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Thread: Chivalry: Hyrule Total War

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  1. #1

    Default Chivalry: Hyrule Total War

    This Thread is for The Idea of Making "Chivalry: Hyrule Total War".
    If you prefer The Idea of the Mount and Blade Series, Look here...Hyrule Mount and Blade


    Just to note. I believe the combat systems of the "Chivalry Franchise" is better than the combat systems of "Mount and Blade" and "Mount and Blade: War-band". I've played them both, But people may differ. Which is ok.

    For this Mod, It would be made from "Chivalry: Medieval Warfare" or "Chivalry: Deadliest Warriors".
    It would be made with the "Work Shop" Program that allows you to edit purity much every thing.
    Some of the things it can edit are.....
    Maps, Game Modes, Bots, AI, Menus,
    Weapon & Character; Models, Stats,
    Hit and block boxes and radius-is.
    Customizable controls and actions.
    Custom interactions with objects and other things.
    Custom trackers; Whether score, gold, life, stamina, Ammo or other.
    Custom Siege and Artillery objects.
    And other stuff too.

    What I was thinking was...
    Transfer the Unit models, Projectile Models, Artillery Models, And the Custom Settlement over.
    We would give Custom Stats and animations to all weapons.

    I was thinking of having a "On battle map" a "unit type limit". So say only one Armorgohma allowed on the map at a time. Where we could have 100 Gohma Larvea on the map with the Armorgohma at a time. Which could be Bots or Players. But we may want to limit what units you can play. Like say you can play a Gohma queen but not a week Larvea or OP Armorgohma.

    For Game Modes: I was thinking these Below. Some or all can cross over each other and be on at the same time.
    1) Faction Vs Faction: PvP: with bots if they want. Like Zora Vs Gorons, Etc..
    -Sub-mode- Team Death Match: Choose your faction then choose your character from the faction.
    -Sub-mode- 3 way war: Team Death Match: T(vs)T(vs)T. Choose your faction then choose your character from the faction.
    2) Horde: PvE: Fight and survive waves of ether, Gohma, Stalfos, Zola, or Moblins.
    -Sub-mode- Survival: Your team Votes to play a faction, then you choose your character from that faction.
    -Sub-mode- Fellowship: choose your character from any faction.
    3) Siege: PvP: Attack or Defend a Settlement.
    -Sub-mode- Team Death Match: Choose your faction then choose your character from the faction.
    -Sub-mode- Fellowship: choose your character from any faction.
    4) Dungeon raid: PvE
    5) Boss Fight: PvB
    6) Horde + Siege + Dungeon + Boss Fight!!!
    7) Defend the King Or Kill the King:
    8) Objective Modes: 9) Deals/Training:
    10) Conquest: Several Rounds in a row each leading to a different Map and game mod. Depending on match out come the next map will be to the left or right of Map Row. And resetting the Conquest when one team reaches and complete the Far left or the far right, Of the Maps Lined in a row.
    Example Of Map Row:
    "T1 Kill the King<-->T1 Take Castle<-->T1 Take Town<-->Fight on forest, bridge, or hills map<-->T2 Take Town<-->T2 Take Castle<-->T2 Kill the King"

    Well You get the idea.






    Any thoughts?
    Last edited by Eldren; October 30, 2014 at 05:07 PM.

  2. #2

    Default Re: Chivalry: Hyrule Total War

    Now this sounds quite fun actually no idea what the game is but it looks good on paper (screen). I would help but no idea how to work with that engine (I'm assuming its different) plus I've given my time to a few sub mods already

  3. #3
    Drazule's Avatar Campidoctor
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    Default Re: Chivalry: Hyrule Total War

    Doesn't Deadliest Warrior have more mechanics like gunpowder, thus would be easier to work with?

  4. #4

    Default Re: Chivalry: Hyrule Total War

    Quote Originally Posted by Drazule View Post
    Doesn't Deadliest Warrior have more mechanics like gunpowder, thus would be easier to work with?
    Also pirates can heal By drinking Rum(taunt while not moving). But it has some nasty side affect that could get you killed. Like Blurry and temporary loss of vision. The Ninja Glass Powder Egg also does this Eye thing to enemies.
    The gunpowder mechanics can be added in to It's Sister game, Chivalry: Medieval Warfare . There is a Magic Mod for that game after all. Called Mana something...
    Last edited by Eldren; October 30, 2014 at 08:09 PM.

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