I'm fairly happy with the performance of infantry javelineers after tweaking their animation and range in my submod, they do as they are supposed to now. But I wonder if javelin cavalry are labouring under the same problems? I just played a battle using Hippakontistai, who were soundly beaten in a javelin duel by a unit of Libyan Skirmishers. Only a small proportion of the horsemen would throw a javelin, where the infantry were volleying away nicely.
I believe the issue is primarily range, which was set (for all the right reasons) quite low. These were pretty realistic figures, but they don't work with the skirmishing ranges, causing javelineers to forever hesitate on the point of throwing, or only a few of them to complete a cast. At present all javelin cavalry have a range of either 45m or 55m; I wonder about levelling them all at 60m. That's intentionally shorter than the 70m range I've given all infantry javelineers; while you are throwing from an elevated position on horseback, you can't throw with your whole body as you can on foot.
Is there an issue here that needs addressing?