_strat;
I set "timescale 0.25"
(2) campaign_script, I edited down to:
"monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each month
if I_CompareCounter month == 1 ;January
console_command season summer
end_if
if I_CompareCounter month == 2 ;February
console_command season summer
end_if
if I_CompareCounter month == 3 ;March
console_command season summer
end_if
if I_CompareCounter month == 4 ;April
console_command season winter
end_if
inc_counter month 1 ;advance the month
if I_CompareCounter month == 5 ;start a new year
set_counter month 1
end_if
end_monitor
monitor_event FactionTurnEnd FactionType slave
and I_CompareCounter month < 4
console_command season summer
end_monitor




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