Greetings all,
After running a number of long campaigns and racking up a lot of turns thought I'd give my feedback on EB2 as it stands. these comments are based on primarily 2.01 H/M with v2 ai and the QuintusSertorius hotfix.
I am very aware this is a beta and as such my comments are aimed more as 'things to take on board going forwards in development' rather than knee-jerk reactions
1. Province distribution : As it stands the province distribution feels somewhat off. Too many provinces in Britannia and northern areas of Europe ~ not enough in flashpoint zones like Syria and Greece. At the moment its too easy for AS to push the Ptomolies back to Alexandria and for one of the northern factions (usually Sweboz and sometimes Lougoinnes) to dominate. I realise this is also to do with unit/building rosters being incomplete and additional factions may stop the northern problems but I think its something to seriously look at.
2. Economy : Having tried AS both in 2.0 & 2.01 the corruption values still need a little tweaking. It was definitely too high in 2.0 but seems a little low in 2.01. My feeling on this is to increase it slightly ~ about 20% more corruption should make it something that the player does need to take actions to deal with but not crippling.
The economies of Cathage and the Ptomolies in particular are horrible for 2 factions that were historically rather wealthy. As Cathage for instance with control of Northern African coastline to Kyrene, the Italian penisula and all of Iberia (+the islands) I could barely afford to maintain 3 full stacks. The fact that the free garrison units is broken atm doesn't help that either.
Finally the AI needs some tweaking ~ a 1 province minor fielding 6 full stacks is absurd and really annoying as well. People are playing with the Kings purse and looking at other scripts so this is something I believe will be resolved.
3. Traits : Actually quite happy with these for the most part. The ethnic traits and their knock-on effects means you do have to think a bit about who to use for governing and campaigning. Still some bugs to be worked out but its a beta and forward progress on these from 2.0 to 2.01 was excellent.
It does seem a little difficult to gain/maintain command stars though which can be problematic for keeping FMs loyal as this value triggers loyalty related traits.
Finally the Roman Cursus Honorium system is really cool though a bit annoying in practice ~ I agree that extra movement for FMs will help make it better.
4. Loyalty : Seems to be way too much defecting. This hurts the AI a lot as I often see their full stacks go rebel and break an AI invasion. I think there should be a big increase in loyalty for Heirs (both official and potential) and perhaps some sort of boost for AI family members. I know that historically speaking revolts and civil wars occurred but for gameplay purposes having your Heir and only field army go rebel as Bactria before you've taken a province is game-breaking (not to mention potentially knuckle and monitor breaking).
5. Combat : Not going to say much on this as I don't go big for number crunching combat mechanics. The QuintusSertorius hotfix thingy does make combat feel better.
6. Diplomacy : Awesome! The ability to finally maintain peaceful borders with other powers and play a diplomatic game is something that was so lacking from EB1 (yes I know thats down to the game engine). As an example in a Cimmerian Bosphorus game I chose to ally to everyone while I picked off rebel provinces and then as my allies started fighting amongst themselves I carefully picked which side to stay loyal too so I could grab provinces from my new enemies. It was a lot of fun to slowly become a major power controlling the entire black sea coast via creative diplomacy
7. AI Weirdness : I have seen some odd things from the AI ~ how much of this is due to the game engine itself I don't know. The AI has issues with the minor settlements and will often get stuck in a loop of entering/leaving them repeatedly or retreating into them and not leaving. Also the AI fixates on a province and will constantly attack it even if it changes hands (Rhodos is a key example of this).
So far I've got to congratulate the EB team on an awesome mod that, even in beta, feels more polished and stable than a lot of commercial game releases.
Keep up the excellent work![]()




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