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Thread: RTH_1.8 released. Rome Total History better than ever!

  1. #21

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Pardon my Ignorance, but I'm having issues installing it.

    1. I downloaded, used winrar to extract files to RTW folder.


    2. I try creating a shortcut to launch the game on my desktop, but failed. Can someone explain this process with more details. I'm totally lost and don't know to do. Thanks
    Last edited by Centurion1981; November 30, 2014 at 06:12 PM.
    "Do not disturb my circles" -Archimedes

    My Youtube Channel
    https://www.youtube.com/channel/UCZc...ooV36t9_6tyqgw

  2. #22

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Basically your folder looks ok, but I wonder what you got inside your RTH folder. There should be the Data folder plus Saves, Preferences, Replays ...
    I'm afraid you got another RTH* folder inside, plus the launcher and ReadMe, which are not in your Rome - Total War folder as it should.
    If this is the case, all you have to do is move your stuff up. Go inside your RTH folder, cut everything inside except the RTH* folder, then move up, and paste into your Rome - Total War folder.
    Then go back into your RTH>RTH* folder, cut everything inside, move one up and paste it into your first RTH folder. You can now delete the second RTH>RTH* folder (it should be void), but it's no problem if you leave it there.
    Try the launcher. It should start now. If not, you need to correct the path in properties.
    Let me know if that was helpful!
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  3. #23

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    This is all there's inside the RTH folder.



    When u say launcher are u referring to the shortcut files shown here?



    If so, I try adjusting the destination on properties of the RTH shortcut, but it wouldn't let me.
    "Do not disturb my circles" -Archimedes

    My Youtube Channel
    https://www.youtube.com/channel/UCZc...ooV36t9_6tyqgw

  4. #24

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Quote Originally Posted by Centurion1981 View Post
    When u say launcher are u referring to the shortcut files shown here?
    If so, I try adjusting the destination on properties of the RTH shortcut, but it wouldn't let me.
    Yes.
    Your RTH folder looks good. But why are those shortcuts not in your Rome Total War folder? (At least in the first screenshot they weren't.)
    Are you using a PC with Windows or something else?
    In Windows you right click on the shortcut, go to Properties and then the second file (mine is speaking Italian calling it Collegamento, how is that in English? Connection?) and there you correct Destination.
    I don't know how that works with a Mac.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  5. #25

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    "Do not disturb my circles" -Archimedes

    My Youtube Channel
    https://www.youtube.com/channel/UCZc...ooV36t9_6tyqgw

  6. #26

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    I tried adding "-show_err -mod:RTH" as said to the two different paths, but neither lets me save it. It's ok, no problem, I'm too much a dummy, lol. Thanks
    "Do not disturb my circles" -Archimedes

    My Youtube Channel
    https://www.youtube.com/channel/UCZc...ooV36t9_6tyqgw

  7. #27

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Do you have Steam? If so, just put the "-show_err -mod:RTH" into the advanced launch options for RTW. Right click RTW in your game library and go to properties and to the General tab. Once in there, click "set launch options" and then it'll have a little window. Put the two items into that window and you'll be set. Trouble is if you try to launch Barbarian Invasion, it'll launch the mod regardless and the same for RTW if you were using a BI specific mod (which by the way does create errors)

    You've probably learned this already but I'm putting this here just in case someone didn't know.

  8. #28

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    I have Steam from when I bought Empire several years back. I haven't used steam since empire came out. All my copies of Rome Total War are from disc. I only installed Rome Total War, not the expansions (Barbarian, Alexander). Could that be causing an issue? I guess my issue right now is the shortcut/launch. I try imputing that info, but it will not save it.

    I went for a jog and just came back hoping to find a solution I guess I will uninstall everything and install it again. Hopefully that does it.
    "Do not disturb my circles" -Archimedes

    My Youtube Channel
    https://www.youtube.com/channel/UCZc...ooV36t9_6tyqgw

  9. #29

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    From looking at your screenshot, I think I saw the problem. The pathfile is incorrect. In the "Start In" box it claims:

    "C:\Programme\Activision\Rome - Total War" is the pathfile.

    However, looking at the top of your folder ''link'', your RTW is in:

    "C:\Program Files (x86)\The Creative Assembly\Rome - Total War"

    So basically what happened is the creator (as he mentioned in earlier post) is Italian. So the way his computer writes a path is different, and it kept it that way when he saved the shortcut and packed it into the mod. No big deal, but sort of a pain.

    So all you need to do is correct the start in box AND the target box appropriately by placing

    "C:\Program Files (x86)\The Creative Assembly\Rome - Total War"

    instead of:

    "C:\Programme\Activision\Rome - Total War"

    It should work then. After that, put the same parameters (-show_err -mod:RTH) as normal. Let's hope that was it.

  10. #30

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Thanks bud, we're getting somewhere, lol. I was able to edit that path but when I open it using that launcher it opens up Vanilla, not the mod.


    These are my settings.

    *Target "C:\Program Files (x86)\The Creative Assembly\Rome - Total War\RomeTW.exe" -show_err -mod:RTH -enable_editor

    *Start in "C:\Program Files (x86)\The Creative Assembly\Rome - Total War"
    "Do not disturb my circles" -Archimedes

    My Youtube Channel
    https://www.youtube.com/channel/UCZc...ooV36t9_6tyqgw

  11. #31

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Quote Originally Posted by capablecenturion View Post

    "C:\Program Files (x86)\The Creative Assembly\Rome - Total War"

    instead of:

    "C:\Programme\Activision\Rome - Total War"

    It should work then. After that, put the same parameters (-show_err -mod:RTH) as normal. Let's hope that was it.
    Got it, thanks, many thanks
    "Do not disturb my circles" -Archimedes

    My Youtube Channel
    https://www.youtube.com/channel/UCZc...ooV36t9_6tyqgw

  12. #32

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Thanks to capablecenturion for sorting this out while I was sleeping!
    I think I'll propose you for a promotion to primipilus.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  13. #33

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    I'm glad it worked! It's a tricky bit that one - had many issues with it myself.

    Also thank you Philadelphos, very kind of you, and I'm glad to be an asset

  14. #34

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    RTH 2.0 Plutonian Edition is up for download. Here is the link: http://www.mediafire.com/download/3i...ym/RTH_2.0.rar

    And this is the link to the additional loading screens: http://www.mediafire.com/download/dp...ng_screens.rar

    Here is the list of improvements:

    -----------------------------------------------------------------
    1. IMPROVEMENTS in RTH 2.0
    -----------------------------------------------------------------

    - GENERAL CHANGES (see below for details)
    - Added almost 100 new buildings
    - Significant map improvements
    - Introduced supply line system
    - Added over 120 permanent forts for a total of almost 250
    - Implemented Signifer One's Animation Pack v0.8 Beta

    - SUPPLY LINES and CHARACTER TRAITS
    - Introduced supply line system *
    - Added new character traits Encouraged/Discouraged (Weary)*
    Spoiler Alert, click show to read: 
    * Supply lines are simulated by character traits. After operating for a few years in enemy territory a general and his army will
    become increasingly discouraged. Statistically this should start after four turns and reach its maximum after eight years, but
    certain events such as defeats or inconclusive sieges may accelerate the process, while important victories or conquests will
    reverse it. When an exhausted general enters a city and stays there for a while he should quickly recover and so will the morale
    of his troops. When a general gets exhausted or recovers from fatigue, the player will receive a message.
    - Added advisory message for character trait Wounded
    - Added character trait Healed with advisory message
    - Added new character traits Patrician/Plebeian for Romans
    - All Roman leaders correctly assigned to Patricians/Plebeians or Homo Novus
    - Roman sons will get historic Patrician/Plebeian trait at coming of age
    - Added trait Noctophilia to characters for night battles
    - Added more character traits for explorers (spies)

    - NEW ANCILLARIES
    - Added over 160 new ancillaries**
    - Added specific ancillaries for ports in exarchats**
    - Added many specific ancillaries to get in forts**
    - Added over 500 new specific triggers for ancillaries**
    - Increased defense values for ancillary Archimedes
    Spoiler Alert, click show to read: 
    ** Some specific ancillaries have been added to illustrate certain ports in irregular positions without a land connection to the
    capital, such as Emporiae, Tyras, Tylis, Pharos, Laodicea, and Mago. In these cases, when you build the port, the ancillary will
    turn up to explain how it was founded and why it was important.
    Similar has been done for a number of forts, namely Alauna, Samarobriva, Durocortorum, Cenabum, Bibracte, Vienna, Darioritum,
    Pompaelo, Salamantica, Ilerda, Verona, Bracara, Serdica, Tylis, Elis, Samos, Amastris, Gangra, Gordion, Tavium, Kotais, Arados,
    Byblos, Gadara, Philadelphia, Lynxama, Thamondocana, and many more. These ancillaries usually tell the name of the fort together
    with some interesting notion on the history of the place and maybe their personal story. To get these ancillaries it is
    necessary to conquer the fort with a general.
    Many other ancillaries have been added for spies reaching periferic cities of the game. Now it is a worthy deed to send your
    explorers to cities such as Thule, Kasia, Pattala, Ubar, or Axum, because in any case you can expect to make some interesting
    discoveries, extraordinary persons to add to your retinue or rare animals to present to your king and the people at home. There
    is also a number of famous explorers ready to do this, especially in Egypt and Nubia.
    Many ancillaries have been added for admirals, especially historic pirates and similar. Finally a number of ancillaries has been
    added for Pontus (retinue of Mithridates the Great) and Armenia (nobility titles).
    Some ancillaries have now veiled interests, which means they might stir up some unrest, but you won't know exactly, because you
    are only warned not to trust them blindly. To learn if the allegations are true and how dangerous they actually are, you need to
    test them.
    - MORE PERMANENT FORTS
    - Added more permanent forts for a total of almost 250
    - Added trait Immortal for resident spies in permanent forts***
    Spoiler Alert, click show to read: 
    *** This works only with Alexander. It makes the forts lasting for the entire game, unless the spy is killed or reactivated
    during a siege. However this trait is not featured on all forts to represent the fact that some cities were destroyed, or
    disappeared from our history radar between the 3rd and 2nd century. Unless you keep them permanently garrisoned, these forts
    will disappear when the immobilized spy dies. Those with an immortal spy will probably last until the end of the time frame, but
    only if you play under Alexander.
    - Added permanent fort Darioritum in Aremorica
    - Added permanent fort Aginnum in Aquitania
    - Added more permanent forts in Gaul
    - Added fort Tripolis (Byblos) in Phoenicia
    - Added more permanent forts in Armenia, Armenia Minor, Sophene and Atropatene
    - Added fort Apamea in Syria and fort Abila in Coele Syria
    - Added permanent fort Singara in Mesopotamia
    - Added more permanent forts and emporiums in Egypt, Kush, Nubia and Aethiopia
    - Added more permanent forts in Numidia and Zeugitana
    - Added more permanent forts in Caledonia
    - Added more forts in Dacia, Moesia and Getica
    - Added more forts and camps in Hibernia
    - Added permenent fort Luceria in Apulia
    - Added permanent fort Heraclea Lyncestis in Macedonia
    - Added permanent forts Cyropolis in Sogdiana and Alexandria Oxus in Bactria
    - Added better barracks and stables in Bactria and Sogiane

    - MORE LOADING SCREENS
    - Added over 500 new loading screens for a total of 700****
    - Loading screens 141 to 716 in a separate download file
    - Loading screens containing nudity can be deactivated
    - New loading sequence and background picture
    Spoiler Alert, click show to read: 
    **** Due to the high amount of data, most of the new loading screens have been put in a different file containing 576 additional
    loading screens. This must be downloaded separately.
    To install the extra screens, unzip the file and copy the loading screens directly into the folder RTH/data/loading_screen.
    Warning! The loading screens 683 to 716 contain some nudity. If you feel offended, you can deactivate them by renaming
    loading_screen_683 to loading_screen_683a or something else. You can also cancel it or move the screens in question to the
    folder RTH/Data/loading_screen/nude.
    - MAP IMPROVEMENTS
    - Corrected some region and city names
    - Added land bridge between Etruria and Corsica (over Elba and Capraia)
    Spoiler Alert, click show to read: 
    - Added land bridge between Apulia and Dalmatia
    - Relocated city and port of Tarentum for more precise topography
    - Moved capital of Getica from Tyras to Helis
    - Tyras is now harbour of Bastarnia
    - Moved capital of Caledonia from Alauna to Devana (near Aberdeen)
    - City of Gortyn moved one square down to southern coast of Crete
    - City of Tyre and fort Arados moved on islands
    - City of Sidon moved one square down, port moved from Tripolis to Berytus
    - Repositioned port of Sardinia
    - Moved port of Chalcidice (Thessalonice) to Amphipolis
    - Improved sea lanes around Corcyra
    - Added settlement type hillfort town for Thebes in Boeotia
    - Added resource tin in Aremorica and Gaditana
    - Added vulcans in Midian (Arabia Petraea) and Phazania
    - Map improvements in Phoenicia and Galilaea
    - Improved map in Middle Egypt's eastern desert
    - Corrected climate in Kush
    - Corrected climate in Spain (semi-arid in La Mancha and Extremadura)
    - Improved roads in Central Gaul between Lugdunum and Aremorica
    - Improved roads in Aquitania and Arvernia
    - Added more swamps in British Isles
    - Roads in Britain improved (Watling Road, Fosse Way)
    - Royal Forests in Britain (Epping, Sherwood, Dean, Inglewood and more)
    - More precise mountain passes in Helvetia and Alpes Cottiae *****
    Spoiler Alert, click show to read: 
    ***** Passes over the Alpes include Little and Great St. Bernhard, but not Mont Cenis which was first used by Emperor
    Constantine I and previously unknown. Hannibal most probably took the Little St. Bernhard and thus it is possible to follow his footsteps precisely.
    - NEW UNITS and UNIT CHANGES
    - Added unit Mercenary General available as mercenary
    - Added leader Mercenary General recruitable with building citadel
    - Enabled Onagers for Spain and Gauls (after Marian Reforms)
    - Reduced Cretan Archers from 60 to 50 men
    - Reduced Scythian Police Archers from 60 to 50 men
    - Build time for gladiators raised to 3 turns
    - Build time for many specialised mercenaries raised to 2 turns
    - Reduced incidence of mercenary appearance all over the map

    - ADDED MORE REBELS
    - Rebel spawn increased all over the map
    - Added new specific rebel factions in Coele Syria (Itureans) and Galilea (Galileans)
    - Added more rebels in Spain
    - Added more rebel leaders in Numidia
    - Added more family members in Chalcidice, Armenia Minor, Colchis, and Scythia
    - Added more rebel leaders in Italy, Sicily, Peloponnese, Gaul, and more
    - Added Nitiobroges Rebels in Aquitania with two new leaders
    - Added more leaders for Allobroges
    - Added more rebel leaders in Byzacium, Colchis, Scythia and other places

    - MORE BUILDINGS
    - Reduced building times for some buildings
    - Added many hundreds of specific building cards
    - Added building Harbour/Landing/Cove (previous to port)
    - Raised construction cost for ports, shipwrights, dockyards
    - Added building Nymphaeum for Greeks and Egyptians
    - Added buildings Bathhouse, Balneae, Thermae and Imperial Thermae
    Spoiler Alert, click show to read: 
















    - Added buildings Cisterns/Ponds/Fountains for Barbarians
    - Added building Thermal Springs for Barbarians
    Spoiler Alert, click show to read: 
    - Added building Valetudinarium for Romans
    - Added building Large Aesculapium for Romans
    - Corrected benefits for medical buildings
    - Added building Forum Romanum for Romans
    - Added building Basilica Aemilia
    - Added buildings Marsfield and Stately Marsfield for Rome
    - Added building Victory Column for Romans and Carthaginians
    - Added building Triumphal Arch for Romans
    - Added buildings Temple of Fortuna and Temple of Luna for Romans
    - Added temples of Victoria and Iustitia for Romans
    - Added building Royal Tombs for Macedon
    - Added building Large Obelisk for Egyptians
    - Added building Barque Station for Egypt
    - Added building Great Canal for Egypt
    Spoiler Alert, click show to read: 
    - Added building Great Oasis for Egypt and Numidia
    - Added building Labyrinth for Egypt and Crete
    - Added building Prytaneum for Greek Cities
    - Added building Sanctuary of Athena Chalkioikos in Sparta
    - Added new temple of Helios for Rhodes
    - Added building Huge Oracle
    - Added building Arabian Idol for Nabataeans
    - Added building Rock Temple for Petra
    - Added building Caravanserai for Carthage, Eastern, Egyptians, Numidians, Seleucids, Scythia
    - Added building Carpet Trader for Eastern factions
    - Added building Pillar of Ashoka for Mauryans
    - Added buildings Buddhist Stupa and Great Stupa for Mauryans (romans senate)
    - Added temples Buddhist Vihara, Buddhist Pagoda and Golden Pagoda in India
    - Added new icons and pics for Stupa, Vihara, Pagoda in India
    - Added new icons and pics for temples of Vishnu and Shiva
    Spoiler Alert, click show to read: 


















    - Added building Temple of Apedemak for Nubia and Kush
    - Added building Large Slave Market for Eastern factions and Carthage
    - Added landmark Pure Mountain in Napata
    - Added building Nubian Temple of Amon in Napata
    - Added building Temple of Apedemak in Nubia
    - Added building Victory Stele in Napata
    Spoiler Alert, click show to read: 




    - Added landmark Alexander's Causeway in Tyre
    - Added building Temple of Melqart in Tyre
    Spoiler Alert, click show to read: 
    - Added building Port of Caesarea
    - Added building Seleucia Pieria in Syria
    - Added building Pantheon of Mount Nemrut
    Spoiler Alert, click show to read: 
    - Added buildings Odeon and Greek Theatre for Armenia, Bithynia, and Pontus
    - Added building Hippodrome of Byzantium
    - Added buildings Numidian Stele, Mausoleum, Burial Mound for Numidia
    - Added buildings Training Ground and Gamefield for Barbarians
    - Added building Fighting Pit for Barbarians
    - Added buildings Tumulus and Dolmen for Barbarians
    - Added building Hunting Ground for Barbarians
    - Added building Drunemeton for Gauls and Celtic Tribes
    - Added building Great Thing for Germans and Dacia
    - Added landmark Hill of Tara in Hibernia
    - Added landmark White Cliffs of Albion in Cantium
    - Added landmark Insula Parisiorum in Senonia
    Spoiler Alert, click show to read: 





    - Added building Stage for Gauls and Iberians
    - Added building Granary
    - Added building Lighthouse
    - Added buildings Horreum and Large Horrea for Romans
    - Added building Stone Quarry for Egyptians
    - Added building Tavern for Romans and Greeks
    - Added building Beer Hall for Egyptians
    - Added building Waystations for Carthage
    - Added building Persian Royal Roads for Seleucids and Parthians
    - Added building Summer Residence in Ecbatana
    - Added building Ishtar Gate in Babylon
    Spoiler Alert, click show to read: 
    - Added building Tabernacle of Jehova for Armenia and Nabataea
    - Added new pictures for Temple of Jehovah
    Spoiler Alert, click show to read: 




    - Added third level for building Barbarian Stronghold/Castle/Hillfort
    - Added building Hillfort in Gergovia, Numantia, Noreia and more
    - Added building Sanctuary of Tamfana in Mattium
    Spoiler Alert, click show to read: 
    - Added more temples for Germanic Tribes: Mannus, Magusanus, Hel, Zisa
    - Added temple of Coventina for Celtic Tribes
    - Added temple for Celtic Sea God Manannan
    - Added temple for Gallic Sea God Barinthus
    - Added temple for Iberian Sea God Oceanus/Poseidon
    - Added temple of Candamius for Iberian Tribes
    - Added more temples for Numidia: Lilleu, Gilva, Macurgum, Motmanius, Sinifer, Amphitrite, Baccax
    Spoiler Alert, click show to read: 
    - Added more temples for Seleucids: Herakles, Hadad
    - Added temple Idol of Apis for Egypt
    - Added temple of Nane for Armenia
    - Added altar of war (Ares) for Pontus
    - Added temple of fertility (Hadad/Dagon) for Carthage
    - Added temple of governors (Dido) for Carthage
    - Added temple of trade (Kothar) for Carthage
    - Added many more specific temples to Barbarian cities
    - Enabled 4th level (awesome temple) for Barbarian main god and some more
    - New individual icons and pics for all Barbarian temples
    - New icons for Carthaginian temple of Eshmun
    - New icons for Roman temple of Quirinus
    - Better icon for Apadana Palace in Susa
    - Better picture for Dam of Mariba
    Spoiler Alert, click show to read: 
    - Improved many other building icons and pictures
    - Added buildings Stables and Shrine to Candamius in Aracillum
    - Added building Tin Emporium in Gades, Massilia, Gallaecia, Dumnonia and Aremorica
    - Enabled building Stone Walls for Barbarian factions
    - Enabled building Execution Square for all Barbarian factions
    - Enabled building Royal Library for Seleucids
    - Enabled building Frankincense Road for Egypt, Seleucids and Bactria
    - Enabled building Silk Road for Seleucids and Bactria
    - Enabled buildings Caravan and Silk Road for Scythia
    - Enabled building Irrigation System for Eastern factions (needs river)
    - Enabled building Garden for Greek Cities, Macedon and Bactria
    - Enabled building Park for Bactria
    - Enabled building Temple of Athena for Bactria, Pergamon and Sparta
    - Enabled building (large) Temple of Cybele for Greek Cities
    - Added specific icons for Ortygia, Acrocorinth, Munychia, Miletus
    - Added building Temenos of Ephesus
    - Added building Oracle of Didyma in Miletus
    Spoiler Alert, click show to read: 
    - Added building Sibylline Oracle in Cumae (Capua)
    - Added building Tavern in Capua and Naxos
    - Added building Ara Pacis in Rome
    - Added building Lost City of Helike in Achaea
    Spoiler Alert, click show to read: 
    - More prerequisites for Amphitheatre buildings
    - Restricted benefits of Oracles
    - Added better barracks and practice fields in Macedonia and Thessaly
    - Added better barracks in Gaul, Illyria, Thrace, Dacia, Pontus, Syria, Numidia
    - Added more and better barracks at start for Macedon, Bactria, Gaul, Thrace, Getans

    - AESTHETIC CHANGES
    - Added more specific event pictures
    - Added historic portraits for leaders (Pyrrhus, Ptolemy, Hannibal, Pompey, Ashoka, a.o.)
    - Optional change of Egyptian general portraits to Greek general portraits ******
    Spoiler Alert, click show to read: 
    ****** To change Egyptian style generals and have them with Greek portraits go to the folder RTH/data/UI/EGYPTIAN and simply
    rename the folder PORTRAITS-Greeks to PORTRAITS.
    - DIPLOMACY
    - Changed character Macedon to balanced napoleon
    - More hostile relationship between Rome and Gaul

    - ERROR FIXES
    - Fixed battle editor
    - Fixed broken custom battles
    - Fixed minor issues in building tree
    - Changed culture in Raetia to germans
    - Corrected wrong temple in Paionia
    - Corrected wrong temple in Issedonia
    - Corrected wrong temple in Scandiae
    - Corrected wrong temple descriptions in Armavir, Armenia
    - Corrected wrong location of Temple of Ramesses in Abu Simbel
    - Corrected names list for Eastern Kingdoms (senate faction)
    - Corrected Carthaginian surnames
    - Added more Egyptian and Nubian names for Egyptian faction
    Attached Thumbnails Attached Thumbnails z041.jpg   z042.jpg   z051.jpg   z061.jpg   z301.jpg  

    z062.jpg   z063.jpg   z064.jpg   z069.jpg   z012.jpg  

    Last edited by Philadelphos; July 12, 2015 at 04:01 AM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  15. #35

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    sounds great

  16. #36

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    I need this mod to merge with RS2-3. That would be ideal!

  17. #37

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    I know, but it would be very complicated to get that done.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

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