Page 5 of 8 FirstFirst 12345678 LastLast
Results 81 to 100 of 156

Thread: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.2]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Yeah, it'd be great

  2. #2

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    I am playing with Octavian and have reached Imperium level 7 and are on turn 300 but i don't get any reforms. Is this mod still working?

  3. #3

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Am I able to maybe change something in the game files so the reforms happen? Grateful for any help.

  4. #4
    Litharion's Avatar Artifex
    Join Date
    Sep 2013
    Location
    Germany
    Posts
    2,622

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Quote Originally Posted by eliasandersson View Post
    Am I able to maybe change something in the game files so the reforms happen? Grateful for any help.
    it is still working, I don't see any reason why reforms should not happen. If you happen to have the save file I can take a glance at it.

    Sorry for the late reply.

  5. #5
    Litharion's Avatar Artifex
    Join Date
    Sep 2013
    Location
    Germany
    Posts
    2,622

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    @Jazz, the reform trigger was set to max imperium instead of level 7. Updated the mod with the correct trigger conditions.

  6. #6

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    @Litharion. No problem at all, and thanks for the help!

  7. #7
    Eldgrimr's Avatar Biarchus
    Join Date
    Jun 2013
    Location
    Regnum Sweorum et Gothorum
    Posts
    651

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Does this work with 1.2?

  8. #8

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    I doubt it.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  9. #9

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Shouldn't be too hard to fix though.

  10. #10
    Eldgrimr's Avatar Biarchus
    Join Date
    Jun 2013
    Location
    Regnum Sweorum et Gothorum
    Posts
    651

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Just wondering, why hasn't this been integrated into the main mod? It's historically accurate, and I don't know how it would mess up the game.

  11. #11

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    I think it was just decided it was nice to have one campaign in each of the reform levels - GC for Camillan, HatG for Polybian, CiG for Marian, and IA for Imperial - just so players could see units from all the reform levels without playing a long GC.

  12. #12

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Thats correct.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Will there be a update for the new 1.2 version?

  14. #14

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    I would have to look into exactly how Litharion did these changes, maybe once we get 1.2 closer to release I will have some time.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  15. #15

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Quote Originally Posted by Dresden View Post
    I would have to look into exactly how Litharion did these changes, maybe once we get 1.2 closer to release I will have some time.
    Thanks

  16. #16

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    You have to edit the startpos.esf file under the main_emperor campaigns entry. Find the FACTION ARRAY entry and change the starting units there

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  17. #17
    Libertus
    Join Date
    Apr 2011
    Location
    US East Coast
    Posts
    87

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Awesome, think I have it but just want to double check to make sure there isn't another spot I need to change (attached screenshot) but I'm confident I found it. Digging through the sheer volume of entries in these .pack files gives a brain melting appreciation of just how much work you guy's have done. Thank you again as always and from a guy who once downloaded a Calvary overhaul mod called DeI and never looked back
    Attached Thumbnails Attached Thumbnails Screenshot (54).png  

  18. #18

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Yep thats the entries in the startpos - every faction will have their starting units there.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  19. #19
    Vanders's Avatar Civis
    Join Date
    Apr 2013
    Location
    Terra Australis
    Posts
    168

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    Is this still compatible with the latest version of DeI?

  20. #20

    Default Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.1]

    I'm trying to use this with the current version of DeI, (not the 1.2 beta) and the caesers legions mod, however when enabling the legions mod it breaks this mod, so instead of seeing marian units and being able to recruit marian legions from the mod I see imperial units and can recruit imperial legions from the mod. Are these 2 mods not compatible or am I doing something wrong? I'm using the mod manager and have this mod loaded above caeser's legions mod. Any ideas?

Page 5 of 8 FirstFirst 12345678 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •