Graphics problem: Tree sprites kick in too soon when scrolling with camera

Thread: Graphics problem: Tree sprites kick in too soon when scrolling with camera

  1. mrhihohum1 said:

    Default Graphics problem: Tree sprites kick in too soon when scrolling with camera

    Hey guys,

    I'm playing with ebii 2.01. I noticed the tree sprites kick in way too fast as I pan the camera across the battlefield. I already have unit detail maxed at highest (as well as all other video settings) Anyone else experiencing this (or is this a known bug)?
     
  2. mrhihohum1 said:

    Default Re: Graphics problem: Tree sprites kick in too soon when scrolling with camera

    I'm okay with it now.

    I noticed the draw distance was the same for vanilla M2TW. I haven't played this game in a while and went straight to EB2, I guess that's why I thought it was a bug or something. The tree sprites were popping up very quickly (very distracting to an otherwise beautiful mod) as I zoomed in and out with the battlefield camera. In anycase, disregard my issue above.
     
  3. alin's Avatar

    alin said:

    Default Re: Graphics problem: Tree sprites kick in too soon when scrolling with camera

    Yes, sadly it's an engine limitation that I couldn't overcome as it's hardcoded.
    The problem is that if I set the sprites further the trees will disappear due to their polycount.