Right, well this has been on my mind for some time now, I loved RTW's mods, the beautiful skins, the innovations, the polishing the rough edges of the vanilla gameplay, that being said I'm afraid that M2TW will present too much of a challenge for it to be modded at the same level as Rome, either that or we will be stuck for a very looong time without a finished mod. Here's one thing that concerned me right of the bat: the skins. Modding just one unit is now the equivalent of creating about 3-4 units for Rome, add to that the normal mapping and extra detail and modders have quite a bit of work ahead of them. This concerns me because often a mod is too ambitious for it's own good, and more than often it's ambition is it's downfall, M2TW would make this even more so because of all the content that needs to be modded.
Take the skins for example, in Rome, new skins looked strikingly out of place alongside CA's skins, it wouldn't be until quite some time until you could play with a skinpack or mod where all the skins were in harmony with each other like vanilla's. Not all skins were like this, some blended in quite nicely such as the Spartans. I believe that CA has done a phenomenal job on creating the skins this time around, factions are no longer limited to one color but two, (ie. England red/yellow, HRE black/yellow, France blue/white) and even these colors are not so strict, when you look at the units you see more colorful expression than in Rome (ie. the hats on the pikemen). Now they look less generic or cut n' paste. Why not follow this rule and make units looks like they were made by CA, and not by a modder. Based on my knowledge of past mods I know this: modders are going to want to create new units, for which they will need new skins, but they will also leave many of the existing skins alone. So why not blend in the new skins with the CA created ones? Make them look like they really belong to the HRE or France, make them be a part of the family and most importantly make the skins look like fit in. What would be great would be looking at the new skins and looking at CA's skins and not to be able to tell which ones were made by CA.
Another thing! Not too many battles! I know some mods love to make the campaign map as hectic and dangerous as they can so as to present more of a challenge, but seriously sometimes the battles in Rome felt quite tedious after to 50th turn where you must fend of 2 full stacks, or fight off yet another siege attempt (marching all the soldiers out the gates slowly oh so slowly). I'd really hate for that feeling to return in M2 mods. I believe battles should be more deciding like they were in real life, after some time it feels as if every battle is ultimately just a skirmish in some mods, so I'd suggest making the battles farther in between, remember that there is such a thing as too much of a good thing. I could expand on this even more but I believe I have made my point in saying that too many battles and too many stacks on the campaign map could grow to be more annoying and make the game feel repetitive than make it challenging.
Thanks for reading up to this point, I know how some people react to these kinds of posts and feel as if they need to defend the mods or that I am attacking them; this isn't an attack on the modders here. I have nothing but the utmost respect for them. I'm solely trying to give a suggestion based on what I've seen and based on what people have said. I'm also curious about what artistic direction the mods are going for, are they looking to improve on the realistic side of things (as was the case in Rome) or are they satisfied with the level of realism of vanilla M2TW.








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