-
October 18, 2014, 10:26 PM
#1
Laetus
A couple of quick questions....
Hello all, first let me just say I LOVED EB, I have played it for countless hours of it, and even bought Rome on steam just so I could have a guaranteed digital copy of eb. I have just started playing eb2 as the Romans. I have learned how to gain Imperium, which would probably be a nice thing for the counsel to let you know. So onto my questions....
Would it be possible to make it so that armies could move farther? It has always seemed a bit silly what little distance they move. I mean the average army could move about 10 miles a day, why can't my army go from Rome to Capua in a single season? Or Capua to Tarentum? I understand that it should include more logistics than just how far can people move a day, but 10 miles a day was Scipio in Africa, Belisaurius also in Africa, Alexander seems to have averaged 13 miles a day. So do armies move so little?
My other question is how can I get Tarentum to stop rebelling as the Romans, I have 19 units and a general there (he isn't adding much in way of influence and such). Should I just demolish their buildings and remove everything when I go to Romanize them?
-
October 19, 2014, 12:16 AM
#2
Re: A couple of quick questions....
Movement distances are one of those trickier things where gameplay and balance are more important than outright realism. It's a fine line between too far, and too little.
We see the former in Rome II, where you'll get nothing but blitzkrieg city sacking with no opportunity for ambushes or greater strategic maneuvering on the map because every army is moving at light speed from one attack to another.
Too little and the game can crawl. Perhaps distances can be tweaked some, but they seem well rounded (heavily restricted in winter, but that has good gameplay and realism going for it).
On rebellions, you have multiple options including raw troop numbers, a character with more positive governing traits, building happiness infrastructure as fast as you can, and in EB II, you probably want to dismantle Roman administration and give that town an allied type of government for greater law and happiness bonuses. Keep in mind troops only provide a garrison bonus up to something like 40%, past that adding more troops does nothing. unfortunately this engine doesn't have the garrison policing bonus for any units, but many units actually have a garrison handicap -- I cannot recall specifics, but they don't count for as much as other units in the garrison, so are poorer choices for controlling unrest. Either way, you're capped at the 40% (or so), you would just need many more of the lesser type of troop.
-
October 19, 2014, 10:30 AM
#3
Libertus
Re: A couple of quick questions....
Make temples and culture buildings your priority once u have conquered the city. Assigning a high influence character as governor helps a lot.
There is a limit to the effectiveness of garrisons. Garrisons can only contribute up to a maximum of 40% order in the city. Once u reach 40%, adding more troops will contribute nothing to maintaining of order.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules