Syrakusai is bugged

Thread: Syrakusai is bugged

  1. Dr Spork said:

    Default Syrakusai is bugged

    I'm playing as Carthage (VH/M) and I've taken Syrakusai. The problem is I can't build anything other than supervised colony, or allied democracy/oligarchy. I can't build the first level of colonisation or anything at all other than the lowest level of temple. The city is 60 percent my culture as well. I think the reason behind this is because of the Helenistic Metropolis building, which helps you colonise as a helenistic faction so I think the conflict is preventing anyting being built. I need to demolish it but it says it cannot be destroyed, can I get rid of it via the console? Thanks.
     
  2. ertai1987 said:

    Default Re: Syrakusai is bugged

    That's weird, I remember in my last Carthage-campaign (2.01) I had an Allied Capital City goverment installed. I am pretty sure the presence of a Hellenistic Polis doesn't interfere, but "colonial" buildings* other than carthaginian settler colonies do (at least that's what is mentioned in the descr_buildings file, if I remember correctly ofc).

    *that includes Carthaginian trade colonies and possibly other faction's colonies - I am not sure if they are auto-destroyed upon capture of the city.
     
  3. Dr Spork said:

    Default Re: Syrakusai is bugged

    PS Ignore the unlimited colonists thing this has gone away.
     
  4. Dr Spork said:

    Default Re: Syrakusai is bugged

    Here is more info:

    The following buildings are in Syrakusai:

    Province(Trinakri)
    Stone Wall (Western Greek)
    Hellenistic Metropolis (Western Greek)
    Geometrian (Land Survey) (Western Greek)
    Large Port Town *
    Simple Road Network
    Beit Seper (School) *
    Coastal Patrols *
    Temple of Tanit *
    Game field *
    Supervised Colony *

    The * means I built it

    I have colonists available but cannot build anything at all.

    Population 9325
    Public ORder 90%

    Culture:

    Western Med 29
    Helenistic Pol 66
    European Tribal 5

    Turn 127.

    I am also suffering from the 'Unlimited Colonists' bug

    http://www.twcenter.net/forums/showt...ited-colonists

    I have not modified the game in any way other than to push the end date back.

    Thanks a lot!
     
  5. Dr Spork said:

    Default Re: Syrakusai is bugged

    I can build a bit more now after the option of trade outpost became available, I wonder if it isn't bugged after all and I just don't understand the mechanics properly.