screenshots & download:
http://steamcommunity.com/sharedfile.../?id=329536461
BELGAE is a FULLY WORKING campaign & overhaul mod for the Augustus campaign. With fully working I mean that playing as one of the Belgae factions (I split their two regions in two factions) you have everything like in the normal playable factions. Unlike mods that unlock factions, here everything works including:
- civil war feature
- victory conditions
- missions, dilemmas, events, visitors, etc.
- faction specific chapter objectives, an intro...
EVERYTHING!
The reason is that in this mod the Belgae factions are not unlocked factions. To create this mod I actually changed starting positions from the Iceni and Marcomanni and completely changed these playable factions into the two Belgae tribes. The original Belgae replace the Marcomanni and a neighbour of the Iceni is renamed as Iceni with two regions in its grip. You can play this mod multiplayer, but the Iceni and Marcomanni will not be available. All other playable factions are.
The idea I had in mind for this mod was a coop against Rome. One of the Belgae factions is a client state of Rome like in the vanilla version, the other Belgae are still independent. Maybe together they can take on Rome... They start with nothing, though, each faction has only one region and one general (with his oathsworn bodyguards). The idea is to make it a challenge, so I have kept rewards of the chapter objectives much lower than for vanilla playable factions.
I recommend using this Campaign mod with some of my other mods (check my shared files):
+ Rome II Unit cards mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=250932887
+ Faction Screen Overhaul:
http://steamcommunity.com/sharedfiles/filedetails/?id=329441842
(both available in movie files for multiplayer, so players don't necessarily have to play with the same graphical mod)
In this version I included overhaul changes from the Belgae tribes overhaul mod:
- Unit size (80->200; 60->150 etc.)
- Civil war mod (positive and negative army slot effects, civil war possible from fame level 2, etc.)
- Champions mod (less revolutionary trainer champions, mostly effective in the first two levels)
- Army movement overhaul cf unit (art. slow, cav fast, etc.)
- Generals expensive: 1000 instead of 250 base cost
- Adjusted recruitment times (light units 1 turn, medium units 2 turns, heavy 3 turns)
- Battle & campaign cameras have more overview possibility
Also included are changes from the Garrison Fix (a very necessary fix that changes the garrison size, making it similar to vanila Suebi, quite strong):
for ALL campaigns: every faction has a elite unit like noble spears, spear nobles, etc. Most of these units have influence on nearby units. Also, in later building upgrades all factions, certainly all playable factions have still garrison units... This was really messed up. Some factions had small garrisons, some very large. This mod brings balance after the first few turns when the effect of this mod takes place for other factions. But taking a city can be hard now.
If you prefer the campaign without these changes or want to check out some screenshots, just have a look here:
http://steamcommunity.com/sharedfiles/filedetails/?id=329475255
CheerS