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  1. #1
    S.V.K.'s Avatar Civis
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    Default Custom helmets and crests

    Hey guys,

    I´ve a problem and so I need some help to resolve my problem.
    Situation:

    I´m trying to add a crest to a helmet. But There is a problem. I can make it work.
    The helmets are custom models..

    For example: I tried to add a roman crest (kaz_roman_centurion_crest_red.rigid_model_v2) to a customhelmet from DEI-Mod (<VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/itallic_typeH.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/helmets/roman_gallic.rigid_model_v2" > ).
    I also tried to add a normal crest to the amazing helmet from the Spartan King Guard mod. The same problem.

    If, the crest appaers in the middle of the unit, not at the top. The question is: WHY?

    Hope, someone has a solution or leatswise a explanation, why it´s not possible

    THX
    Rome 2 crashes with G.E.M.? My current settings? Downsampling for Nvidia / AMD Radeon? Klick
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  2. #2
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Custom helmets and crests

    First you need to make your own VMD of the helmet, then select the helmet from the list you want to add a crest to. (some are weird and can't add)
    Click image for larger version. 

Name:	helmet.png 
Views:	63 
Size:	119.2 KB 
ID:	315203
    and then you have 2 slots you can add stuff to. but you have to click on the Boolean Value to activate its right place.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  3. #3
    S.V.K.'s Avatar Civis
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    Default Re: Custom helmets and crests

    Excellent. Thanks. I´ll try to handle it.
    Rome 2 crashes with G.E.M.? My current settings? Downsampling for Nvidia / AMD Radeon? Klick
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  4. #4
    S.V.K.'s Avatar Civis
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    Default Re: Custom helmets and crests

    OK... thanks.But... what tool is that?
    Rome 2 crashes with G.E.M.? My current settings? Downsampling for Nvidia / AMD Radeon? Klick
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  5. #5
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Custom helmets and crests

    its the Assembly kit You used it to compile a VDM file
    you can download it from steam under tools in your library

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  6. #6
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Custom helmets and crests

    Remember it is easy! there are some great guides to read up on.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  7. #7
    S.V.K.'s Avatar Civis
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    Default Re: Custom helmets and crests

    Looks like my problem is still the same:



    As you can see at the screen, I can add the top crest, but it´s on the false position...
    How can I adjust that?
    Last edited by S.V.K.; October 07, 2014 at 08:49 AM.
    Rome 2 crashes with G.E.M.? My current settings? Downsampling for Nvidia / AMD Radeon? Klick
    Spoiler Alert, click show to read: 

  8. #8
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Custom helmets and crests

    Hey are you using Pfm? if you do, you can open it as a text file and edit it like this:
    <VARIANT_MESH>
    <SLOT name="helmets" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/steppe_thraco_attic.rigid_model_v2" >
    <SLOT name="top_crests" attach_point="crest_centre" />
    <SLOT name="side_crests" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" mask0="1" mask1="0" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" mask0="2" mask2="0" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>
    Click image for larger version. 

Name:	helmet.png 
Views:	11 
Size:	114.1 KB 
ID:	315227

    So in that way you can "force" it to have it, not sure it can work as it seems to be a player made 3d mesh.

    OR even better open the newly create helmet file with Wordpad and edit it that way, You DON'T need pfm for that sorry.

    And this helmet I have made is a better example:
    <VARIANT_MESH>
    <SLOT name="helmets" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/hellenic_thracian_4.rigid_model_v2" >
    <SLOT name="top_crests" attach_point="crest_centre" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/thracian_crest_1_blue.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/thracian_crest_1_red.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/thracian_crest_2_blue.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/thracian_crest_2_red.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/hoplite_tall_crest_1_red.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/phyrgian_crest_1_red.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/tall_ridge_crest_1_red.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/tall_ridge_crest_1_purple.rigid_model_v2" />
    </SLOT>
    <SLOT name="side_crests" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" mask0="1" mask1="0" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" mask0="2" mask2="0" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>
    Last edited by Karnil Vark Khaitan; October 07, 2014 at 09:01 AM. Reason: Im Sorry.... I don't have my head on today..

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  9. #9
    S.V.K.'s Avatar Civis
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    Default Re: Custom helmets and crests

    However thanks.

    Maybe someone else can help me out. If not it will not kill me.

    But if, the result would be awesome!
    Rome 2 crashes with G.E.M.? My current settings? Downsampling for Nvidia / AMD Radeon? Klick
    Spoiler Alert, click show to read: 

  10. #10

    Default Re: Custom helmets and crests

    Quote Originally Posted by S.V.K. View Post
    However thanks.

    Maybe someone else can help me out. If not it will not kill me.

    But if, the result would be awesome!
    I have the same exact problem!
    However Ive come up with an idea.
    Ee could add a dummy invisible helmet with those attacment points and add it trough armor mesh viraible. And add crest to that. If only someone could make such mesh. Im no good with 3D modelling in R2

  11. #11
    S.V.K.'s Avatar Civis
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    Default Re: Custom helmets and crests

    That is exact what I did, but it has no effekt. THAT is the problem

    This is the original code; there is no mistake in it. But the crest isn´t where it has to be. I the same problem with the greek helmets from Spartan King Guard mod.
    It´s always a custom helmet. And I have absolut no idea why. And yes, I work a lot with PFM.

    <VARIANT_MESH>
    <SLOT name="type" >
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/roman_game_skin1.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/itallic_typeH.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/helmets/roman_gallic.rigid_model_v2" >
    <SLOT name="top_crests" attach_point="crest_centre" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/kaz_roman_centurion_crest_white.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/kaz_roman_centurion_crest_red.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\crests/kaz_roman_centurion_crest_black.rigid_model_v2" />
    </SLOT>
    <SLOT name="side_crests" />
    </VARIANT_MESH>
    </SLOT>
    <SLOT name="torso" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/gemina_ptergusb_leather.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/gemina_ptergusd_leather.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="clothing" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/gemina_segmentata_c.rigid_model_v2" />
    </SLOT>
    <SLOT name="cloaks" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/praetorian_elite_officer_cloak.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/imperatoris_officer_cloak.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/praetorian_cloak.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="greaves" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/greaves/kaz_roman_greaves_01.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/kaz_roman_praetorian_scutum.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/roman_velites5.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_1" />
    <SLOT name="weapon_2" attach_point="weapon_02" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/roman_gladius.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" attach_point="weapon_05" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/roman_pilum_heavy.rigid_model_v2" />
    </SLOT>
    </VARIANT_MESH>

    </SLOT>
    </VARIANT_MESH>
    Last edited by S.V.K.; October 07, 2014 at 09:25 AM.
    Rome 2 crashes with G.E.M.? My current settings? Downsampling for Nvidia / AMD Radeon? Klick
    Spoiler Alert, click show to read: 

  12. #12
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Custom helmets and crests

    Can't see any error in the text, and just tried what I recommend with roman_gallic helmet, with a crest.
    It seems I can't neither get it to work, I believe the suppose model isn't made for crest combination.

    I am sorry I Think I can't help you, to implement a 3d crest point is beyond me.
    Normally most helmets got a attachment point.

    Here is the "none skinned" helmet I made long time ago:
    Spoiler Alert, click show to read: 
    <VARIANT_MESH>
    <SLOT name="helmets" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/roman_gallic.rigid_model_v2" >
    <SLOT name="top_crests" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/olive_wreath_01.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/olive_wreath_02.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/olive_wreath_03.rigid_model_v2" />
    </SLOT>
    <SLOT name="side_crests" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" mask0="1" mask1="0" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/african_headwrap_2.rigid_model_v2" mask0="2" mask2="0" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>


    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

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