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Thread: RTH_1.8 released. Rome Total History better than ever!

  1. #1

    Default RTH_1.8 released. Rome Total History better than ever!

    We are proud to announce essential improvements in our groundbreaking mod Rome Total History. Now the game is fully compatible to be played on the BI and Alexander platforms.
    Rome Total History has been constantly improved to make the game more challenging and realistic. Installation is easy. Just try it out!

    Download here: http://www.mediafire.com/download/57...11/RTH_1.8.rar (old version)

    Edit: Download new version RTH 2.0 here http://www.mediafire.com/download/3i...ym/RTH_2.0.rar

    Improvements in RTH 1.8:
    - Added new DTW wooden walls from Diadoch Total War (courtesy RedFox)*
    - Added old wooden walls as first level for Greeks, Romans, Carthaginians*
    - Corrected error that made Amber Road available all over the map (now only in north-eastern Europe)**
    - Corrected missing text for Viking Raiders
    - Unlocked over 50 previously blocked ancillaries***
    - Added more ancillaries
    - Restricted benefits from philosophy buildings (now useless for Barbarians)
    - Restricted bonus happiness for most temples
    - Corrected benefits from academic buildings
    - Minor map corrections in Greece, Italy and Sicily
    - Corrected forts in Judaea
    - Moved character Agathocles to Catana
    - Reduced Cretan Archers from 80 to 60 men
    - Reduced ammunition for onagers
    - Several minor corrections

    * The most important new feature of version 1.8 are improved wooden walls. These have been implemented by Aradan, using the building developed by RedFox for DTW.
    However not every culture has these walls: Barbarians and Egyptians still use the vanilla palisades and walls. Greeks, Romans and Carthaginians have also improved palisades, using the old wooden wall instead. If anybody wants to use the new walls for Barbarians or Egyptians too, please mail me and I will show you how to do.
    ** Due to an error in version 1.7 Amber road could be built in many cities without the necessary resource amber. Now the building is only available in the area between the Black Sea, the Adriatic Sea, and the Baltic Sea.
    *** In version 1.7, due to wrong reference, a number of local ancillaries were never triggered. Now this error has been corrected and many additional ancillaries have become available.

    -----------------------------------------------------------------

    REMEMBER:
    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.

    General features:
    - Starting year 280 BC
    - New fantastic map with unprecedented details for completely different strategy and tactics
    - 40 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - 199 regions with historic borders and cities with many historic buildings
    - 1000 historic figures represented each with exact character traits and family ties
    - Over 700 ancillaries, including many historic figures
    - AOR system with hundreds of new units, including mercenaries for each area of the map
    - Most mercenary units are bribeable and can be recruited in garrisons
    - Dozens of new buildings and almost unlimited polytheism with hundreds of temples and gods
    - Historically matching temples and buildings in most regions
    - More than 200 forts and minor settlements in strategic position or historic sites
    - Over 80 additional cities represented as permanent forts
    - New challenging walls for most cultures
    - Over 100 land bridges for excellent computer performance
    - Rational road system with many historic roads and highways
    - Correct mountain passes for highly increased strategic options
    - Sea lanes designed for swift connections from port to port
    - Improved trade system with four additional resources
    - Over 200 historic events drawn from Livy, Polybius, a.o.
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Siege of Syracuse, Caudine Forks

    -----------------------------------------------------------------

    INSTALLATION:
    To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. If you want to play under Alexander or Barbarian Invasion, you need those games installed in the same folder.
    Unzip the file RTH_1.x (latest version) with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launchers and eventually open properties to correct the destination path. Insert your CD and use the respective launcher to start the game.
    This is a tested version. I’ve played it for months and it appears to be very stable. If you find any problems please report them here.

    Instructions for NON Steam users:
    1. Download RTH 1.5
    2. Extract the files using winrar and move the folder RTH into your Rome Total War directory
    3. Create a shortcut of your RTW.exe and move it to your desktop
    4. Rename the shortcut to "Rome Total History"
    5. Right click the shortcut and go to properties. In the target line after all quotations, add -show_err -mod:RTH

    Instructions for Steam users:
    1. Download RTH 1.5
    2. Extract the files using winrar to "programfiles(x86)/steam/steamapps/common/RomeTotalWarGold
    3. Go into your steam library and right click Rome Total War, then go to properties and click on "Set Launch Options"
    4. Put -show_err -mod:RTH
    5. Optional: Create a desktop shortcut
    Last edited by Philadelphos; July 12, 2015 at 04:25 AM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  2. #2
    GeorgiBG's Avatar Miles
    Join Date
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    Location
    Bulgaria
    Posts
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    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Downloading and waiting... Awesome work!


  3. #3

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    The following pictures offer a view on the new wooden walls:



    The city is Thessalonice



    A damaged battlement seen from inside

    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  4. #4

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    PREVIOUS ANNOUNCEMENTS:

    Improvements in RTH 1.7:
    - Corrected bug causing CTD with win conditions (50 regions)
    - Added missing text for Alan Steppe Riders unit card description
    - Implemented full compatibility for Alexander
    - Implemented partial compatibility for Barbarian Invasions
    - Added new building Amber Road in Eastern Europe
    - Added building Thing for Germans
    - Added building Slave Market in Capua (Puteoli)
    - Added Naval Base for Naples (Misenum)
    - Added more loading screens
    - Added more ancillaries
    - Added more characters
    - Added more permanent forts
    - Reduced growth coefficients for Athens and Byzantium
    - Introduced tax bonus for schools/academies
    - Numerous minor adjustments

    Changes in version 1.7 and 1.8 fall mostly under the voice maintenance. A few known bugs have been eliminated and some minor flaws have been corrected.

    Graphically, 80 additional loading screens will delight the player with new beautiful views from the ancient world.

    Most interesting is the possibility to play RTH on the machines of Alexander and Barbarian Invasions for better stability, computer performance, and some additional features. Alexander has been fully implemented and tested, while BI may still have a few flaws. To play a new campaign under BI it is necessary to start a regional campaign. In Alexander you can start your campaign normally as Imperial campaign.
    For best results, we therefore recommend to play under Alexander.
    It is also possible to continue your campaigns previously started under RTW with a different machine, but not vice versa. Once you saved under Alexander or BI you will not be able to load the same campaign in RTW.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  5. #5

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Take a sightseeing tour of the Ancient World. Here are some unique temples:

    The Temple of Janus in Rome:



    The Altar of the Twelve Gods in Athens:



    The Temple of Cybele at Pessinus:



    The Old Temple of Bel in Palmyra:



    The Lofty Temple of Marduk in Babylon:



    Jehova's Temple in Jerusalem:



    The Synagogue of Alexandria:



    The Temple Complex of Thebes:



    Nubian tombs in both Napata and Meroe:

    Last edited by Philadelphos; October 10, 2014 at 01:41 PM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  6. #6

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Looks incredible!

  7. #7
    Basileos Predator's Avatar Campidoctor
    Join Date
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    Location
    Calafat - Dolj - Romania
    Posts
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    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Such stunning work.Great job and good luck in further development, this mod has what it takes to reach greatness.

  8. #8

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Some info from previous announcements:

    IMPROVEMENTS in RTH 1.7:

    - Corrected bug causing CTD with win conditions (50 regions)
    - Added missing text for Alan Steppe Riders unit card description
    - Implemented full compatibility for Alexander
    - Implemented partial compatibility for Barbarian Invasions
    - Added new building Amber Road in Eastern Europe
    - Added building Thing for Germans
    - Added building Slave Market in Capua (Puteoli)
    - Added Naval Base for Naples (Misenum)
    - Added more loading screens
    - Added more ancillaries
    - Added more characters
    - Added more permanent forts
    - Reduced growth coefficients for Athens and Byzantium
    - Introduced tax bonus for schools/academies
    - Numerous minor adjustments

    Changes in version 1.7 fall mostly under the voice maintenance. A few known bugs
    have been eliminated and some minor flaws have been corrected.

    Graphically, 80 additional loading screens will delight the player with new
    beautiful views from the ancient world.

    Most interesting is the possibility to play RTH on the machines of Alexander and
    Barbarian Invasions for better stability, computer performance, and some
    additional features. Alexander has been fully implemented and tested, while BI
    may still have a few flaws. To play a new campaign under BI it is necessary to
    start a regional campaign. In Alexander you can start your campaign normally as
    Imperial campaign.

    For best results, we therefore recommend to play under Alexander.

    It is also possible to continue your campaigns previously started under RTW with
    a different machine, but not vice versa. Once you saved under Alexander or BI you
    will not be able to load the same campaign in RTW.



    ADJUSTMENTS in RTH 1.6:

    Important Improvements:
    - Permanent forts implemented, 76 forts made permanent
    - DimeBagHo's Force Diplomacy Modification added
    - RS Battle Environments implemented
    - Sinuhet's AI formations version 7.0 implemented
    - Three new Battering Rams added for different cultures
    - Huge expansion of ancillary system (430 new ancillaries)
    - Complete revision of ancillary graphics (680 individual thumbnails)
    - Complete revision of ancillary triggers
    - Many ancillaries capturable by city conquest
    - Night battles enabled
    - Major map improvements regarding climates and vegetation
    - New loading screens drawn from historic paintings

    Bug Fixes:
    - Bug regarding Cappadocian Hillmen fixed (battle in Mazaka)
    - Fixed textures for Indian Spearmen

    Minor Adjustments:
    - New character traits added (wounded/lame/paralyzed; sleeper)
    - Recruitment time for spies raised to two turns (for better game stability)
    - New buildings in Nubia (Nubian Tombs)
    - New buildings in Massilia (Lacydon)
    - New buildings in Galatia (Drynemeton and Tetrarchy)
    - New buildings in Cyrenaica (Pentapolis)
    - Added more rebel units in Asia Minor and Phoenicia
    - Port of Crete relocated to Cnossus; previous port Cydonia is now a permanent fort
    - Port of Cyrenaica relocated to Apollonia
    - Port of Libya relocated to Berenice, the former port site of Cyrenaica
    - More forts in Crete (Hierapytna) and Cyrenaica (Barca)
    - New permanent forts in Cyprus (Citium, Amathus) and Phoenicia (Arados)
    - New permanent forts in Galatia (Tavium) and other parts of Asia Minor
    - Eastern Mediterranen Climate introduced
    - Winter map with more articulate snow areas (no snow in river valleys)
    - Better trees on strategy map
    - Strategy map improved
    - Minor map improvements in Cappadocia and Armenia Minor
    - Added resource silver in Ilergetum (Osca)
    - Added building caravans for Seleucids, Egypt, and Carthage
    - Added Temple of Magna Mater for Rome
    - Added new gods and temples for Scythia and Dacia
    - Added school buildings for Barbarians (Folklore Circle, Greek Teacher)
    - Added new construction pictures
    - Added more historic events

    NEW BATTLE ENVIRONMENTS:

    The most evident improvement over previous versions is the inclusion of battle environments from Roma Surrectum. The new realistic battle fields have a much more intriguing impact, producing a quite different game experience in the forests of northern Europe, as well as in the Mediterranean scrub and the Eastern deserts. A complete new environment has been added in the Eastern Mediterranean with Lebanese cedars and similar trees.

    IMPROVED STRATEGY MAP:

    The new environments have also a strong impact on the look of the strategy map which is improved in many parts, especially with the animated sea, more articulated snowy areas, and different vegetation.

    LOADING SCREENS:

    80 loading screens have been added which will be displayed each time you start or exit a battle. These high quality pictures are drawn from historic paintings (David, Maccari, Alma-Tadema, Gerome, Foltz, Millmore) and other sources.

    NEW ANCILLARIES:

    The biggest work was done on the ancillary system. While the previous installments were a bit underwhelming under this aspect, the situation is now completely changed, as the ancillary system has been completely revised. The number of ancillaries has been more than doubled, with 430 new figures, each with its individual high quality thumbnail. There are many specific priests or magistrates as well as unique historic figures. Ancillary triggers have been completely overhauled and adapted to the wide range of new buildings available.

    Lots of new triggers were added, and in particular there are many ancillaries that can be acquired by conquest, including a number of Diadoch princesses and noblewomen. If you conquer a specific town, these ancillaries will join your party as a prize for the conqueror. For example, when you conquer the city of Alexandria not too early in the game, there is a good chance that you capture Cleopatra VII. Before she becomes available it might be Berenice II or Arsinoe. In a similar manner, in Antioch Laodice or Stratonice are waiting. In Rome you might capture Julia, the daughter of Caesar, in Utica Sophonisba, in Epirus Olympias, in Pergamon Apollonis. In Aetolia the Strategos of the Aetolian League might join your party, in Thessaly the Tagus, in Cappadocia you might capture the king of that country, in Scodra queen Teuta, and in Massilia a member of the mighty Protiades family. In Syracuse you can save Damarata and Harmonia from their cruel fate.

    Half of the cities in the game hold such a specific surprise, but of course they are not always available. However margins have been chosen quite large. So you will not be able to capture queen Teuta only in the 20 years of her actual reign, but at least a decade earlier and several decades afterwards.

    To maximise your chance to capture these historic figures you should make sure that the leader of your attack has at least three or four command points, because that is often a condition.

    Many historic events and figures are cross-referenced. That means, when you read the news about the Jewish tax collector Joseph, he is most likely bound to pop up in Jerusalem not much later. Or when you learn the story of the physician Dexicrates from Messana, he is already hiding somewhere, waiting to join your army as soon as you make it possible.

    More similar surprises are waiting around the map, each one referring to a specific historic event or data, except two or three fun entries, namely a huge Cimmerian and a strong Gallic warrior with a big nose.
    Those beautiful ladies and courageous warriors will certainly add to your imagination, since all the thumbnails have been newly created with high quality standards. Many of the ladies have been taken from historical paintings by Godward, Alma Tadema and other famous painters.

    Here is some example of the new ancillaries:



    How many can you guess without using the spoiler?
    Spoiler Alert, click show to read: 
    1. Priest of Serapis
    2. Cleopatra
    3. Priest of Baal
    4. Sophonisba
    5. Archimedes
    6. Famous Hetaira
    7. Flamen Martialis
    8. Caecilia Metella
    9. Charaka
    10. Laodice
    11. Corocotta
    12. Boadicea

    Sources:
    1. Priest of Serapis is original RTH work inspired by an ancient mosaic
    2. Cleopatra is Liz Taylor in Cleopatra
    3. Priest of Baal is from an opera scene, maybe Aida
    4. Sophonisba is from another opera scene
    5. Archimedes is from a cigar box (circa 1895)
    6. Famous Hetaira is from a painting by Alma-Tadema
    7. Flamen Martialis is original work inspired by Roman mosaics
    8. Caecilia Metella is from a Halloween costume advertisement
    9. Charaka is from a wikipedia picture
    10. Laodice is from an ancient Persian painting
    11. Corocotta is from a drawing inspired by his statue in Santander
    12. Boadicea is from a program cover City of St. Albans pagent 1907
    PERMANENT FORTS:

    Another important improvement is the introduction of permanent forts. For the moment some 75 forts have been made permanent to represent minor towns on the map. This has been done by placing a residential spy inside the fort. These spies have zero movement points, and as a result the fort will exist as long as they live. With an average life expectation of 70 years, and most spies starting at the age of 18, the forts should be around for at least 50 years. In this time there is a certain chance that other spies are turned into sleepers, so that the place might even last longer. Usually the spies are not visible, but you can ask one of your assassins to check the fort and he will will tell you if there's an agent inside. The assassin will also tell you the name of the fort, since the resident usually carries the surname of his town (for example "Oroissus of Cydonia"). To destroy a permanent fort you need to kill the spy, and this is another reason why assassins have become more important in the game.

    WOUNDED GENERAL:

    Due to the introduction of a new character trait it is possible that your general remains wounded after a battle or an assassination attempt. In this case you better send him to a settlement with a hospital or a temple of healing, because otherwise he risks to remain permanently invalidated, resulting in reduced movement points.

    CRUSH:

    Sometimes when you enter a fort it may happen that your general falls deeply in love with a local beauty and looses all his militry initiative. This has been done to create even more permanent forts during gameplay, as computer generals remain stuck inside the fort (while the human player can use some trick to liberate his general from the spell).

    If this happens to one of your generals and he remains blocked with zero movement points, you can move another general to the same spot and transfer the love object. The new general will now be able to abduct the lady to wherever he pleases. His comrade will mourn the loss for the rest of the turn, but the next turn he will recover his usual movement points. However now the second general will have fallen in love with the lady. Therefore you should choose well where to abduct her, because your general is bound to stay with her until he is liberated himself. The best will be to assign the lady to an old governor who wants to rest his bones in a comfortable city without moving anymore. Married men, leaders with more than four command points and men with certain character traits ("girl crazy", "perverted" and similar) are excluded from this experience.
    This general has taken a "time-out":



    Quite funny, considering that people thought he was a "heartless" ruler ...

    FORCE DIPLOMACY:

    By popular demand, Force Diplomacy is now available.
    How to use Force Diplomacy in a campaign:
    1. Press Esc
    2. Go to Game Options
    3. Tick the box for "Reset Advisor" and continue back to the campaign map.
    4. Engage the diplomacy window with another faction via a diplomat.
    5. Click the "?" in the top right hand corner of the diplomacy window
    6. The advisor will appear. Click "show me" and then click the advisor's face to make it go away.
    7. Select the offers/demands as required.
    8. Offer these to the AI faction. It will accept them.
    NOTES:
    - This process must be repeated each time that you would like to force your diplomatic actions on the AI.
    - The AI cannot agree to demands that it physically cannot carry out (e.g. it cannot give you money it does not have).

    Enjoy and spread the word!
    Spoiler Alert, click show to read: 

    Click image for larger version. 

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    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  9. #9

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Strategic options drive the game ... as well as map accuracy: 16 roads to cross the Alpes!



    You can count 16 different passages across the Alpes, each based on real mountain passes. You can clearly distinguish the St. Bernard, the St. Gotthard, the Engadin valley and the Brenner pass, as well as several others.
    Attached Thumbnails Attached Thumbnails 0792jpg.jpg   0740jpg.jpg  
    Last edited by Philadelphos; November 11, 2014 at 07:12 PM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  10. #10

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    HISTORIC EVENTS

    Few know that Rome Total History has added more than 200 real history events, drawn from ancient sources such as Livy, Polybius, Diodor, Plutarch, Athenaios, and others. Each event is introduced with correct date and detail, which means they occur in the same period or year as they did in real history. Themes may regard political and military events, culture and philosophy, geography, architecture, economy, religion, superstition, sports, daily life, fun, etc.

    To illustrate the nature of the news I post some of them here:

    The following messages will appear in the first two turns:



    {BRENNUS_TITLE} Gallic Invasion in Greece
    {BRENNUS_BODY} Several hordes of Celts, who call themselves Galati, have invaded Macedonia and Thessaly. Under their leader Brennus they are approaching Delphi to plunder the riches of the famous Oracle. The Aetolians, trying to defend the sanctuary of Apollo, are requesting support from the other Hellenes. Will they be able to beat off the invaders?

    {ACHAEAN_LEAGUE_TITLE} Achaean League Founded
    {ACHAEAN_LEAGUE_BODY} The Achaean League is reformed by twelve towns in the northern Peloponnesus. It is governed by a federal council with proportional representation of members and an annual assembly of all free citizens in Aegion.\nThe League achieves a common coinage and foreign policy and the member cities pool their armed forces. Executive power and army command are in the hands of the strategos who is annually elected, as well as his deputy, the hipparch.

    {PYRRHUS_TITLE} Pyrrhus in Italy
    {PYRRHUS_BODY} At invitation of the citizens of Tarentum king Pyrrhus of Epirus has crossed the Adriatic Sea. Hoping to make himself king of the Greeks in Magna Graecia and Sicily, he has brought a corps of mercenaries, including even a number of elephants, to fight against the Romans and the Carthaginians.

    {COLOSSUS_COMPLETED_TITLE} Colossus Completed
    {COLOSSUS_COMPLETED_BODY} The Colossus of Rhodes is completed by the sculptor Chares of Lindos after twelve years' work. It becomes one of the seven wonders of the ancient world. The Colossus of Rhodes is a giant statue of the Greek god Helios. It stands 70 cubits tall, over 30 metres (100 feet), making it the tallest statue of the ancient world.


    (The last message has a sequel, so don't miss the punishment reserved to Decius!)

    The above are all events from 280/279 BC, which may explain why we have chosen the year 280 to start our scenario.

    Now some later entries!

    This is taken from Athenaion:
    {PERFUME_TITLE} Egyptian Perfume is Best
    {PERFUME_BODY} Greatly favoured by the queens of Egypt, the unguents made in Alexandria are brought to high perfection, on account of the wealth of the city, and the attention that Arsinoe and Berenice pay to such matters.\nThe perfumes called Metopian and Mendesian are prepared with the greatest skill in Egypt, although the Metopian is made of oil which is extracted from bitter almonds. The extract of vine-leaves is made best in Cyprus and the best perfume from marjoram and from apples comes from Cos. Egypt also bears the palm for its essence of henna; and the next best is the Cyprian. And the finest extract of roses in the world is made at Cyrene.

    Another news flash from Egypt:
    {PHOENIX_TITLE} The Phoenix at Heliopolis
    {PHOENIX_BODY} After a long period of absence, the bird known as the phoenix visited Egypt again. The wonder has been reported in Heliopolis, supplying the learned of Egypt and Greece with the material for long disquisitions on the miracle.\n\nThe creature is sacred to the sun and clearly distinguished from other birds by its head and the variegation of its plumage. The scholars of the Museum affirm that the visit of the phoenix falls into regular intervals, beginning with the reign of Sesosis, then of Amasis, and now of Ptolemy. During the earlier visits it came to the city of Heliopolis with a great escort of common birds amazed at the novelty of the appearance.\n\nIt is believed that the phoenix is originated in Arabia, and the tale goes, that when its sum of years is complete and death is drawing on, it builds a nest in its own country and sheds on it a procreative influence, from which springs a young one, whose first care on reaching maturity is to bury his sire. Nor is that task performed at random, but, after raising a weight of myrrh and proving it by a far flight, so soon as he is a match for his burden and the course before him, he lifts up his father's corpse, conveys him to the Altar of the Sun, and consigns him to the flames.\n\nThe details are uncertain and heightened by fable; but that the bird occasionally appears in Egypt is unquestioned.

    This one is drawn from Livy:
    {DUEL_TITLE} Famous Duel at Capua
    {DUEL_BODY} The Campanian champion Cerrinus Vibellius, surnamed Taurea, has challenged the Roman Claudius Asellus to a spectacular duel on horseback.\n\nPermission being granted by his commanders, Asellus rode to the outpost, where he called Taurea by name, ready to meet him wherever he pleased. The Romans had already gone out in crowds to watch the duel, and the Campanians had not only lined the rampart of their camp, but had gathered in large numbers on the fortifications of the city.\n\nAfter a great flourish of words and expressions of mutual defiance they levelled their spears and spurred their horses. As there was plenty of space they kept evading each other's thrusts and the fight went on without either being wounded. Then the Campanian said to the Roman: "This will be a trial of skill between the horses and not their riders unless we leave the open and go down into this hollow lane. There will be no room for swerving aside there, we shall fight at close quarters." Almost before the words were out of his mouth, Claudius leaped his horse into the lane, and Taurea, bolder in words than deeds, shouted, "Never be an ass in a ditch," and this expression became a rustic proverb. After riding some distance along the lane and finding no opponent, Claudius got into the open and returned to camp, saying strong things about the cowardice of his adversary. He was welcomed as victor with cheers and congratulations by his comrades.\n\nIn the accounts of this duel on horseback some annalists record an additional circumstance, saying that Claudius went in pursuit of Taurea who fled to the city, and galloped in through one open gate and out through another unhurt, the enemy standing dumbfounded at the extraordinary sight.

    A funny philosopher:
    {LACYDES_TITLE} Lacydes Resigns the Academy
    {LACYDES_BODY} Lacydes of Cyrene, the successor of Arcesilaus, resigns his post as Head of the Academy, the Athenian university founded by Plato.\nConsidered the founder of the New Academy, Lacydes is described as a man of very serious character, industrious from his youth up and, though poor, of pleasant manners and pleasant conversation. His pupils report that he had a goose which always followed him around wherever he might go.\n\nHead of the school for 26 years, Lacydes used to lecture in the Academy, in the garden which had been laid out by King Attalus, and from him it derived its name of Lacydeum. He did what none of his predecessors had ever done; in his lifetime he handed over the school to Telecles and Evander, both of Phocaea.\nA good saying is attributed to Lacydes. When king Attalus of Pergamum sent for him, he is said to have remarked that statues are best seen from a distance.

    Two unusual ports:
    {MAGO_TITLE} The Port of Mago
    {MAGO_BODY} The Carthaginian general Mago takes refuge on the Balearic island Minorica and fortifies the harbor, eventually founding the city of Mago. During their stay the Carthaginians appreciate a creamy sauce made of olive oil, egg yolk and lemon juice, which is destined to ruin the physical shape of millions of people under the name of Mayonnaise.

    {TYLOS_TITLE} The Island of Tylos
    {TYLOS_BODY} The Seleucid king restores the liberty of the Gerrhaeans and sails to the verdant island of Tylos in the Persian Gulf, which is not only a center of pearl trading, but has also large plantations of cotton tree.

    Serious fun: Cato about women!
    {OPPIA_II_TITLE} Lex Oppia Discussed
    {OPPIA_II_BODY} Following a proposal to repeal the Lex Oppia approved 20 years earlier, the law has been discussed in the Roman Senate.\n\nThe sumptuary law was defended by Marcus Porcius Cato, who argued that it removed the shame of poverty because it made all women dress in an equal fashion. Cato insisted that if women could engage in a clothes-contest, they would either feel shame in the presence of other women, or on the contrary, they would delight in a rather base victory as a result of extending themselves beyond their means. He also declared that a woman’s desire to spend money was a disease that could not be cured, but only restrained. As a consequence the removal of the law would render society helpless in limiting the expenditures of women. Cato pronounced that Roman women, already corrupted by luxury, were like wild animals who have once tasted blood in the sense that they can no longer be trusted to restrain themselves from rushing into an orgy of extravagance.

    (This argument has three entries, so don't miss the conclusion!)

    Finally some sports:
    {LEONIDAS_I_TITLE} Leonidas Wins Three Crowns
    {LEONIDAS_I_BODY} Leonidas of Rhodes wins all three running competitions at the Olympic Games: the Stadion, the Diaulos, and the Hoplitodromos.
    {LEONIDAS_II_TITLE} Leonidas Does It Again!
    {LEONIDAS_II_BODY} Four years after his first triumph Leonidas of Rhodes wins again and is crowned three more times victor at the Olympic Games.
    {LEONIDAS_III_TITLE} Leonidas Takes It All!
    {LEONIDAS_III_BODY} Winning his Olympic crowns number seven, eight and nine, Leonidas of Rhodes is still the undisputed king of the Olympic running competitions.
    {LEONIDAS_IV_TITLE} The Greatest Sprinter in History
    {LEONIDAS_IV_BODY} Twelve years after his first triumph, Leonidas of Rhodes is still unbeatable. Despite his age of 36 years, he is still able to outrun his younger competitors and comfirms himself master of the Stadion, the Diaulos, and the Hoplitodromos. With a record of twelve Olympic victories he is widely acclaimed as the greatest sprinter of all times.


    These are only a few. There are 180 more interesting messages waiting to be discovered.
    Last edited by Philadelphos; October 21, 2014 at 04:20 PM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  11. #11

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    I downloaded the mod yesterday and just "had a look" so far. When i say "a look", i mean i spent almost an hour just switching factions in order to look at settlements and admire your incredible work. The amount of research and detail is just awesome. You are a perfectionist, i can see that. I am one also and i guess i will not be able to keep myself from doing research in order to know which temple to build where

    I slight criticism though: the units. I think you should now focus on the units for future releases and replace all the vanilla ones. I started a campaign as Egypt and i found strange to see some bronze age units still in.
    But i understand you don't have 6 arms and three brains (though the latter might be true).

    Anyway, this is by far the best mod i have ever seen regarding the amount of research, the buildings available, the secondary settlements placed exactly where the cities they stand for should be.

    Congratulations and thank you for this!

  12. #12

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Quote Originally Posted by Nicov55 View Post
    I spent almost an hour just switching factions in order to look at settlements and admire your incredible work. The amount of research and detail is just awesome.
    Thanks for appreciating my work, Nicov. I hope you enjoy the game!
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  13. #13

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    PERMANENT FORTS:

    The following is an example on how the computer uses permanent forts to defend his more exposed territories.

    This screenshot comes from my Pyrrhus campaign, and you can see how the Galatians have garrisoned the two forts of Gordion in the west and Tavium in the east, to protect their capital Ancyra in the center.



    This doesn't happen every time, but when a fort is in a strategic position, it happens quite often, especially when the computer recognizes that it is obstructive to potential invaders.

    More information on the Galatian Confederation:
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    Another fort held for a very long time by the invading Gauls is Serdica on the border between Paeonia and Thracia. Since it obstructs the connection between Bylazora and Philippopolis, for other factions this is almost like having an additional city beyond the limit of 199 regions.



    Spoiler Alert, click show to read: 

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    Last edited by Philadelphos; November 01, 2014 at 02:25 PM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  14. #14

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Quote Originally Posted by Nicov55 View Post
    I will not be able to keep myself from doing research in order to know which temple to build where
    I have done a lot more research recently, adding numerous new building pictures and more information on where to build which temple, especially in Egypt. To facilitate your work I forward some of the stuff that will be in the next installment RTH 1.9.

    Here are, north to south, the temples of Bastet (Bubastis), Seshat (Heliopolis), Sobek (Crocodilopolis), Amun (Thebes), and Horus (Apollinopolis Magna):

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    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  15. #15

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    These are great as usual! Beautiful building cards here.
    Just a slight remark regarding Egypt, Could you modify the settlement borders of the region Ammonion, since it did not go that far south in the desert. Even better, could you replace Ammonion with Syene south of Diospolis, or add Hermoupolis instead, i think the Siwah oasis was too small to deserve a proper settlement and that slot could be better used elsewhere.
    More generally, desertic areas should be terra Incognita, that would allow more cities elsewhere.
    Maybe you could have these changes implemented for a final release?

  16. #16

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Thanks for sharing your ideas. I have done a lot of similar reflections and think that they are more than valid. For example, I have thought about a way to have Syene as a city. But due to the maximum limit this wasn't possible.

    The region Libya definitely needs a city and the question is between Ammonion or Augila to the west. Ammonion was probably more important than you think, and it's more famous with some interesting building, so that was my choice, but there are also good points for Augila.

    You are right regarding the southern borders of Libya, but they are necessary, because otherwise certain trade connections wouldn't work. In fact, those large regions need a lot of testing to make sure that trade really works.

    Terra Incognita would request another slot and for the moment I can't see where to find it.

    To reopen these questions, we are actually waiting for RedFox and his projected launcher to break the hardcoded regions limit.

    In this case I see at least four new regions in Africa, and these would resolve most of the issues you mention:
    Nigritia / Thamondocana
    Agisymba / Lynxama
    Erythraea / Adulis (port: Ptolemais of the Hunt)
    Libya will be split into Libya / Augila and Marmarica / Ammonion

    Other possible entries are:
    Gaetulia split to Gaetulia / Tucrumuda and Musulania / Capsa
    (region name?) Syene
    Atlas? / Volubilis

    If you have additional ideas, feel free to share them here.
    Last edited by Philadelphos; November 03, 2014 at 07:27 AM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  17. #17
    Cleomenes III's Avatar Civis
    Join Date
    Jun 2013
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    Mare Nostrum
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    185

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    How do you play this mod via Alexander in Steam version? Do I install it into 'Rome Total War Alexander' instead of 'Rome Total War Gold'?


    Ego sum Attila flagellum Dei

  18. #18

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    I must admit that I'm not an expert in Steam, but I think you should copy it into your Rome Total War Gold folder.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  19. #19

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    Ahh! A little late, but glad you sorted that win condition CTD. Downloading as I speak... eager to play! Nice work

  20. #20
    Civis
    Join Date
    Jun 2013
    Location
    Bulgaria
    Posts
    125

    Default Re: RTH_1.8 released. Rome Total History better than ever!

    FANTASTIC mod but it is full of cities this map is not rome 2 map no BIG ..

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