*** NOTICE: YOU, anyone, does not have my permission to edit, reuse, or in any way change any content in this release package without my express permission. DO NOT edit and release any changes to the public. If you find bugs, contact me so that a common base can be maintained. There are over 1,000 hours of effort in this project on my part only, not to mention all of those who have contributed.
Mod Background Information:
- This mod is MULTI-PLAYER ONLY. There is NO campaign.
- You can play historical scenarios as outlined below or play all battle maps in custom army mode.
- It is suggested that in single-player mode that you play the defending army.
- NOTE: Scenarios feature anywhere for 6,000 to nearly 20,000 troops combined. Up to 100 regiments per Army in Shiloh and Chickamauga. Your system will be stressed! And you will love it!
Historical Battle Scenarios for 1v1, 2v2, or 3v3: this is where you can play human vs. human or vs. any number of AI, or AI/humans... > Multiplayer > host battle > Scenarios > set up each side
- Antietam - Cornfield
- Antietam - Bloody Lane
- Antietam - Burnside Bridge
- Chickamauga - Day 1
- First Manassas
- Gettysburg - Cemetery Ridge
- Gettysburg - Culp's Hill
- Gettysburg - McPherson's Ridge
- Gettysburg - Round Tops
- Shiloh - Day 1
- Stones River
Additional Multi-player Battle maps:
- Antietam, full field by Primergy
- Enlow Fork, Slyk's home farm & surrounding area
Historical Scenario Army Information:
- All Regiments, Artillery Batteries, and Leaders have their accurate Order Of Battle designations. Generally as Regiment No.- State - Brigade - Division - Corps etc.
- All units are graded A to F according to source material which was available. Unit Icons are generally assigned according to Unit "Quality". You will notice that all units of similar quality (unless a "Special Named Unit/Iron Brigade") will share a similar Unit Icon. Special Units will have unique Icons. This should help you determine the quality of the units so that you align and/or use them most effectively.
- All units are assigned quality ratings on a standard scale. This normalizes all units according to their quality. This ties in closely with Moral and Fatigue tables.
- Battles are represented by major Regiments, Artillery Batteries, Army, Corps, Division and in some cases, Brigade Generals.
- Regimental strength are either 35% or 50% of actual reported strength at the time of battle. In some cases I have had to extrapolate units for multi-day battles. I have also set a 'floor' regiment size in many battles, an example being "50" men for most Antietam scenarios.
- Regiments, Batteries, and Leaders are all positioned in approximate positions according to the best source information that was available to me.
- Weapon assignments:
- Infantry: Units will have either Rifled muskets or Smoothbore. You will notice the smaller arch of fire for Smoothbore. Units with Smoothbore are firing "Buck & Ball" loads, deadly at close range. Pay attention as you position your regiments.
- Artillery: Units are generally represented accurately with the primary cannon type at time of battle. Many CSA batteries were combined gun types. The game restricts a battery to a single gun type, therefore I have assigned the most appropriate gun type to each battery.
**** Game Files are in Section 1 and the User script is Section 2 ****
Preparing Your System:
REMOVE ALL other mod files from your /data directory
I strongly advise the creation of a NEW folder in the: C:\Program Files (x86)\Steam\steamapps\common\napoleon total war\data (or wherever your game is installed) directory.... like this...
C:\Program Files (x86)\Steam\steamapps\common\napoleon total war\data\acw
Once you download all files, copy and paste or drag and drop your files to the ....\data\acw folder
From here you can drag and drop or copy\paste the files from the \data\acw folder to \data
To revert back to the original Napoleon Total War game WITHOUT the mod, simply select all files with the "acw_" prefix, drag and drop them back to the /data/acw folder.
KNOWN ISSUES:
Do NOT send me emails complaining about the following [IMG]file:///C:\Users\Mark\AppData\Local\Temp\msohtml1\01\clip_image001.gif[/IMG]
- Confederate General uniform gloss and normal map is messed up... dozens of hours and can't fix this.
- Confederate Colonel/officer gloss and normal map is messed up... dozens of hours and can't fix this.
- US General uniform gloss and normal map is messed up... ^
- 79th NY Highlander pants are messed up with shadow/lighting... no idea why
- US Sack coat is often messed up with shadow/lighting... no idea why
PERFORMANCE ISSUES:
- The historical scenarios are generally HUGE. Most are done with Regimental sizes of 50% actual strength, some such as Chickamauga and Shiloh are at 35%.
- Test and adjust your system settings to accomodate accordingly.
HISTORICAL SCENARIOS SUGGESTIONS:
- Generally it advised that if you play SOLO, you play the defending force. This not only provides the greatest challenge on most scenarios, but it also allows the AI to be more effective as the attacker.
- True challenges lay in playing 3v3 scenarios where the AI controls your other two army groups...good luck!
BUG REPORTING:
- Legitimate bugs reports are welcome and encouraged. There are many aspects that are core components of NTW and not this mod. Therefore I cannot always overcome certain issues.
- I will issues an update with fixes and corrections in a few months after LOTS of feedback is gathered.
- I would like to add content for a future patch, new battles, improved uniforms, etc., as possible.
- Please report ALL issues in THIS thread, not any other pertaining to prior versions of this mod.
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SECTION 1: Game Files
Download all files that are "Changed" from the last date you got any. Check for "Updated" status, I will repost each set grouped by dates as "UPDATED...." and "UNCHANGED FROM..."
PLACE THE FOLLOWING FILES HERE:
C:\Program Files (x86)\Steam\steamapps\common\napoleon total war\data (or wherever your game is installed)
==================================================================================
There are two sets of downloads... Individual files immediately below, and a single .rar file below those...
***UPDATED OCTOBER 24, 2014*** Public Release v1.0
http://www.mediafire.com/download/m6...s/acw_BSM.pack
http://www.mediafire.com/download/he...ustom_loc.pack
http://www.mediafire.com/download/gn.../acw_data.pack
http://www.mediafire.com/download/tv...viroment1.pack
http://www.mediafire.com/download/ih...viroment2.pack
http://www.mediafire.com/download/va...viroment3.pack
http://www.mediafire.com/download/34..._graphics.pack
http://www.mediafire.com/download/sq...b/acw_lua.pack
http://www.mediafire.com/download/e1...cw_models.pack
http://www.mediafire.com/download/sf...cw_sounds.pack
http://www.mediafire.com/download/58...nit_icons.pack
http://www.mediafire.com/download/xl...antmodels.pack
http://www.mediafire.com/download/e1...ntmodels2.pack
.RAR File with ALL files included:
http://www.mediafire.com/download/01...er_24_2014.rar
LAUNCHER VERSION: (Provided by Primergy)
Hey,
I uploaded another version of the mod with a launcher tool to make things a bit more easier to start. The Launcher automatically moves all files (the packs and the user.script) to their folders and then starts the game. To remove the acw_files just press the "Exit"-button. Sometimes this button doesn't work and the game remains ACW. In this case, start the launcher, and just press "Exit" again.
Here are some screenshots, to explain where the acw.rar has to be placed and unzipped:
- Download and save the acw.rar to the /steamapps/common/napoleon/data/ folder.
- Open the rar and press the "Extract to"-Button (NO "Extract here")
- Target folder should be: "(...)/steamapps/common/napoleon/data/acw"
- To start the game, use the launcher in the acw folder
----
Downloadlink
https://www.mediafire.com/?daar6wsev4skwyb
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SECTION 2: User Script
================================================================================
EDIT THE "user.script" FILE IN YOUR DIRECTORY LOCATION SIMILAR TO:
C:\Users\Mark\AppData\Roaming\The Creative Assembly\Napoleon\scripts
Copy/paste the text below into the "user.script" file. REMOVE ALL other mod reference/.pack references from your user.script file.
If you do not have one, create one, use Notepad:
mod "acw_data.pack";
mod "acw_enviroment1.pack";
mod "acw_enviroment2.pack";
mod "acw_enviroment3.pack";
mod "acw_models.pack";
mod "acw_graphics.pack";
mod "acw_BSM.pack";
mod "acw_sounds.pack";
mod "acw_unit_icons.pack";
mod "acw_variantmodels.pack";
mod "acw_variantmodels2.pack";
Special Thanks to:
Primergy
Hinkel
Skeleton King
Aug351
Wes_Hudson
Devil_Dog
Dennizjoon
and all those others who have contributed time, assets, and support.