Description
A large harbor town on the coast of the Blackwater Bay, Duskendale was once the seat of the Darklyn Kings prior to the conquest of the city by the Stormlands. A rocky headland to the south of the town protects the harbor from the storms of the Narrow Sea, and fishing villages dot the countryside outside of Duskendale, some along a road near the coastline. Some fog covered forests remain in portions of the province as well, mixed in between the limestone hills and plains.
Overlooking Duskendale is the Dun Fort, the seat of House Darklyn. A large square keep with drum towers, and rumored to have a network of catacombs under it including the crypts of the ancient Darklyn Kings.
The Dusk Court
House Darklyn
Family Tree
Lord Edwyn Darklyn(m. Rhae Velaryon) b. 134 AL, died 184 AL from an infected wound sustained while hunting
-his children
--Elizabel Darklyn(m. Daemon Blackfyre) b.177 AL, current Lady of Duskendale, former Queen of Westeros(204-213 AL)
---her children
----Gareth Darklyn b.198 AL
----Rhae Darklyn b.201 AL
---children from her marriage with Daemon Blackfyre
----Jaehaerys Darkfyre- b.204 AL, Lord of Edgerton
----Syaella Darkfyre - b.205 AL
----Elaena Darkfyre - b.208 AL, died 212 AL from the Great Spring Sickness
--Serala Darklyn(m. Dontos Hollard)- b.183 AL, died 212 AL from the Great Spring Sickness).
---her son, Edwyn Darklyn - b.209 AL, died 215 AL from the Great Spring Sickness
--Ryelle Darklyn(m. Amory Buckwell)- b.184 AL, died 213 AL from the Great Spring Sickness
---her daughter, Carolei Darklyn -b.210 AL.
Main Characters
Elizabel Darklyn
Born in 177 AL
Rank : Lady of Duskendale, High Lady of the Dusk Coast, former Queen of Westeros(204-213 AL, referred to as the Alchemist or Scholar Queen)
Gareth Darklyn
Born in 198 AL
Rank : Ser, Heir to Duskendale
Cortnay Darkwood
Age : 37
Rank : Lord-Marshal of Duskendale
Courtiers
Ser Cortnay Darkwood, born 185 AL. Lord-Marshal of Duskendale
Ser Tristifer Darke born 180 AL. Lord-Commander of the Sablecloaks, presently away as advisor to Lord Jaehaerys
Maester Karyl, born 166 AL, former assistant to Maester Iago, now Maester of Duskendale
Eden, born 191 AL, Karyl's newly acquired assistant.
Vassals
Jaehaerys Darkfyre, Lord of Edgerton. born 204 AL
Desmond Buckwell, Lord of Antlers. born 207 AL
Flement Hollard, Lord of Hollard Hall. Born 197 AL
Roslin Byrch, Lady of Byrch Hall, born 200 AL
Luceon Dark, Knight of Brindlewood. Born 194 AL
Building Upgrades, Edicts, Trade summary
Tier IV
Center of Trade: Your province income is increased by 40,000 dragons.
Tier III
Whisper House: -2 on Spying and Assassination rolls in this province when conducted by enemies, +2 when conducted by province owner.Trade Hub: Allows owners of the province to gain an additional trade route.
Barracks: +500 Land Levy Points, 10% cheaper professional troop hire.
Trade Hub: Allows owners of the province to gain an additional trade route.
Holdfast: +1 Siege Defence rolls. Holdfast acts as a second castle within the first, which has the basic +siege bonus plus the Tier I and Tier II bonuses. Will survive a 6 month (3.5 day) siege from when the outer castle falls.
City Watch Fortifications: +2 to detection rolls against enemy armies entering your home territory. 100 Heavy Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
(Coastal Only) Major Dockyard: +1,000 naval points, 10% cheaper naval mercs, +5% incomeMerchant's Square: +10% province income
Market Square: +10% income(Coastal Only)
Tier II
Keep Expansions: +50% castle garrison size permitted
Town Watch: +250 Land Levy Points, 5% cheaper professional troop hire.
Merchant's Square: +10% province income
Citadel Towers: +1 Siege Defence rolls
City Watch Barracks: 200 Archers permanently stationed in your home territory. Cannot be moved elsewhere.
(Coastal Only) Large Dockyard: +750 naval points, 5% cheaper naval mercs, +5% income
Tier I
Keep Expansions: +25% castle garrison size permitted
Militia Armoury: +250 Land Levy Points
Market Square: +10% income
Wall Reinforcements: +1 Siege Defence rolls
City Watch Quarters: 400 Light Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
(Coastal Only) Dockyard: +500 naval points, +10% income
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1. Duskendale-Oldtown
2. Duskendale-Casterly Rock
3. Duskendale-Castamere
4. Duskendale-Storm's End
5. Requries Merchant
Darklyn Military
Raised Forces
Garrison of Duskendale :
100 Justiciar
400 Watchmen
200 Watch Archers
1,000 Duskendale Watchmen/Sablecloaks (Capital Militia)
Levies of the Dusk Coast
Duskendale :
4,500 points + 1000 points(Tier I + II+ III Barracks) + 600 points(fruits resource) = 6,100
1,000 Archers
1,000 Light Infantry
698 Polearm Infantry
600 Heavy Infantry
600 Light Cavalry
400 Heavy Cavalry
Edgerton :
700 Light Infantry
500 Archers
500 Polearm Infantry
500 Heavy Infantry
650 Light Cavalry
200 Heavy Cavalry
Brindlewood :
150 Heavy Infantry
375 Light Infantry
200 Polearm Infantry
225 Archers
150 Light Cavalry
50 Heavy Cavalry
Hollard Hall :
100 Heavy Infantry
250 Light Infantry
130 Polearm Infantry
150 Archers
100 Light Cavalry
35 Heavy Cavalry
Byrch Hall :
100 Heavy Infantry
250 Light Infantry
130 Polearm Infantry
150 Archers
100 Light Cavalry
35 Heavy Cavalry
Antlers :
150 Heavy Infantry
375 Light Infantry
200 Polearm Infantry
225 Archers
150 Light Cavalry
50 Heavy Cavalry
Professional Forces
1,000 Duskendale Watchmen/Sablecloaks (Capital Militia)
Naval Levy
1,000 points + 2,250(Tier I,II, III dock) = 3,250
55 Levy Ships
20 Dromond
20 Heavy Galley
10 Duskendale Galleon
3 Grand Warship




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