Suggestions
-Lusitani nobles were not the cool ones from Miri's latest preview
Please moar.
-More distinctive faction leaders. There was a mod for Hannibal At The Gates that gave each faction a pretty badass looking leader. This would be great.
-Pacing issues. I'm patient, I play Total War and I like mods that have realistic long battles but the campaign progression is too much of a grind early on.
(I've been playing for 3 hours and built 1 stable, fought 2 battles and researched 3 technologies :/. I really don't want to be pacifist to accelerate my one settlement's growth and roll the dice on maybe having a big enough army to overcome an enemy garrison and expand. I also don't want to 'cheat' and just form a confederation.)
-Custom tailor starting armies/buildings so that you don't have to bulldoze and disband to reach a good start.
-Instead of the typical fanciful unit descriptions VV should opt for a more tactical approach. A summary like: "Strong shields and long spears, perfect for cavalry or holding ground against attackers." The native unit names and new combat system make it difficult to figure out what a unit's role should be.