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  1. #1
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    Default Vaults of House Arryn

    Head of family: Zachary Arryn
    Rank: LP of the Vale, Lord of the Eyrie
    Trade goods: Stone(+2 siege, -10% building costs)

    218 AL, game start

    Income
    Starting income: 70,000 Dragons
    Annual income: 70,000 Dragons (not claimed this year)
    Total income: 70,000 Dragons

    Expenses
    Construction: Keep expansions, Militia armory, Market square. Started Oct. 18, finished Oct. 25, costs 54,000(Regional bonus)

    Subtotal
    +16,000

    Total
    16,000
    Last edited by Adamat; October 18, 2014 at 07:16 AM.
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  2. #2
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    Default Re: Vaults of House Arryn

    Head of family: Zachary Arryn
    Rank: LP of the Vale, Lord of the Eyrie
    Trade goods: Stone, Steeds, Fruits

    219 AL

    Income
    Annual income: 70,000 Dragons land (Eyrie)
    20,000 Dragons trade
    Total income: 90,000 Dragons

    Expenses
    Construction: Wall Reinforcements, Merchant's Square. Costs 54,000. Started 25 Oct, finished 1 Nov

    Subtotal
    +36,000

    Total
    52,000

    Structures
    Tier 1:
    Keep Expansions, +25% Garrison size
    Militia Armory, +250 Levy Points
    Market Square, +10 Region income

    Items
    Last edited by Adamat; October 31, 2014 at 11:33 AM.
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  3. #3
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    Default Re: Vaults of House Arryn

    Head of family: Zachary Arryn
    Rank: LP of the Vale, Lord of the Eyrie
    Trade goods: Stone, Steeds, Fruits

    220 AL

    Income
    Annual income: 77,000 Dragons land (Eyrie + Market Square)
    20,000 Dragons trade
    Total income: 97,000 Dragons

    Expenses
    40,000 reforging Valyrian Steel
    1,000 costs for RP 'Gaining an Edge'
    90,000 Construction: Citadel Towers, Barracks (Finished Nov. 9)

    Subtotal
    -34,000

    Total
    18,000

    Structures
    Tier 1:
    Keep Expansions, +25% Garrison size
    Militia Armory, +250 Levy Points
    Market Square, +10% Region income
    Wall Reinforcements, +1 Siege Defense

    Tier 2:
    Merchant's Square, +10% Region income

    Items
    Eaglesong, 1h Valyrian Steel sword, +4 to duels
    Last edited by Adamat; November 04, 2014 at 12:07 PM.
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  4. #4
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    Default Re: Vaults of House Arryn

    Head of family: Zachary Arryn
    Rank: LP of the Vale, Lord of the Eyrie
    Trade goods: Stone, Steeds, Fruits

    221 AL

    Income
    Annual income: 84,000 Dragons land (Eyrie + Merchant Square)
    20,000 Dragons trade
    Total income: 104,000 Dragons

    Expenses
    -72,000 for construction

    Subtotal
    +32,000

    Total
    50,000

    Structures
    Tier 1:
    Keep Expansions, +25% Garrison size
    Militia Armory, +250 Levy Points
    Market Square, +10% Region income
    Wall Reinforcements, +1 Siege Defense

    Tier 2:
    Merchant's Square, +10% Region income

    Items
    Eaglesong, 1h Valyrian Steel sword, +4 to duels
    Last edited by Adamat; November 14, 2014 at 05:06 PM.
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  5. #5
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    Default Re: Vaults of House Arryn

    Head of family: Zachary Arryn
    Rank: LP of the Vale, Lord of the Eyrie
    Trade goods: Stone, Steeds, Fruits

    222 AL

    Income
    Annual income: 84,000 Dragons land (Eyrie + Merchant Square)
    20,000 Dragons trade
    Total income: 104,000 Dragons

    Expenses
    -10,000, Militias edict

    Subtotal
    +94,000

    Total
    144,000

    Structures
    Tier 1:
    Keep Expansions, +25% Garrison size
    Militia Armory, +250 Levy Points
    Market Square, +10% Region income
    Wall Reinforcements, +1 Siege Defense

    Tier 2:
    Merchant's Square, +10% Region income
    Citadel Towers: +1 Siege Defence rolls
    Town Watch: +250 Land Levy Points, 5% cheaper professional troop hire.

    Items
    Eaglesong, 1h Valyrian Steel sword, +4 to duels
    Edict: Militias
    Last edited by Adamat; November 18, 2014 at 06:52 PM.
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  6. #6
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    Default Re: Vaults of House Arryn

    Head of family: Zachary Arryn
    Rank: LP of the Vale, Lord of the Eyrie
    Trade goods: Stone, Steeds, Fruits

    223 AL

    Income
    Annual income: 84,000 Dragons land (Eyrie + Merchant Square)
    20,000 Dragons trade
    Total income: 104,000 Dragons

    Expenses
    -10,000, Militias edict
    -75,000, Full set of armor

    Subtotal
    +19,000

    Total
    163,000

    Structures
    Tier 1:
    Keep Expansions, +25% Garrison size
    Militia Armory, +250 Levy Points
    Market Square, +10% Region income
    Wall Reinforcements, +1 Siege Defense

    Tier 2:
    Merchant's Square, +10% Region income
    Citadel Towers: +1 Siege Defence rolls
    Town Watch: +250 Land Levy Points, 5% cheaper professional troop hire.
    Tier 2 Barracks

    Items
    Eaglesong, 1h Valyrian Steel sword, +4 to duels
    Edict: Militias
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  7. #7
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    Default Re: Vaults of House Arryn

    Head of family: Zachary Arryn
    Rank: LP of the Vale, Lord of the Eyrie
    Trade goods: Stone, Steeds, Fruits

    223 AL

    Previous year: 163,000

    Income
    Annual income: 84,000 Dragons land (Eyrie + Merchant Square)
    20,000 Dragons trade
    Total income: 104,000 Dragons

    Expenses
    -10,000, Militias edict

    Subtotal
    94,000

    Total
    257,000

    Structures
    Tier 1:
    Keep Expansions, +25% Garrison size
    Militia Armory, +250 Levy Points
    Market Square, +10% Region income
    Wall Reinforcements, +1 Siege Defense

    Tier 2:
    Merchant's Square, +10% Region income
    Citadel Towers: +1 Siege Defence rolls
    Town Watch: +250 Land Levy Points, 5% cheaper professional troop hire.
    Tier 2 Barracks

    Items
    Eaglesong, 1h Valyrian Steel sword, +4 to duels
    Edict: Militias
    ...treasure, pleasure, leisure, les yeux;
    It's all in your eyes.




  8. #8
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    Default Re: Vaults of House Arryn

    Head of family: Zachary Arryn
    Rank: LP of the Vale, Lord of the Eyrie
    Trade goods: Stone, Steeds, Fruits

    225 AL

    Previous year: 257,000

    Income
    Annual income: 84,000 Dragons land (Eyrie + Merchant Square)
    20,000 Dragons trade
    Total income: 104,000 Dragons

    Expenses
    -10,000, Militias edict

    Subtotal
    94,000

    Total
    351,000

    Structures
    Tier 1:
    Keep Expansions, +25% Garrison size
    Militia Armory, +250 Levy Points
    Market Square, +10% Region income
    Wall Reinforcements, +1 Siege Defense

    Tier 2:
    Merchant's Square, +10% Region income
    Citadel Towers: +1 Siege Defence rolls
    Town Watch: +250 Land Levy Points, 5% cheaper professional troop hire.
    Tier 2 Barracks

    Items
    Eaglesong, 1h Valyrian Steel sword, +4 to duels
    Edict: Militias
    ...treasure, pleasure, leisure, les yeux;
    It's all in your eyes.




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