Silven Total Improvement Mod - Rev. 4
Keys Reserved -
140000 - 145000
keys currently used -
140000 - 140499 (for garrisons armed_citizenry_units_to_unit_groups_junctions)
140500 - 140999 (for building garrison groups building_level_armed_citizenry_junctions)
141000 - 141499 (for unit rearrangement building_units_allowed)
143000 - 143999 (unit expansion buildings)
144000 - 144999 (unit expansion units)
Patch 15 - Imperial Edition
Version 4.0
campaigns/main_rome/scripting.lua
reimported file
changed scripting.game_interface:set_zoom_limit FROM(1.1, 0.8) TO (1.4, 0.3)
campaigns/main_rome/startpos.esf
reimported file
changed CAMPAIGN_CALENDAR first value FROM 1 TO 4
campaigns/main_emperor/emp_start.lua
changed cm:set_default_zoom_limit FROM (1.1, 0.65) TO (1.4, 0.3)
_kv_fatigue_STIM
increased all threshold_ values by roughly 10%
active FROM 4900 TO 5400
winded FROM 10000 TO 11000
tired FROM 15500 TO 17000
very_tired FROM 21000 TO 23000
exhausted FROM 27000 TO 30000
max FROM 29000 TO 32000
_kv_morale_STIM_OT
decreased extended_casualties_penalty_80 from -80 to -70
increased losing_combat_significantly from -10 to -15
decreased fighting_cavalry FROM -10 TO -5
added new max_routing_enemies_to_consider at 9
added new max_routing_friends_to_consider at 9
added new post_rally_no_rout_timer at 45
decreased recent_casualties_penalty_33 from -35 to -30
decreased recent_casualties_penalty_50 from -75 to -70
added new routing_enemies_effect_weighting at 1.2
added new routing_friends_effect_weighting at 2.5
increased total_casualties_penalty_40 from 0 to -5
increased total_casualties_penalty_60 from -30 to -35
increased total_casualties_penalty_80 from -80 to -85
increased total_casualties_penalty_90 from -160 to -170
decreased ume_concerned_attacked_by_artillery from -10 to -5
increased ume_concerned_captain_died_recently from -2 to -5
decreased ume_concerned_damaged_by_artillery from -15 to -10
increased ume_concerned_exhausted from -4 to -5
increased ume_concerned_flanks_exposed_multiple from -10 to -15
increased ume_concerned_very_tired from -3 to -4
increased ume_concerned_tired from -2 to -3
decreased ume_concerned_unit_frightened from -22 to -20
decreased ume_encouraged_flanks_secure from 15 to 10
decreased ume_encouraged_inspired from 30 to 20
decreased ums_broken_threshold_upper from 5 to -5
increased ums_shaken_threshold_lower from 15 to 10
increased ums_wavering_threshold_lower from 0 to -5
decreased ums_wavering_threshold_upper from 15 to 10
_kv_rules_STIM
decreased collision_damage_armour_penetration_ratio FROM 0.75 TO 0.65
decreased collision_damage_maximum FROM 240 TO 160
changed melee_defence_direction_penalty_coefficient_rear FROM 0 TO 0.01
increased melee_hit_chance_min FROM 4 TO 8
increased melee_hit_chance_base FROM 8 TO 14
increased melee_hit_chance_max FROM 16 TO 22
decreased melee_matched_combat_percentage FROM 85 TO 80
battle_entities_STIM_elephant
reduced elephant hitpoints from 800 to 600
reduced indian_armoured_elephant hitpoints from 1100 to 900
reduced indian_elephant hitpoints from 900 to 700
building_effects_junction_STIM_[barbfood, culture, foodpenalty]
all 3 tables deleted and removed, no longer serve any purpose
building_level_armed_citizenry_junctions_STIM
OVERWROTE all building_level entries, so that new building keys are used instead of old
otherwise, unit_group references and the units held within them remained the same
building_level_required_technology_junctions
deleted and removed table, no longer useful.
potential table to revisit when unit unlock order shuffle becomes necessary again.
building_levels
reimported table, reapplied build time increases
1 to 2 100%
2 to 4 100%
3 to 5 66%
4 to 6 50%
5 to 7 40%
6 to 8 33%
8 to 11 37%
10 to 13 30%
12 to 16 33%
building_units_allowed
deleted and removed table, no longer useful.
potential table to revisit when unit unlock order shuffle becomes necessary again.
cai_personalities_budget_allocations_STIM
reduced all army_funding_cap from 3500 to 1500
reduced all army_turns_of_inactivity_until_cap from 4 to 2
increased construction_percentage_of_pool_to_save_on_fail from 0 to 50
reduced diplomacy_funding_cap from 3000 to 1000
reduced diplomacy_turns_of_inactivity_until_cap from 15 to 2
reduced navy_funding_cap from 2500 to 1000
reduced navy_turns_of_inactivity_until_cap from 5 to 2
campaign_variables_STIM_replenish
reduced replenishment_base_land from 5 to 4
character_skill_level_to_effects_junctions_STIM
reduced agent_champion_authority_2_unity
rom_agent_skill_action_mod_all_manipulate_persuade
FROM 10, 20, 30
TO 3, 6, 9
reduced agent_champion_subterfuge_2_artifice
rom_agent_skill_action_mod_all_manipulate_tempt
FROM 10, 20, 30
TO 3, 6, 9
reduced agent_champion_zeal_2_strength
rom_agent_skill_action_mod_all_manipulate_coerce
FROM 10, 20, 30
TO 3, 6, 9
reduced agent_dignitary_authority_2_philosophy
rom_agent_skill_action_mod_all_manipulate_persuade
FROM 10, 20, 30
TO 3, 6, 9
reduced agent_dignitary_subterfuge_2_intrigue
rom_agent_skill_action_mod_all_manipulate_tempt
FROM 10, 20, 30
TO 3, 6, 9
reduced agent_dignitary_zeal_2_doom
rom_agent_skill_action_mod_all_manipulate_coerce
FROM 10, 20, 30
TO 3, 6, 9
reduced agent_spy_authority_2_collaboration
rom_agent_skill_action_mod_all_manipulate_persuade
FROM 10, 20, 30
TO 3, 6, 9
reduced agent_spy_subterfuge_2_clandestinity
rom_agent_skill_action_mod_all_manipulate_tempt
FROM 10, 20, 30
TO 3, 6, 9
reduced agent_spy_zeal_2_murder
rom_agent_skill_action_mod_all_manipulate_coerce
FROM 10, 20, 30
TO 3, 6, 9
effect_bundles_to_effects_junctions_STIM_fincome
reimported rom_building_gdp_subsistence_faction_capital_hidden portion of new table
included all entries found in new P15 table, but reduced all values
FROM 250 - 2000
TO 200 - 600
effect_bundles_to_effects_junctions_STIM_seasons
increased rom_faction_public_order_events
FOR pun_season_autumn_dry FROM -1 TO -2
decreased rom_faction_public_order_events
FOR pun_season_autumn_early FROM -2 TO -1
changed rom_force_campaign_mod_movement_range TO rom_force_unit_mod_morale
FOR pun_season_autumn_late AT 5
changed rom_force_campaign_mod_movement_range TO rom_force_unit_mod_morale
FOR pun_season_autumn AT 3
reduced rom_force_campaign_mod_movement_range
FOR pun_season_summer_dry FROM -5 TO -4
reduced rom_force_unit_mod_morale
FOR pun_season_summer_dry FROM -5 TO -4
reduced rom_force_campaign_mod_movement_range
FOR pun_season_summer_harsh FROM -10 TO -8
reduced rom_force_unit_mod_morale
FOR pun_season_summer_harsh FROM -8 TO -7
reduced rom_force_campaign_mod_movement_range
FOR pun_season_winter_harsh FROM -15 TO -12
reduced rom_force_campaign_mod_movement_range
FOR pun_season_winter_mild FROM -5 TO -4
increased rom_building_gdp_mod_agriculture_all
FOR pun_season_winter_wet FROM -20 TO -25
increased rom_faction_public_order_events
FOR pun_season_winter_wet FROM -2 TO -3
decreased rom_force_campaign_mod_movement_range
FOR pun_season_winter_wet FROM -10 TO -8
increased rom_force_unit_mod_morale
FOR pun_season_winter_wet FROM -7 TO -10
increased rom_force_campaign_mod_movement_range
FOR pun_season_winter FROM -5 TO -8
decreased rom_force_unit_mod_morale
FOR pun_season_winter FROM -10 TO -8
fame_levels_STIM_OT
main_gaul
increased army_cap from 9 to 10 @ lvl2
increased army_cap from 12 to 14 @ lvl3
increased army_cap from 15 to 18 @ lvl4
main_punic, main_emperor, and main_rome
increased army_cap from 8 to 9 @ lvl3
increased army_cap from 10 to 11 @ lvl4
increased army_cap from 12 to 13 @ lvl5
increased army_cap from 14 to 15 @ lvl6
increased army_cap from 16 to 18 @ lvl7
land_units_STIM_artillery
increased dismounted_melee_defence FOR all units FROM 4 TO 14
increased melee_defence FOR all units FROM 4 TO 14
increased all _Cheiroballistra and _Scorpion_Bastion ammo FROM 25 and 30 TO 40
increased all _Polybolos ammo FROM 15 TO 60
increased all _Polybolos_Bastion FROM 30 TO 80
increased all _Scorpion ammo FROM 15 TO 30
land_units_STIM_cavalry
increased dismounted_melee_defence FOR all units by global increase of 10
increased melee_defence FOR all units by global increase of 10
changed Cel_Raiding_Horsemen primary_melee_weapon
FROM rome_shortsword TO rome_celtic_hellenic_sword_cav
" " armour
FROM cloth TO light_padded
changed Aux_ and Mer_ Scy_Armour_Horse_Archers armour
FROM leather TO spolas
changed Dac_Noble_Horsemen armour
FROM scale TO scale_elite
changed Aux_, Mer_, and Ill_Cav armour
FROM cloth TO chest
changed Gre_Companion_Cav armour
FROM bronze TO bronze_elite
changed Mer_, Afr_Numidian_Cav primary_missile_weapon
FROM rome_javelin TO rome_javelin_improved
changed Mer_, Afr_Numidian_Noble_Cav primary_missile_weapon
FROM rome_javelin TO rome_javelin_improved
changed Aux_Num_Cav primary_missile_weapon
FROM rome_javelin TO rome_javelin_improved
changed Aux_, Mer_Scy_Armour_horse_Archers primary_missile_weapon
FROM rome_composite_bow TO rome_composite_bow_horse
changed Aux_, Mer_, Ibe_Cantabrian_Cav shield
FROM caetra_cavalry TO caetra
changed all units rank_depth FROM 2-6 TO 4
added 4 new units (holdovers never completed during the DOM FLC)
Ger_Riders_Hunt
Mer_Ste_Amazonian_Riders increased charge_bonus FROM 4 TO 30
Ste_Amazonian_Riders increased charge_bonus FROM 4 TO 30
Ste_Noblewomen increased charge_bonus FROM 15 TO 33
changed all units with man_animation AT rome_man_javelin_cavalry
TO rome_man_javelin_sword_shield_cavalry
reduced charge_bonus GLOBALLY by 10
land_units_STIM_elephants
reduced charge_bonus FOR all units by a global decrease of 5
increased dismounted_melee_defence FOR all units by global increase of 10
increased melee_defence FOR all units by global increase of 10
land_units_STIM_inf_melee
increased dismounted_melee_defence FOR all units by global increase of 10
increased melee_defence FOR all units (EXCEPT PIKES) by global increase of 10
pike unit melee_defence remains the same from STIM 3.51 table in contrast to P15 reduction
changed Gre_Silver_Shield_Pike armour
FROM bronze TO bronze_elite
changed Gre_Foot_Companions armour
FROM bronze TO spolas
changed Cel_Levy_Freemen primary_melee_weapon
FROM rome_celtic_spear TO rome_celtic_spear_anti_cav
changed Dac_Heavy_Spears primary_melee_weapon
FROM rome_celtic_spear TO rome_celtic_spear_anti_cav
changed Aux_Ibe_Sword, Gre_Levy_Thureos_Spears, Gre_Royal_Peltasts,
Gre_Thureos Spears, Ibe_Lusitani_Guerillas, Ibe_Sword, Ill_Marines,
Ill_Thureos_Spears, Mer_Gre_Thureos_Spears, Mer_Ibe_Sword
primary_missile_weapon
FROM rome_iron_javelin, rome_javelin_precursor
TO rome_javelin_light
changed Dac_Armoured_Spears shield
FROM cavalry TO celtic
all units with rank_depth set to 6-8 set to 6 (regular units)
5 remained 5 (mobs)
3 increased to 4 (Ger_Berserkers)
added 12 new units (holdovers never completed during the DOM FLC)
Ger_Hex_Bearers melee_defence increased by 10, melee_attack reduced by 3 to 47
Ger_Round_Shield_Sword melee_defence increased by 10, ammo reduced to 1
Ger_Spear_Wall ammo reduced to 1,
Ger_Spearwomen ammo reduced to 1
Ibe_Lusitani_Swordswomen ammo reduced to 1
Mer_Ger_Spearwomen ammo reduced to 1
Mer_Ibe_Lusitani_Swordswomen ammo reduced to 1
Mer_Kushite_Shieldwomen
Mer_Rom_Gladiatrices melee_attack reduced by 5 to 52, morale reduced by 5 to 60
Mer_Rom_Gladiatrices_Spear
Rom_Gladiatrices melee_attack reduced by 5 to 52, morale reduced by 5 to 60
Rom_Gladiatrices_Spear
changed all axe/club wielding units with man_animation AT rome_man_sword_shield
TO rome_man_axe_shield
land_units_STIM_inf_ranged
increased dismounted_melee_defence FOR all units by global increase of 10
increased melee_defence FOR all units by global increase of 10
changed Aux_, Mer, Gre_Rhodian_Slingers armour
FROM cloth TO light_padded
changed Eas_Elite_Persian_Archers armour
FROM cloth TO light_padded
increased Gre_Agrianian_Axemen melee_attack FROM 22 TO 30
increased Aux_, Mer_, Thr_Peltasts melee_attack FROM 22 TO 28
changed Aux_Gre_Peltasts primary_melee_weapon
FROM rome_kopis TO rome_shortsword
changed Aux_, Mer_Gal_Gallic_Hunters primary_missile_weapon
FROM rome_bow TO rome_bow_long
changed Cel_Gallic_Hunters primary_missile_weapon
FROM rome_bow TO rome_bow_long
changed Dac_Heavy_Bowmen primary_missile_weapon
FROM rome_bow TO rome_bow_long
changed Thr_Skirm primary_missile_weapon
FROM rome_javelin TO rome_javelin_improved
increased Bri_Skirm reload FROM 8 TO 10
changed all units with man_animation AT rome_man_javelin
TO rome_man_javelin_[axe, sword]_shield
Bri_Ambushers changed to rome_man_sword_shield
added 4 new units (holdovers never completed during the DOM FLC)
Ger_Cimbri_Bowwomen
Ger_Horse_Runners
Gre_Gorgos_Skirmishers
Mer_Gre_Gorgos_Skirmishers
land_units_to_unit_abilites_junctions
added all new units abilities, omitting magic abilities already removed by STIM
also used STIM 3.51 table instead of new P15 table, as it got crazy with ability removals
Ger_Riders_Hunt - form_wedge
Mer_Ste_Amazonian_Riders - cantabrian_circle
Ste_Amazonian_Riders - cantabrian_circle
Ste_Noblewomen - cantabrian_circle
Ger_Hex_Bearers - form_shield_wall, screech
Ger_Round_Shield_Sword - form_shield_wall
Ger_Spear_Wall - form_shield_screen
Ger_Spearwomen - form_shield_screen, screech
Ibe_Lusitani_Swordswomen - form_shield_wall
Mer_Ger_Spearwomen - form_shield_screen, screech
Mer_Ibe_Lusitani_Swordswomen - form_shield_wall
Mer_Kushite_Shieldwomen - form_pike_square
Mer_Rom_Gladiatrices_Spear - form_pike_square, frenzy
Mer_Rom_Gladiatrices - frenzy
Rom_Gladiatrices_Spear - form_pike_square, frenzy
Rom_Gladiatrices - frenzy
Ger_Cimbri_Bowwomen - none
Ger_Horse_Runners - none
Gre_Gorgos_Skirmishers - none
Mer_Gre_Gorgos_Skirmishers - none
removed Vigiles - form_pike_square
added Afr_Numidian_Noble_Cav - cantabrian_circle
added Bac_Royal_Guard - form_hoplite_phalanx
added Ger_Wolf_Warriors - frenzy
added Mer_Num_Noble_Cav - cantabrian_circle
main_units_STIM_egy_inf
added multiplayer_cap of 4 to Aux_ and Mer_
main_units_STIM_unitcaps
changed Afr_Numidian_Noble_Cav weight FROM heavy TO medium
changed Aux_Ind_War_Elephant weight FROM medium TO very_heavy
reduced Gre_Royal_Guard multiplayer_cost and recruitment_cost FROM 1360 TO 1260
reduced Gre_Royal_Spartans multiplayer_cost and recruitment_cost FROM 1300 TO 1250
reduced Ind_Armour_Elephants recruitment_cost FROM 2100 TO 1800
increased weight FROM very_heavy TO super_heavy
reduced multiplayer_cap FROM 2 TO 1
changed Ind_War_Elephants weight FROM medium TO very_heavy
melee_weapons_STIM_CavNerf
reduced rome_balkan_sword bonus_v_[elephants, cavalry, infantry] FROM 5 TO 0
changed rome_falx bonus_v_[elephants, cavalry, infantry] FROM [5, 5, 10] TO [10, 10, 0]
reduced damage FROM 30 TO 25, ap_damage FROM 16 TO 14
changed rome_rhomphaia bonus_v_[elephants, cavalry, infantry]
FROM [10, 10, 15] TO [15, 15, 0]
reduced damage FROM 35 TO 30, ap_damage FROM 16 TO 15
melee_weapons_STIM_pikes
increased rome_pike damage FROM 16 TO 20
increased rome_pike_elite damage FROM 20 TO 24
increased rome_pike_levy FROM 13 TO 16
decreased rome_pike bonus_v_[elephants, cavalry] FROM 10 TO 5
decreased rome_pike_elite bonus_v_[elephants, cavalry] FROM 15 TO 5
missile_weapons_to_projectiles
added rome_bow_long TO arrow_flaming_long
naval_ramming_events_STIM_trans
reduced base_damage
trn_heavy FROM 94 TO 30
trn_medium FROM 105 TO 40
trn_light FROM 121 TO 50
trn_trn FROM 129 TO 60
projectiles_STIM_arrow
fixed placement of arrow_fighting_tower, arrow_tower, arrow_tower_upgraded in the table
added 2 new entries, arrow_flaming_long and arrow_normal_long
removed contact_stat_effect of flaming_projectiles FROM arrow_flaming_long
decreased arrow_normal_long damage FROM 31 TO 23 ap_damage FROM 4 TO 2
increased arrow_flaming_long damage FROM 15 TO 22 ap_damage FROM 1 TO 7
increased arrow_normal_long effective_range FROM 125 TO 140
increased arrow_flaming_long effective_range FROM 125 TO 130
increased _horse_heavy variants effective_range FROM 100 TO 105
increased arrow_long damage FROM 18 TO 21
projectiles_STIM_artillery
copied all P15 changes to damage and ap_damage to STIM table[mostly dam and ap shuffling]
copied all P15 changes to base_reload_time to STIM table [times left the same or increased]
projectiles_STIM_javelin
reduced javelin_[iron, prec, heavy, light, normal] base_reload_time FROM 40 TO 15
increased bonus_v_[cavalry and elephant] FROM 0 TO 5 for all except javelin_[light, wooden]
technologies_STIM
decreased rom_carthage_engineering_siege_armoured_siege_engineers
research_points_required FROM 1400 TO 900
decreased rom_carthage_engineering_siege_elephant_ram
research_points_required FROM 2300 TO 1500
decreased rom_carthage_engineering_siege_siege_tower
research_points_required FROM 800 TO 700
decreased rom_eastern_engineering_siege_elephant_ram
research_points_required FROM 2300 TO 1400
decreased rom_eastern_siege_siege_tower
research_points_required FROM 900 TO 700
increased rom_egypt_engineering_siege_ammunition_stores
research_points_required FROM 700 TO 900
decreased rom_egypt_engineering_siege_armoured_siege_engineers
research_points_required FROM 1600 TO 1400
increased rom_egypt_engineering_siege_central_grain_warehouse
research_points_required FROM 600 TO 700
decreased rom_egypt_engineering_siege_siege_tower
research_points_required FROM 800 TO 700
decreased rom_egypt_engineering_top_engineering
research_points_required FROM 700 TO 600
decreased rom_roman_engineering_siege_ammunition_stores
research_points_required FROM 900 TO 600
increased rom_roman_engineering_siege_armoured_siege_engines
research_points_required FROM 900 TO 2100
decreased rom_roman_engineering_siege_battering_ram
research_points_required FROM 700 TO 400
decreased rom_roman_engineering_siege_boiling_oil
research_points_required FROM 700 TO 600
decreased rom_roman_engineering_siege_central_grain_warehouse
research_points_required FROM 2100 TO 1200
decreased rom_roman_engineering_siege_improved_defensive_artillery
research_points_required FROM 3100 TO 2900
increased rom_roman_engineering_siege_onager
research_points_required FROM 1400 TO 2900
decreased rom_roman_engineering_siege_siege_tower
research_points_required FROM 900 TO 800
increased rom_roman_engineering_top_engineering
research_points_required FROM 700 TO 1400
decreased rom_roman_military_management_cohort_organisation
research_points_required FROM 2500 TO 2100
decreased rom_roman_military_management_professional_soldiery
research_points_required FROM 3500 TO 2900
added 14 new technologies; increased research_points_required accordingly
technology_unit_upgrades
added 8 new techs for Emp_Rom_ units
trigger_effects_STIM
deleted table and removed from STIM
vanilla reduced chance from 75 to 0, where STIM reduced from 75 to 1
unit_shield_types_STIM_OT
added missing shield type from previous patch, germanic_wall.
reverted value to P14.1, then added global increase of 5 to shield_defence_value
done to keep germanic_wall in line with all the other shields
after testing, decided to reduce global shield_defence_value by 5.
[P15 often traded roughly 10 defence less for 10 armour more]
unit_spacings_STIM
added falx_inf to table
reduced falx_inf close_formation_spacing_horizontal FROM 1.4 TO 1.3
reduced falx_inf close_formation_spacing_variation FROM 0.6 TO 0.5
units_to_groupings_military_permissions
reimported table to include over 200 new additions
reapplied the single change to this table, which is deleting Gre_Slingers from seleucid
lua_scripts
episodicscripting.lua reimported table. added local improved_majors line.
added OK, improved_empires = pcall(require, "lua_scripts.improved_majors") line
export_triggers.lua deleted and removed from mod [was there to prevent mad trait
from popping up, CA seems to have fixed it themselves]
improved_majors.lua
reimported
changed Major Attacker v Minor Defender values FROM [1.2, 0.8, 0.8, 1.2]
TO [1.2, 0.5, 0.8, 1.5]
changed Rome v Major Defender values FROM [1.2, 0.8, 0.8, 1.2]
TO [1.2, 0.8, 0.5, 1.2]
removed following from Major Faction Array
rom_roxolani
rom_massagetae
rom_scythia
added following to the Major Faction Array
gaul_rome
gaul_arverni
gaul_suebi
gaul_nervii
pun_carthage
pun_rome
pun_syracuse
pun_lusitani
pun_arevaci
emp_octavian
emp_antony
emp_lepidus
emp_pompey
emp_iceni
emp_armenia
emp_dacia
emp_egypt
emp_marcomanni
emp_parthia
ui
added fe_backdrop_coin, replacing image with STIM eagle
removed all .pngs except
fe_backdrop_boar
fe_backdrop_eagle
fe_backdrop_eagle_blood
fe_backdrop_elephant
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