Results 1 to 17 of 17

Thread: AI quadruple stacking

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default AI quadruple stacking

    This is not something I ever saw in EB1. 4 full stacks together so that the AI will have 8000+ men on the battlefield if you dare attack it. Just behind that are another 4 fulls stacks (of course it is AS).

    This raises some issues:

    1. Has the script that gives the AI extra money outlived its purpose in EB2?
    2. The AI constantly makes night attacks so that a nearby settlement garrison cannot come to your aid.
    3. I might have to rethink my dislike of allowing the AI to control a second army.
    4. There could be real hardware limitations on the battlefield, and it is only 30 years into the campaign.

    Anyone else? How do I defeat this gimmickry?

  2. #2

    Default Re: AI quadruple stacking

    http://i62.tinypic.com/2hzjng2.jpg


    and they had lots more after that , they have way to many armies , it needs to be toned down by at least half.

  3. #3

    Default Re: AI quadruple stacking

    Quote Originally Posted by Thuycidides View Post
    This is not something I ever saw in EB1. 4 full stacks together so that the AI will have 8000+ men on the battlefield if you dare attack it. Just behind that are another 4 fulls stacks (of course it is AS).

    This raises some issues:

    1. Has the script that gives the AI extra money outlived its purpose in EB2?
    2. The AI constantly makes night attacks so that a nearby settlement garrison cannot come to your aid.
    3. I might have to rethink my dislike of allowing the AI to control a second army.
    4. There could be real hardware limitations on the battlefield, and it is only 30 years into the campaign.

    Anyone else? How do I defeat this gimmickry?
    lol gimmickry its usually complaints about not enough stacks and too much fragmented forces in tw.
    dont worry if the AI is making stacks that is a great thing atm in time and something i have been trying to maximize to the full ,
    later down the line we can balance it out,
    there is tons of work to do to the campaign imo ... it will take years for Eb2 to reach its zenith.
    thanks for your feedback.

  4. #4

    Default Re: AI quadruple stacking

    30 years isn't all that bad , that fight was 190 BC or so after I took Italy , the game isn't even playable after that point there is so many armies , you would have to defend a settlement against 4-5 full stacks every turn with the spot I was in , it would be 1 thing if you could afford enough armies to go on the offensive but after a AI faction has a lot of ground it is basicly a game kill with what they field .

    I did the math if I just used every penny on armies I could have had 6 armies and I owned all Africa (Carthage Side) all of Italy and 4 towns in Spain
    Full cities , mines all that , both Iberian Factions Lusy&Areu both had 10-15 armies both with 1 town , I gave all the rebel towns around them booya armies so they couldn't blitz the map .

  5. #5

    Default Re: AI quadruple stacking

    Quote Originally Posted by rovert View Post
    30 years isn't all that bad , that fight was 190 BC or so after I took Italy , the game isn't even playable after that point there is so many armies , you would have to defend a settlement against 4-5 full stacks every turn with the spot I was in , it would be 1 thing if you could afford enough armies to go on the offensive but after a AI faction has a lot of ground it is basicly a game kill with what they field .

    I did the math if I just used every penny on armies I could have had 6 armies and I owned all Africa (Carthage Side) all of Italy and 4 towns in Spain
    Full cities , mines all that , both Iberian Factions Lusy&Areu both had 10-15 armies both with 1 town , I gave all the rebel towns around them booya armies so they couldn't blitz the map .
    yeah it will get balanced.

  6. #6

    Default Re: AI quadruple stacking

    ive been trying to nerf it a bit , but it dosent seem that the AI factions get all that much of a money boost , so I cant figure how they are able to recruit non stop

  7. #7

    Default Re: AI quadruple stacking

    this is specially bugged with Numidia and Nabata from my campaigns, Nabata can muster 6 or even more full stacks with just 1-2 provinces. While in my carthage campaign Numidia has 3 provinces and 5 stacks.... The right balance IMO is 1-2 provinces: 1 stack to 1 stack and a half, 3-5 provinces: 1 stack and a half to 2 stacks
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  8. #8

    Default Re: AI quadruple stacking

    Glad I'm not alone and sorry if there was a little whine in my post.

  9. #9

    Default Re: AI quadruple stacking

    Quote Originally Posted by Thuycidides View Post
    Glad I'm not alone and sorry if there was a little whine in my post.
    imo AI stacking is a good problem to have ...it just needs balanced..there is much to do.

  10. #10

  11. #11

    Default Re: AI quadruple stacking

    Quote Originally Posted by Piterx93 View Post
    can you explain why there wont be the same amount of stacks in your CAI piter please?

  12. #12

    Default Re: AI quadruple stacking

    Quote Originally Posted by mr mojo risin View Post
    can you explain why there wont be the same amount of stacks in your CAI piter please?





    invade_buildup- passive strategy is used in AI v3. v3 AI on the long collects an army, here AI is more aggressive, I think I will not manage to collect so large hordes, the improvement is not very large, but I think it will be better. v2 AI should also be improved in this regard.

  13. #13

    Default Re: AI quadruple stacking

    Quote Originally Posted by Piterx93 View Post
    invade_buildup- passive strategy is used in AI v3. v3 AI on the long collects an army, here AI is more aggressive, I think I will not manage to collect so large hordes, the improvement is not very large, but I think it will be better. v2 AI should also be improved in this regard.
    but then this will lead to quicker campaign with some factions dying out very quickly yes?

  14. #14

    Default Re: AI quadruple stacking

    Quote Originally Posted by mr mojo risin View Post
    but then this will lead to quicker campaign with some factions dying out very quickly yes?
    In one campaign, some factions are destroyed in the second campaign destroyed are other factions. This is normal, the player also destroys fractions. AI also needs to acquire new territories, so that the game is a challenge to late rounds.

  15. #15

    Default Re: AI quadruple stacking

    play the campaign on normal and that will solve the ai cheat/stacking problem.

  16. #16

    Default Re: AI quadruple stacking

    Quote Originally Posted by Atilla View Post
    play the campaign on normal and that will solve the ai cheat/stacking problem.
    this could well be true...CAI3a should be played on medium setting.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •