Results 1 to 9 of 9

Thread: Total War: Spartacus Rises - Update Descriptions

  1. #1
    Foederatus
    Join Date
    Jan 2014
    Location
    Tennessee
    Posts
    37

    Default Total War: Spartacus Rises - Update Descriptions

    Any update or change notes that SR will have can be found in this thread. Starting with the newest update:
    Update: Oct 20, 2014
    Update Notes
    - Numidian Kingdom now Playable in both Spartacus Rises campaign and in Custom Battle.
    - Added 4 New Custom Units to Berber faction.
    - Fixed African factions temples to "African".
    - Changes to faction uniforms colors (less cartoon looking).
    - Changes to faction banner colors (less cartoon looking).
    - Added Idreaus' Spartacus Rises background back to main menu.
    - Minor tweaks to various units, both custom and vanilla.
    Updated Non-Steam Version can be Downloaded Here
    Last edited by pacmanpugh3209; October 20, 2014 at 09:15 PM.

  2. #2
    mav61's Avatar Civis
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    195

    Default Re: Total War: Spartacus Rises - Update Descriptions

    Hate too ask this but has the passive AI been fixed...

  3. #3

    Default Re: Total War: Spartacus Rises - Update Descriptions

    Rome's passivity was fixed in a previous patch, so yes.

  4. #4
    Foederatus
    Join Date
    Jan 2014
    Location
    Tennessee
    Posts
    37

    Default Re: Total War: Spartacus Rises - Update Descriptions

    Quote Originally Posted by mav61 View Post
    Hate too ask this but has the passive AI been fixed...
    Yes @Mav61, @Pathfinder is correct, SR Passivity is fixed and Rome is now aggressive and quick to attempt to end all rebellions.
    Thanks @Pathfinder

  5. #5
    Leszko's Avatar Foederatus
    Join Date
    Oct 2014
    Location
    Poland
    Posts
    26

    Default Re: Total War: Spartacus Rises - Update Descriptions

    little polished mods even no names that are Spartacus and the rest of Spartacus

  6. #6
    Foederatus
    Join Date
    Jan 2014
    Location
    Tennessee
    Posts
    37

    Default Re: Total War: Spartacus Rises - Update Descriptions

    Update Nov 2, 2014
    Update Notes
    - Updated to present patch (Halloween / Nightmare patch)
    - Increased the rate of replinishment for some custom units
    - Decreased recruitment times for some Berber Units
    - Minor Tweaks to multiple units
    - Changes to some custom units to make them more historically correct
    - Be sure to check out the mod compilation for the best possible gameplay

  7. #7
    Foederatus
    Join Date
    Jan 2014
    Location
    Tennessee
    Posts
    37

    Default Re: Total War: Spartacus Rises - Update Descriptions

    Major Major Update coming soon!
    Hint New Playable faction and New Units

  8. #8
    Foederatus
    Join Date
    Jan 2014
    Location
    Tennessee
    Posts
    37

    Default Re: Total War: Spartacus Rises - Update Descriptions

    Update Nov 21, 2014
    Update Notes
    - Updated to most present patch.
    - Updated startpos to now include new vanilla building system (new game required).
    - Updated recruitment entries to include new vanilla building system.
    - Massilia now playable.
    - Changed region ownerships in gallic areas for new games.
    - Minor Tweaks to multiple units in game for balancing purposes.
    - Set unit campaign caps to historic generals units (Freedom Fighters, Sertorian Loyalists, Numidian Bowtop Elephants, Servile Veterans, Imazighen Nobles, Imazighen Noble Cav.)
    - Changed Massilia to better fit time period (At this point in time, it was mostly celtic/gallic rather than hellenic)
    - Added vanilla units to Massilia faction (Unit Cap coming soon however to show historical signicance)
    - Minor changes to faction colors.
    - Added Vocontii and Volcae into game as non playable factions.
    - Fixed relations between Numidia and Berbers (start off with better relations).
    **** Hotfix Coming soon. Please post bugs and such to the TWCenter page in the correct thread.

  9. #9
    Leszko's Avatar Foederatus
    Join Date
    Oct 2014
    Location
    Poland
    Posts
    26

    Default Re: Total War: Spartacus Rises - Update Descriptions

    how to make a fleet, how to play Spartacus

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •