Yes, I will just tone down their overal damage
Yes, I will just tone down their overal damage
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New update:
Here is the official submod for slower battles 2.0
http://steamcommunity.com/sharedfile.../?id=376207745
Non steam: http://www.speedyshare.com/VerdW/SlowerBattle2.pack
Changes:
-decreased ranged and melee damage
-slightly decreased hit chance
-slightly increased morale penalties for higher casualties to avoid non routable juggernauts
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The steam version of faster battles 1.1e isout of date and causes crashes with the latest version. Please update. thanks!
There is no steam version of faster battles 1.1e, I deleted it few weeks ago. Use new mods from the first page.
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Amazing job Kam I started using the faster battles 2.0 today and now battles are a lot more challenging I actually take heavy casualties during battles and I don't always fell like I'm gonna win now I have units who actually route before I can hammer and anvil my way to victory.
Thanks for the submod KAM - perfect battle speed in my opinion!
August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."
Hello again Kam
do you also have a submod which increases unit movement speed about 10-15% and nothing else? would be a nice addition.
Sinds the new update for DeI my games crashes. I only use DeI in combination with this sub mod (faster 2.0). Can it be that the sub mod makes a error somewhere? the game crashes in the end turn fase.
It was all fine before.
Does the faster battles mod also increase the amount of executions to vanilla level? I noticed DEI greatly reduced/ removed the execution and limb chopping of the blood and gore pack, I was wondering if this mod fixes it? Thanks
Is faster battles compatible with the latest DEI (7 Feb update)? I'm experiencing CTDs with v3 of faster battles.
It uses files that are always compatible.
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Great mod, I'm using battle mod 2.0 and its just prefect. 20 min battles just great. Was having 1 hour battles before so this is much better. Thanks for your work.
Is faster battles v2 compatible with the latest DEI (7 Feb update) ?
I Install this Mod but I see no difference in the attack values.
With or without this mod, the values of the units are the same.
Can i see if the mod is active ?
Read the description, it does not change unit attack values, but a damage and hit chance.
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Ok thx, but i see also no difference from damage and hit Chance (melee attack ?) ...or does not appear this change ?
Last edited by vorlone; February 24, 2015 at 08:23 AM.
Apparently, there is only one submod here that provides faster movement, and it make a "big increase". I didn't test this one because people commented it felt that the speed of cavalry is too fast and not realistic. Is there a mod for a slight increase of unit speed?
"Orcs were mustering, and far to the east and the south the wild peoples were arming."
J.R.R.Tolkien.
Hi, these submods doesn't seem to work properly for me. Tried the Faster Battles but it has no effect at all ingame, and battles are still drawn out. I've subscribed to the mods via steam and I can see the pack files in the data, ..\common\Total War Rome II\data
Am I doing something wrong?
Does this work with 1.5?