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Thread: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

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  1. #1
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-14-14**Caesar's Legions Named and Numbered for EE DEI

    Quote Originally Posted by XIIICaesar View Post
    Your welcome ROMAL. I just received permission for the Roma Surrectum 2 AOR system so that will become the alternate system. I'm also working with ToonTotalWar to a bring even more legions not present now into the mod
    Look in the OP (first post of a thread) & I've got a link somewhere in there to the original Caesar's Legions by Franky235. I took his 3 versions of the mod (DEI, Radious, Vanilla) & updated them to work with EE & have been steadily fixing old bugs & changing /adding new content. The old Historical Legions submod was I believe also based off Caesar's Legions too. Dresden & the DEI team just didn't have a lot of time to keep it updated anymore & since I had just got the old DEI version of Caesar's Legions updated for EE & working again, Dresden discontinued the old Historical Legions & stickied this as the new official submod. Any bugs or stuff let me know & I'll try my best to address it dude. [emoji41]

  2. #2

    Default Re: **UPDATE**10-14-14**Caesar's Legions Named and Numbered for EE DEI

    On Shield-wall ability, I had recently added that ability to default legion units in 0.96d update, so the historic legions do not currently have it. It is the "form shield_wall" ability (not the one AI can use as that is bugged, only usable by the player) This is different to the shield screen (fulcrum). I think this is the point Senryakku means. I leave it up to you if you like the ability for your Romans also or not. But to match default legions the custom units will need this ability added.

  3. #3
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-14-14**Caesar's Legions Named and Numbered for EE DEI

    Cool I'll add it in

  4. #4

    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    The other Roman nations don't seem to use the historical Legions, only generic and elite ones like Evocata Germanica Does anyone have the same problem?

  5. #5
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Quote Originally Posted by gaborh View Post
    The other Roman nations don't seem to use the historical Legions, only generic and elite ones like Evocata Germanica Does anyone have the same problem?
    They should. If your refering to Imperator Augustus campaign, make sure your using the latest DEI and use the latest Caesar's legions. Don't subscribe to the Steam Workshop version because ATM it hasn't worked when I tried updating for over a week now. Use the Google Drive version. Also, make sure you start a new campaign as it isn't save game compatible if this is your first time using it.

  6. #6
    Daizus's Avatar Foederatus
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Same here. Other romans use only legions and more evocata.I'am latest DEI and latest Caesar legion.

  7. #7

    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    I use the latest ones as well. I tried maximizing Legionary unit number in campaign to a low number and even made custom Legions cheaper to be more "attractive". Other Romans simply started spamming tons of spearmen instead of using the historic legions.

  8. #8
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    I misunderstood. I thought you meant you c couldn't recruit them as the Roman factions. You mean the ai doesn't. I'll look into it this weekend

  9. #9
    Litharion's Avatar Artifex
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Quote Originally Posted by XIIICaesar View Post
    I misunderstood. I thought you meant you c couldn't recruit them as the Roman factions. You mean the ai doesn't. I'll look into it this weekend
    as far as I know the cdir_military_unit_qualities are not added for the different legion variants. This is why the AI can not recruit them

  10. #10
    Cleomenes III's Avatar Civis
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Are the Cohorts supposed to be only 160 men?


    Ego sum Attila flagellum Dei

  11. #11
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Yup

  12. #12
    SirHiggins's Avatar Libertus
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    And if i'm right, i have to build roman barracks in every province to recruit all of the legions?
    And what if i lost the province where the legion was recruited?
    Is it possible to refill the losses of Legio II.Augusta in Italy for example?

  13. #13
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Quote Originally Posted by SirHiggins View Post
    And if i'm right, i have to build roman barracks in every province to recruit all of the legions?
    And what if i lost the province where the legion was recruited?
    Is it possible to refill the losses of Legio II.Augusta in Italy for example?
    Look at the AOR map in the OP. It details who's recruited where. If you wanna recruit all of them, yes one barracks per province. Even if you lose every city in a province but one as long as that last city has your barracks inside you'll still be able to recruit the legions if your cultural influence is high enough. Also, no matter what Legion you recruit from where it'll replenish no matter what provinces you have them in

  14. #14
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    I'll chek on that when I get out of bird

  15. #15
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    I'm a little confused as to when you can start recruiting the region specific legionaires? I'm post marian, and I can still only recruit normal legionaires, veteran legionaires and socii legionairii extraordinairi. Do I have to wait until I can start recruiting Imperial legionaires?

  16. #16
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Quote Originally Posted by largejack View Post
    I'm a little confused as to when you can start recruiting the region specific legionaires? I'm post marian, and I can still only recruit normal legionaires, veteran legionaires and socii legionairii extraordinairi. Do I have to wait until I can start recruiting Imperial legionaires?
    Make sure you've researched the unit upgrade technology. It's needed once imperial reforms have occurred to recruit imperial legions & upgrade Marian units. Also, no matter which campaign your playing (HatG - - >haven't done it yet) make sure you stay a new campaign of this is your first time using the mod. Let me know if that works
    Last edited by XIIICaesar; October 22, 2014 at 06:38 AM.

  17. #17
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Quote Originally Posted by XIIICaesar View Post
    Make sure you've researched the unit upgrade technology. It's needed once imperial reforms have occurred to recruit imperial legions & upgrade Marian units. Also, no matter which campaign your playing (HatG - - >haven't done it yet) make sure you stay a new campaign of this is your first time using the mod. Let me know if that works
    Thanks, I'm still not really sure what you mean, the axillary troops seem to be working as there is a nice description for each one when you hover over the unit? I'm currently at pre-Imperial legion stage, and I've updated all manipular units to legionary status (if that is what you mean by upgrade technology??) although the manipular units are still available for recruitment as well. I'm currently about 15 turns away from completing the next level (legion ((or Imperial)) reforms I thinks it's called- takes about 35 turns) after the Marian reform stage. I'll let you know what happens then?

    Basically, as far as I'm aware, I have everything updated properly to match the Marian legion standard, and at this moment I only have the option to recruit generic legionaires, vets and soccii extraordinaire no matter what region. I'm just not sure if that is normal or not? I hope it works because I've used it with Toons before, and I was very impressed with the immersion the uniquely designed legions created.

    One last thing, your mod is stand alone isn't it, or do you need the original mod as well?
    Last edited by largejack; October 22, 2014 at 11:12 AM.

  18. #18
    XIIICaesar's Avatar Senator
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    You need the main DEI too. Also if this is your first time using the mod it requires a new campaign start



    **UPDATE **Did that work?
    Last edited by XIIICaesar; October 23, 2014 at 03:14 PM.

  19. #19

    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    I have the same problem as largejack. My submods include a 24 TPY, if that happens to change anything. I can see the units in custom battle, but can never get them as Rome in the campaign. Even maxing out reform level and barracks level does not allow recruitment. Upgrade unit research is completed.

  20. #20
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    Default Re: **UPDATE**10-15-14**Caesar's Legions Named and Numbered for EE DEI

    Quote Originally Posted by Mesthione View Post
    I have the same problem as largejack. My submods include a 24 TPY, if that happens to change anything. I can see the units in custom battle, but can never get them as Rome in the campaign. Even maxing out reform level and barracks level does not allow recruitment. Upgrade unit research is completed.
    Yours isn't working because of your turns per year mod. Turns per year mods edit the startpos. Which means they overwrite mine. Dresden had already included my startpos edits (AOR tags for each province) in the main DEI 0.96e. My startpos wasn't added in until the d or e revision which were done in October. The last update to turns per year submods was in September according to the post log. More than likely the submod startpos doesn't contain my startpos edits & is overwriting the main DEI startpos that does contain my edits. See the conflict & why you can't recruit my legions in campaign now? To get my mod working again & still use 24 turns per year do this.
    1 quit using 24 turns per year submod
    2 get editsf from here
    http://www.twcenter.net/forums/showt...-Array-Editing
    3 get pfm from here
    http://www.twcenter.net/forums/showt...a-improvements
    4 extract the startpos for whichever campaign you want to play from the main DEI 0.96e pack
    5 open that startpos with editsf & follow these instructions to change it to 24 turns per year
    http://www.twcenter.net/forums/showt...e-II-total-war
    6 after editing the startpos with your 24 turns per year open dei 0.96e with pfm again
    7 whichever startpos you extracted to edit earlier is still in the 0.96e pack. Delete the one in the pack & save. Then import the startpos you edited back into the pack & save. Reason I say this is sometimes if you just import your edits it won't always overwrite the old file still present. That's why I delete the old file in the pack, save, then import my edited file, save.
    8 don't use the old 24 turns per year mod, load caesar's legions above dei 0.96e & enjoy. Don't forget to start a new campaign.
    9 repeat these steps for Grand Campaign & Imperator Augustus to get 24 turns per year in both. CiG already is in 24 turns per year from vanilla. Even though HatG had Marian era legions in it, I didn't discover this until recently & haven't enabled the legions in that campaign
    Last edited by XIIICaesar; October 25, 2014 at 05:35 AM.

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