Code:
;;;;;;;;;;;;;;;NAVY AND SIEGE UNITS;;;;;;;;;;;;;;;
type baghlah
dictionary baghlah ; Baghlah
category ship
class light
voice_type Light
soldier Peasants, 50, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 22, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 22, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1150, 350, 250, 250, 1150, 4, 280
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership middle_eastern, nativeindian
recruit_priority_offset 140
;unit_info 18, 0, 22
type caravel
dictionary caravel ; Caravel
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw, mercenary_unit, modello_carrack
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 15, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 15, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 15, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 850, 275, 200, 200, 850, 4, 210
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership portugal, spain, aragon
recruit_priority_offset 140
;unit_info 15, 0, 15
type carrack
dictionary carrack ; Carrack
category ship
class light
voice_type Light
soldier Peasants, 50, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw, mercenary_unit, modello_carrack
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 30, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 30, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 30, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1500, 350, 250, 250, 1500, 4, 370
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership eastern_european, greek, southern_european, northern_european, mesoamerican, cumans
recruit_priority_offset 140
;unit_info 30, 0, 30
type cog
dictionary cog ; Cog
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 150, 100, 100, 500, 4, 120
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership england, hre, france, barons, scotland, poland, portugal, spain
recruit_priority_offset 100
;unit_info 5, 0, 8
type dhow
dictionary dhow ; Dhow
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 6, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 6, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 150, 100, 100, 470, 4, 110
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership middle_eastern, nativeindian
recruit_priority_offset 100
;unit_info 5, 0, 6
type dragon boat
dictionary dragon_boat ; Dragon Boat
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit, modello_drakkar
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 200, 150, 150, 670, 4, 160
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership denmark, saxons
recruit_priority_offset 100
;unit_info 12, 0, 10
type dromon
dictionary dromon ; Dromon
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 7, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 9, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 9, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 150, 100, 100, 600, 4, 150
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership greek
recruit_priority_offset 100
;unit_info 7, 0, 9
type fire ship
dictionary fire_ship ; Fire Ship
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 200, 150, 150, 700, 4, 170
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership all
recruit_priority_offset 100
;unit_info 16, 0, 10
type galleass
dictionary galleass ; Galleass
category ship
class light
voice_type Light
soldier Peasants, 40, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 26, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 20, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 20, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1150, 275, 200, 200, 1150, 4, 280
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership southern_european, hungary, cumans
recruit_priority_offset 100
;unit_info 26, 0, 20
type galley
dictionary galley ; Galley
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 150, 100, 100, 520, 4, 130
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership sicily, milan, pisa, venice, normans, hungary, papal_states, aragon
recruit_priority_offset 100
;unit_info 8, 0, 7
type grande carrack
dictionary grande_carrack ; Grande Carrack
category ship
class light
voice_type Light
soldier Peasants, 60, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw, mercenary_unit, modello_carrack
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 35, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 35, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 35, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1900, 350, 250, 250, 1900, 4, 470
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership portugal, spain, aragon
recruit_priority_offset 140
;unit_info 35, 0, 35
type gun holk
dictionary gun_holk ; Gun Holk
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 16, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 16, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 275, 200, 200, 800, 4, 200
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership northern_european, mesoamerican, poland, russia, novgorod, emirs
recruit_priority_offset 100
;unit_info 16, 0, 16
type holk
dictionary holk ; Holk
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 200, 150, 150, 670, 4, 160
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership hre, scotland, france, barons, england, russia, novgorod, poland, portugal, emirs
recruit_priority_offset 100
;unit_info 10, 0, 12
type ladya
dictionary ladya ; Lad'Ya
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit, modello_drakkar
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 4, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 4, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 150, 100, 100, 570, 4, 140
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership russia, novgorod, cumans, emirs
recruit_priority_offset 100
;unit_info 10, 0, 4
type lanternas
dictionary lanternas ; Lanternas
category ship
class light
voice_type Light
soldier Peasants, 40, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 18, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 18, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 970, 275, 200, 200, 970, 4, 240
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership middle_eastern, nativeindian, greek
recruit_priority_offset 100
;unit_info 18, 0, 18
type longboat
dictionary longboat ; Longboat
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit, modello_drakkar
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 5, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 5, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 150, 100, 100, 500, 4, 120
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership denmark, saxons
recruit_priority_offset 100
;unit_info 8, 0, 5
type war galley
dictionary war_galley ; War Galley
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 200, 150, 150, 700, 4, 170
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership hungary, southern_european, middle_eastern, nativeindian, cumans
recruit_priority_offset 100
;unit_info 12, 0, 12
type italic galley
dictionary italic_galley ; War Galley
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 16, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 880, 250, 200, 200, 880, 4, 200
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership all
recruit_priority_offset 100
;unit_info 12, 0, 12
type pirate ship
dictionary pirate_ship ; Pirate Ship
category ship
class light
voice_type Light
accent English
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 150, 100, 100, 470, 4, 140
stat_stl 4
armour_ug_levels 0
armour_ug_models Peasants
ownership slave
recruit_priority_offset 80
;unit_info 10, 0, 10
EDB example for second level castle port