UInlimited colonists

Thread: UInlimited colonists

  1. Dr Spork said:

    Default UInlimited colonists

    I am playing as Carthage, and upon loading ym game today I no longer get the message that colonists are ready, instead I can build and upgrade colonies every turn. I think the script is turned off how can I fix it?

    Cheers
     
  2. V.T. Marvin's Avatar

    V.T. Marvin said:

    Default Re: UInlimited colonists

    If the script was in fact turned off completely (or broken) you would not probably be able to upgrade colonies at all. In any case, do you still get the "select the next successor pop-up and winter/summer movement restrictions? Are you sure you have not modified the campaign_script.txt?

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  3. Dr Spork said:

    Default Re: UInlimited colonists

    Upon loading the game today this bug has stopped, the campaign script runs fine.
     
  4. Dr Spork said:

    Default Re: UInlimited colonists

    Actually I think this wanst a bug, I didnt understand that ttrade colonies dont need settler points, sorry.
     
  5. V.T. Marvin's Avatar

    V.T. Marvin said:

    Default Re: UInlimited colonists

    Good to see it sorted out!

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  6. _Tartaros_'s Avatar

    _Tartaros_ said:

    Default Re: UInlimited colonists

    @dr spork
    could it be that you didnīt build a colonistbuilding (because of less money)?
    because if you get the colonistready-message and didnīt build or upgrade a colony in this turn, you get the message the next turn, as long as you didnīt "use" this colonists.