Page 11 of 18 FirstFirst ... 23456789101112131415161718 LastLast
Results 201 to 220 of 341

Thread: [Official Submods] Combat Related Submods (updated for 1.2.6)

  1. #201
    Suspended
    Join Date
    Jan 2015
    Location
    Poland
    Posts
    21

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    When can we expect updates for these submods?

  2. #202
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: [Official Submod] Faster/Slower Battles

    Yes, soon. Due to balance changes, I can't just rush with simple damage/speed changes as they would heavily break many important parts of combat.

    Najpierw niech ludzie pograją w podstawkę, potem bawią się w submody, nie po to pół roku nad tym przesiedziałem ; P

    Updated.
    Last edited by ♔Greek Strategos♔; April 29, 2019 at 11:23 AM. Reason: Merged posts.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  3. #203
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Quote Originally Posted by KAM 2150 View Post
    Updated.
    Do we really need them after 1.2.1 ???
    It looks pretty much perfect for me.

  4. #204
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Some people do I guess ; P
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  5. #205
    Libertus
    Join Date
    Oct 2016
    Location
    The land down under
    Posts
    79

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    hi, can you release a non-steam link for version 1.2.1 pls

  6. #206
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    I can but for such small submods steam is the easiest way to get them.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  7. #207
    Libertus
    Join Date
    Oct 2016
    Location
    The land down under
    Posts
    79

    Default Re: [Official Submod] Faster/Slower Battles

    so no?

    I mean considering you were doing it for version 1.1...
    Last edited by ♔Greek Strategos♔; April 29, 2019 at 11:24 AM. Reason: Merged posts.

  8. #208
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    I will upload them tomorrow.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  9. #209
    Libertus
    Join Date
    Oct 2016
    Location
    The land down under
    Posts
    79

    Default Re: [Official Submod] Faster/Slower Battles

    Many thanks!

    I'm used to the pacing of Roma Surrectum, so all battles in rome 2 felt too quick in contrast
    Last edited by ♔Greek Strategos♔; April 29, 2019 at 11:25 AM. Reason: Merged posts.

  10. #210
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Quote Originally Posted by lordgeorgr141 View Post
    I'm used to the pacing of Roma Surrectum, so all battles in rome 2 felt too quick in contrast
    Have you tried normal battles in DEI 1.2.1 ???
    If not try, them first and then apply any submod.

  11. #211
    Libertus
    Join Date
    Oct 2016
    Location
    The land down under
    Posts
    79

    Default Re: [Official Submod] Faster/Slower Battles

    i did, a tad too fast, I remember back in the days of medieval 2 where literally each unit fought to the death, especially during the sieges.

    which is why Attila is literally unplayable for me
    Last edited by ♔Greek Strategos♔; April 29, 2019 at 11:27 AM. Reason: Merged posts.

  12. #212
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    The slower the battles gets, without AI improvements, the more easy it gets to the player, hence if you have thing like 30-40 minute average battle time in game like Rome 2 it means you essentialy play on cheats. I personally was never a fan of RS2 battles, much more prefered EB. I much prefer to have 10-15 minute battles where AI actually does stuff as AI behaviour is closely related to stats (like for example if you will have a unit with slightly to big anti cavalry bonus, AI cavalry will just stand sideways to it, no flanking, no rear charging, just standing and waiting to be charged, don't ask my why)

    First post updated with 1.2 non steam links.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  13. #213
    Libertus
    Join Date
    Oct 2016
    Location
    The land down under
    Posts
    79

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    thanks, well everyone has their preferences (which is why I use darthmod with bran mac born addons when I play shogun 2), though just went through a battle where the ai left their war elephants stationary even though they were being showered with fire arrows. does that have to do with what you are talking about?

  14. #214

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Faster battles and movement speed are crashing with the Steam version after the last update to DeI.

  15. #215
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Well, I could not update them before release of the update as they would crash the game then ; P They should be updated now, except mediafire links.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  16. #216

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    I used both mods and I have to say faster movement is a must - not going back to vanilla DEI pace setting. For the faster battles in Normal difficulty battles are very close to Vanilla RTW2 experience. Gonna disable it to test again because I erroneously reported for a game I had the battle difficulty on hard.

    Both mods are finely done though so thanks to the creator!

  17. #217

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Are the mediafire links updated yet?

  18. #218
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Tx for updating

  19. #219

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Some people might think this is dumb, but is it possible to create an additional submod that either greatly reduces the running pace of medium/heavy units in formation or even disables it completely unless the unit is charging? In real life, the deployment of troops for battle, maneuvering on the field and advancing on the enemy at all but the shortest distances would all have been conducted at a walk or a very slow trot at most, barring some very unusual circumstances.

    Another idea would be to allow all units to run as normal but make it so running units totally lose cohesion and have to take time to regroup/reform once they get to their destination, the the heavier units taking longer than lights.

    Just an idea for people looking for an even more realistic experience. Not sure if its even possible to implement.

  20. #220

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.2)

    Quote Originally Posted by Goatse_Mare View Post
    Some people might think this is dumb, but is it possible to create an additional submod that either greatly reduces the running pace of medium/heavy units in formation or even disables it completely unless the unit is charging? In real life, the deployment of troops for battle, maneuvering on the field and advancing on the enemy at all but the shortest distances would all have been conducted at a walk or a very slow trot at most, barring some very unusual circumstances.

    Another idea would be to allow all units to run as normal but make it so running units totally lose cohesion and have to take time to regroup/reform once they get to their destination, the the heavier units taking longer than lights.

    Just an idea for people looking for an even more realistic experience. Not sure if its even possible to implement.
    "Unusual circustances"
    this is the reason this would be a bad thing, as making so you can't run your units would mean the death of another unit

    What should be done is to make so the AI don't Rush into Battle, and preferably the unit don't start running when commanded to move to X w/ some types of commands (the second is probably hardcoded)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •