This Thread is for The Idea of Making "Chivalry: Hyrule Total War".
If you prefer The Idea of the Mount and Blade Series, Look here...Hyrule Mount and Blade
Just to note. I believe the combat systems of the "Chivalry Franchise" is better than the combat systems of "Mount and Blade" and "Mount and Blade: War-band". I've played them both, But people may differ. Which is ok.
For this Mod, It would be made from "Chivalry: Medieval Warfare" or "Chivalry: Deadliest Warriors".
It would be made with the "Work Shop" Program that allows you to edit purity much every thing.
Some of the things it can edit are.....
Maps, Game Modes, Bots, AI, Menus,
Weapon & Character; Models, Stats,
Hit and block boxes and radius-is.
Customizable controls and actions.
Custom interactions with objects and other things.
Custom trackers; Whether score, gold, life, stamina, Ammo or other.
Custom Siege and Artillery objects.
And other stuff too.
What I was thinking was...
Transfer the Unit models, Projectile Models, Artillery Models, And the Custom Settlement over.
We would give Custom Stats and animations to all weapons.
I was thinking of having a "On battle map" a "unit type limit". So say only one Armorgohma allowed on the map at a time. Where we could have 100 Gohma Larvea on the map with the Armorgohma at a time. Which could be Bots or Players. But we may want to limit what units you can play. Like say you can play a Gohma queen but not a week Larvea or OP Armorgohma.
For Game Modes: I was thinking these Below. Some or all can cross over each other and be on at the same time.
1) Faction Vs Faction: PvP: with bots if they want. Like Zora Vs Gorons, Etc..
-Sub-mode- Team Death Match: Choose your faction then choose your character from the faction.
-Sub-mode- 3 way war: Team Death Match: T(vs)T(vs)T. Choose your faction then choose your character from the faction.
2) Horde: PvE: Fight and survive waves of ether, Gohma, Stalfos, Zola, or Moblins.
-Sub-mode- Survival: Your team Votes to play a faction, then you choose your character from that faction.
-Sub-mode- Fellowship: choose your character from any faction.
3) Siege: PvP: Attack or Defend a Settlement.
-Sub-mode- Team Death Match: Choose your faction then choose your character from the faction.
-Sub-mode- Fellowship: choose your character from any faction.
4) Dungeon raid: PvE
5) Boss Fight: PvB
6) Horde + Siege + Dungeon + Boss Fight!!!
7) Defend the King Or Kill the King:
8) Objective Modes: 9) Deals/Training:
10) Conquest: Several Rounds in a row each leading to a different Map and game mod. Depending on match out come the next map will be to the left or right of Map Row. And resetting the Conquest when one team reaches and complete the Far left or the far right, Of the Maps Lined in a row.
Example Of Map Row:
"T1 Kill the King<-->T1 Take Castle<-->T1 Take Town<-->Fight on forest, bridge, or hills map<-->T2 Take Town<-->T2 Take Castle<-->T2 Kill the King"
Well You get the idea.
Any thoughts?





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