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Thread: Variant Mesh Weapon Trouble

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  1. #1
    Logue's Avatar Semisalis
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    Jun 2004
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    Glasgow, Scotland
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    Default Variant Mesh Weapon Trouble

    Hello,

    I have been playing about the with the variant meshes in the assembly kit, as a test I set up a small mod using PFM to replace the veteran legionaries variant mesh. The armour, helmets etc all seem to have come in fine the pilum and spatha are acting up. The spatha seems to have disappeared and the pilum is either holstered on the left or floating far above in the air. I had set the assembly kit weapons slots on the variant mesh to 2 for the spatha and 5 for the pilum as per the existing vet legionary mesh. I have only modified the unit variant and unit variant tables for the veteran legionaries. are there any additional tables that need to be modified to fix the weapon issues such as changing the legionary weapon from gladius in the land unit tables or is this purely a variant mesh issue?

    Any advice would be appreciated.

    Thank you

    Logue

  2. #2

    Default Re: Variant Mesh Weapon Trouble

    That's really weird, can you send me your files and I'll take a look?

  3. #3

    Default Re: Variant Mesh Weapon Trouble

    I got your PM and I see your problem.

    </SLOT>
    <SLOT name="weapon_1" attach_point="weapon_02" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\weapons/roman_spatha_2.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_2" attach_point="weapon_05" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\weapons/roman_pilum_heavy.rigid_model_v2" />
    </SLOT>


    You have the right attach points but you need to make sure that weapon slot matches the attach point. If you want to attach the spatha to weapon_02 you need to place the model in the weapon_02 slot. You have it placed in the weapon_1 slot. Yes it does matter where you place it. If you have something attached to "weapon_05" you need to place it in the weapon_04 slot. Hope that helps.

  4. #4
    Logue's Avatar Semisalis
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    Location
    Glasgow, Scotland
    Posts
    459

    Default Re: Variant Mesh Weapon Trouble

    Ah, I thought that it was controlled by the 1-5 tick boxes and the weapon 1 etc was just a field name. thanks very much for your help.

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