Hello
Nothing too big and game changing, just putting some ideas on the table.
1. More officers. Units with more officers feel much more organised and that adds to the immersion and fun battles offer. I am suggesting the maximum number of officers (3) for infantry units - horn blower, standard bearer and commander/champion; 2 officers for cavalry units - standard bearer and commander; and 1-2 for foot archers and skirmishers.
The downside of this idea is... well, it's more work. More models would have to be made, some could do with minor changes to make them more officer like, a few units could use some higher tier unit models as officers... So, if you like it, implement it when you are able to.
2. More free upkeep slots and more types of units that have free upkeep. Probably being worked on, I just had to mention it. I like the idea of "mobilizing" troops from their homes and fields into a field army. Free upkeep simulates that much better than recruitment. Especially useful when you want to save cash, but don't want to disband most of your troops and compromise your defense. Unit upkeep could be raised to balance it out when the troops are in the field.
3. Higher unit morale in general. It's just too easy to rout the AI at the moment...
4. All chariots and javelin cavalry definitely need to have the Skirmish option. Otherwise, it's a lot of micromanagement.
5. Indian lancers don't have a secondary weapon. Give them swords, maybe?
6. Roman Family members shouldn't have to have to be in Rome to get elected. Due to the fact that a turn last 3 months, and that the distance that can be traveled per turn is quite short, getting characters to Rome for elections gets impractical after a while - i.e. when the Republic expands. I feel it is the best solution. The solution in EB1 worked just fine, as far as I remember. The idea that the characters should be in Rome for elections was great, but it's proving to be difficult to effectively roleplay.
6.1 Got an idea, might work!
How about making a trait that eligible Roman FMs receive during winter? It would be named "Went to Rome for the elections" or something similar. It would simulate the FMs' departure to Rome to get elected. The FMs in question would receive a 100% movement penalty. Also, they should receive some trade/tax/law/happiness penalty, which should simulate the effects of their departure... they went away, and left a skeleton crew to manage things while they are getting elected...
What would we get out of this? We would still have historically correct, immersive roleplay AND no major disruptions to our strategic plans and management.
I was inspired by the "Babylonian New Year" trait. Seleucid players and the team should know what I am talking about.
Hope you like it.
7. The whole idea of let's give regular units to serve as bodyguards for family members should be abandoned.
It's seriously messing up the economy of several factions, most notably the Ptolemaic dynasty. A lot of their FMs have high upkeep Hippeis units which aren't being cost effective since the characters stay in cities and manage, thus creating a large monetary deficit.
Also, some other FMs have low tier infantry units to act as guards... not the safest choice.
8. I am highly supportive of the idea to make recruiting more expensive, and lower upkeep costs for units.
9. Minor graphic improvements and fixes:
a. Dacian light phalanx should get nicer looking spears... the current ones look half done :/
Same goes for Dacian light cavalry and the placeholder bodyguard unit.
Additional suggestions may be added in time.
Fellow players and EB team members, feel free to comment and add your own suggestions. I would be most happy if I somehow contributed to EB2's final, glorious version.
Respect,
Rad




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