Here's a quick fix for the IA campaign changing the garrisons. The Italian garrisons were bothering me, and it made sense there would be vigiles and maybe even a cohort or two of legionaries to defend.
Changes:
- Italian Armed Citizens renamed to Civitus Armatus
- Italian Citizen Javelinmen renamed to Civitus Velites
- Italian City Guard changed to Cohors Vigilum
- Italian Garrison Swordsmen changed to Cohors Legionaria
- Italian Garrison Horsemen changed to Cohors Evocata
Balance seems okay, only get 1 Cohors Evocata with Roman Garrison Municipium or Cohort Barracks. Posted screens below showing the garrisons for every building that provides them (I think, if not it will be the same as DEI, just with the "new" units). Not sure if this applies to AI factions, I hope it does as it would lead to better balance and perhaps a more challenging campaign.
First mod I've made, was going to use it personally but figured I'd post it. Also restricted recruitment of Vigiles and Antesignani, felt the ability to was unwarranted. Vigiles should be restricted to city defense. Not enough historical record to support Antesignani being used wide scale, skirmishers should be recruited through auxiliaries, AOR, or mercenaries. Left the naval ones recruitable as it would cripple Roman navies. Open to any suggestions, and let me know if you come across any bugs. Not well versed in Latin and can always rename those 2 units if anyone mentions it.
Walled Level 1
Walled Level 2
Walled Level 3 (Trade Municipium)
Walled Level 3 (Garrison Municipium)
Walled Level 3 (Municipium)
Minor Level 1
Minor Level 2
Minor Level 3
Military Level 2
Military Level 3
Download:
IA Garrison Submod