Hello and thank you for this submod! It's great! One question though; is there a reason why the Default un numbered legions are still recruitable? Seems kinda unnecessary.
Hello and thank you for this submod! It's great! One question though; is there a reason why the Default un numbered legions are still recruitable? Seems kinda unnecessary.
The next update will update all the unit stats to the current "DEI" Legionnaire stats. Includes Legionnaires, First Cohorts, Legionary Cohorts (Imperial Legionnaires) & Eagle Cohorts.
Just to update everyone..... I'm almost finished with the Marian RSII shields. Then I gotta do the shield rigid models(have to relink them to the new shield textures) and after that's done the legion variantmeshes. Next, I'll do the same for the Imperial RSII shields. What I've decided to do is copy the Marian shields over to Imperial shields and have the Marian units upgrade to their Imperial versions. That in combination with the original RSII Imperials will result in full 28 legions present during the Pricipate era and recruitable during the Imperial reforms PLUS the other legions of the same numbers RSII used such as Legio I Minerva Pia Fidelis and Legio I Audiutrix for example; as these and other legions were raised by other emperors during the Principate era. As for the Marian reforms, the units recruitable will be all of the Caesarean units found in CiG as well as the 12 legions RSII made shields for that are representative of the legions used by Octavian during the 2nd Civil War. I consider the end of the 2nd Civil War more or less the end of the Republic and beginning of the Empire. I've also been in contact with Rafkos(did the new unit cards for DEI) and he has said he will help me out with making the new unit card style for all my legions. Don't ask me how they do it because he wouldn't tell me --- he said "Trade Secrets" and I don't have a problem with that. It seems like a very complicated process and I'm more than willing to let him handle it since he has said he would help.
Right and thanks. Yeah I'll do the new DEI-style unit cards, vanilla, & Bullgod style. That way everyone will be able to play according to their own style choices. It'll be a pain to do them all[emoji28] but I think everyone will be all the happier for it. And as for your earliest posts I replied to, yeah the unit cards was what I thought you were referring to. The units themselves are good quality screens though right?
To be perfectly honest, I don't really like the screens but I think it has to do with the fact that I use GEM and that my graphic settings are higher.
I think I went to extreme or ultra for the units because that's what I focus on in a battle, not the grass and other things from the environment so I put them to medium.
Update has been uploaded to my a Google Drive. Updated the link in the OP. The scripts & unit stats have been updated to match DEI 1.03a. I have also removed the link to the IA Marian Era submod by Litharion. He's on break right now and hasn't updated the submod to be compatible with DEI 1.03a. With that being said I recommend not using the submod until Litharion retuns and updates it. I don't have time to test the updated scripts. The only way to really test them is through campaign play. It may/may not be save-game compatible. As for the unit stats, they should definitely be save-game compatible though. Try the update with your current save-game first and as long as you don't run into any issues you should be fine. If you however due have any recruitment issues after each reform, report it here first. More than likely though you will have to start a new campaign if you due experience recruitment issues. BUT as I said report the recruitment issue, unit, and era first here before starting a new campaign.
Last edited by XIIICaesar; January 14, 2015 at 04:23 AM.
*****FOR EVERYONE***** I've finished the Roman reskin. I wasn't very successful with some of the things I tried doing, so I combined what I did successfully complete with things from Kaziel's Romans v4.0 and a few tweaks I did to Kaziel 4.0. As for shields, Caesarean Legion/Standard Bearer shields COMPLETE. Marian RSII shields COMPLETE. Currently, I'm working on Leg X Gem/III Aug standard bearer shields, Marian Centurion shields, & the rigged_models for those.
Your welcome and thanks for the support dude
Once I release the next update (see below) I'll work on some screenies
To give everyone an update...... I'm compiling pack files right now for all 3 Caesar's Legions versions. It will contain the Caesarean legions for CiG as well as the Marian legions. The Caesarean/Marian units are finished. As for the Imperial units... well they are incomplete right now. However if I put them in the packs and do a generic imperial unit for each AOR Imperial unit then they'll be a placeholder. You'll be able to recruit every Imperial legion AOR in their own regions and they'll be named and numbered. They'll just be using generic shields until I complete them. I'll start releasing regular updates whenever I finish a few Imperial shields at a time. They will require a new campaign though. By having AOR Imperials using generic shields as stated above already present in the pack, each time I release an update with the custom RSII shields I'm working on all I'll be doing is changing the shield textures of units already in the mod so each update won't require new campaigns and will stay save-game compatible. As always, any questions, just ask!!!!![]()
Last edited by XIIICaesar; February 15, 2015 at 05:08 AM.
Right now I'm doing the rigged models for the Marian RSII shields. There's alot. 4 models for each shield because the Augustan Scutum uses 4 variant center shield bosses. Once that's complete I'll implement the Marian units in-game for AOR & do the Imperial placeholders to get the initial BETA uploaded. I'm going to go with RSII AOR. Hopefully, at least, I've got to try a different method I haven't seen used in RII in the dB files so hopefully it'll work. If it does I'll do RSII AOR for the Marian/Imperial units. This means, for those unfamiliar with RI RSII mod, that the same legion will be recruited in multiple different regions. I will also do Imperial versions of the RSII Marian units so that they can upgrade and still exist once you reach Imperial reforms. Which should give a total of 28 Legions during Imperial reform era. In the IA campaign you'll only have Marian RSII during Marian reforms and the Imperial units during Imperial reforms plus the Imperial versions of the Marians. This will better simulate Octavian's army evolution during the second civil war and early empire stages. During the CiG campaign you'll have the Caesarean legions used by Caesar recruitable over the whole map, more or less. In the Grand Campaign you'll be able to recruit the Marian RSII units as well as the Caesarean units during Marian reforms. I'll do my best to simulate RSII style AOR for the Caesareans in the GC. Then during Imperial reforms you'll have the Imperial RSII units with Imperial versions of the Marian RSII.
Last edited by XIIICaesar; February 22, 2015 at 11:26 PM.
Had some issues with Caesarean shields I noticed while testing and adding the Pteruges in. Still got to track down a tunic issue with the belt on it showing through. I have jury duty here shortly I've got to head into town to take care of. When I get back home I'll fix the tunic issue and then make the Marian units. I'm squaring away the Caesareans first as they will be the same soldier models I use for the Marians.
Keep up the good work Caesar! Eagerly awaiting your next update!![]()
Doing the Marian soldier variants now. Halfway through. Some of the Marian units will use the RSII Marian shields in addition to the Caesarean shields to simulate the fact that they were renlisted or otherwise also used by Octavius. Ones levied by Octavius for the first time, for example Legio III Aug, will only use the RSII Marian shields. I also went back and removed the gold eagle for Caesarean units and replaced it with Bronze/Silver eagles to represent the time frame more accurately. Marian units will use gold, silver, and bronze while Imperial units will only use Gold ones. The Caesarean units also use a custom SPQR banner I've done with the eagles for 1st Cohorts and the hand with circles thing for regular cohort standard bearers. The Marians will use the eagle with SPQR as well as banner variants with that units emblem and regular cohorts will use banners with emblems or hand/circles thing variants. The Imperials will use Eagles with their emblem banners and regular cohorts will use either the hand/circles thing or just a banner with the legio emblem.
Good news everyone. I have implemented the Marian units in-game. They look wonderful. They use the same armour variants as the Caesareans. I did this due to the fact that the Caesarean units were commanded by Caesar during the Republic-Late Republic era and the Marians were part Caesar's veterans & new levies by Octavius during the Late Republic-Earley, early Imperial era. In the future, after the Imperial RSII shields have been completed and uploaded, I plan on further developing the armours of the Marian/Imperial units. For both era units I'll add-in AOR-style armours unique to the areas where each unit was based from. For example, eastern legions will use eastern scale armour. I will also implement leather-style segmentata for eastern & african units; although not necessarily historical but practical. Also, for Imperial units I will also add in different unit skins such as middle eastern skins for eastern based legions and african skins for the African legions and such as variants to simulate that during Imperial times all provinces were granted citizenship and enlistment opportunities into the legions. All that's left now is to do the tooltip descriptions for each Marian legion and the AOR system. I'll get back to everyone on how I best plan to emulate RSII's AOR system for the mod. These are the images from the RSII mod:
The first image is RSII very detailed AOR and is city basebut will be very complex to implement in Rome II due to the city mechanics integrated as provinces in Rome II. Because in Rome I they worked independent of each other with very numerous building slots. However, in Rome II they're very limited building slots in each city and they are no longer independent of each other but co-dependent on each other to form the province regions. So more than likely I will go with the RSII Aor map on the bottom that has them recruitable by regions/provinces instead for better Rome II compatibility.
Is there a version without AOR? For the non HC like me.
*****UPDATE*****
The Grand Campaign startpos is finished except for I've still got to add Legio XVII, XVIII, & XIX. The Germanic legions destroyed in the Battle of Teutoberg Forest. The Caesar in Gaul campaign is finished as well. All of the Imperial placeholder variants are complete as are the rest of the Marian variants. You will be able to recruit the enntire 28 legion army that was used by Augustus in Marian & Imperial eras. PLUS an additional 3 legions in the Imperial era. I've done a little bit of work to the unit cards today too giving them unique numbering. To begin with vanilla style unit cards will be included with the mod. Bullgod style and Rome I style will come later. I've still got to do the Imperator Augustus campaign startpos. The placeholder variants will use Kaziel's generic shields for each unit and as for the Imperial units, they'll use the Kaziel helmets and segmentata until I can tweak them to my liking; after the BETA release. So, in a nutshell, all that's left other than the Imperator Augustus startpos is to edit the dB files to add in the placeholders so they'll show up in-game.