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Thread: [Official Submods] Combat Related Submods (updated for 1.2.6)

  1. #1
    KAM 2150's Avatar Artifex
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    Default [Official Submods] Combat Related Submods (updated for 1.2.6)




    Hello guys,


    __________________________________________________________________________________________

    Here is official submod for slower battles, compatible with current version of DeI.

    https://steamcommunity.com/sharedfiles/filedetails/?id=365262667


    __________________________________________________________________________________________

    Here is the official submod for faster battles called Faster Battles 2.0

    http://steamcommunity.com/sharedfile.../?id=374009161

    __________________________________________________________________________________________

    Here is the offical submod for Dynamic Combat Submod:

    https://steamcommunity.com/sharedfil...?id=1604562069

    __________________________________________________________________________________________

    Here is the offical submod for Faster Unit Movement:

    https://steamcommunity.com/sharedfil.../?id=374270687

    _________________________________________________________________________________________

    Here is the offical submod for Less Minimum Ranks (Recommended for people playing on lower than Ultra unit size)

    https://steamcommunity.com/sharedfil...?id=1604616242
    Last edited by KAM 2150; July 17, 2020 at 04:06 PM.
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  2. #2
    Manningham's Avatar Civitate
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    Default Re: [Official Submod] Faster Battles

    Kam, well done!

    If you're interested in silencing critics for good, and if your submod really and truly took only a few minutes, then maybe consider releasing scaled killrate submods and separate unit speed mods. Killrate + 30%, Killrate + 50%, Movement Speed + 10%, Movement Speed + 30%, ...

    Waiting patiently for 1.0 which I'll try without the submod but so happy to see it's here! I'd rep you again but TWCenter says I need to spread it around a bit first
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    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster Battles

    Sure, no problem, will do that on Sunday
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  4. #4

    Default Re: [Official Submod] Faster Battles

    compared to the normal battles of DEI, how much faster are the battles in this sub-mod? As short as the vanilla battles were, 5-8 minutes?

  5. #5

    Default Re: [Official Submod] Faster Battles

    I've been testing it a bit, work and girlfriend keep trying to keep me from rome though, so I have not put in the amount of time I would like to. It's pretty close to vanilla, which is good to me. heavy spears can hold for a good amount of time and sword on sword combat results in lots of death. I love DeI, but slower battles aren't the kind of historical accuracy that I am looking for. I am thrilled that KAM made a sub mod me and others that like vanilla style battles but other DeI features.

    I've only payed about 4 battles, so again I still want to test more. I thought there might have been a problem with moral dropping to fast due to larger kill rates but it might have just been cheap units.

    I'm so excited though. One of the battles I played, I walled a street off with levy pikes and thought "well at least I wont have to wait forever for the enemy AI to run its stupid ass into my pikes (which it did) but it push through a routed my cheap pike unit! the levys routed! this created panic as i quickly rushed the nearest hoplites to try to plug the gap, the battle came down to 2v3 units and I lost! do you know how long its been since I lost to the AI! I couldn't be happier.

    I highly recommend this submod if you don't enjoy insanely long battles. I will check the states and see how they compare to the vanilla ones, however combat feels very similar, maybe a little slower? I going to go play now...

  6. #6
    Armageddonn's Avatar Decanus
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    Default Re: [Official Submod] Faster Battles

    The deadpool image lol, nice one

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    Default Re: [Official Submod] Faster Battles

    Quote Originally Posted by shawn858 View Post
    compared to the normal battles of DEI, how much faster are the battles in this sub-mod? As short as the vanilla battles were, 5-8 minutes?
    I think regular battles are around 5-10, while large battles with heavy units 10-15.
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  8. #8

    Default Re: [Official Submod] Faster Battles

    Having a submod with higher killrates, but the default movement speed would be nice. I like the movement speed but the killrate is currently too slow in the default mod. Even if I attack into the rear of a unit only a few of them die because of that...

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    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster Battles

    Rear attacks are already reworked for 1.0
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    Cavalier's Avatar Vicarius
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    Default Re: [Official Submod] Faster Battles

    Played a couple of battles with this submod. Overall I'm quite happy with it, but a slight decrease in kill rate couldn't hurt(lol). I'd say lower the kill rate by 10% and this mod would be pretty much ideal, a good mix between vanilla and DeI!
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  11. #11

    Default Re: [Official Submod] Faster Battles

    Tend to agree. 25-30% faster than regular DEI might do it. But then, it really is down to individual preference.


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    Default Re: [Official Submod] Faster Battles Re: [Official Submod] Faster Battles

    First version had 20-30% increase and people said it was not enough so I increased it to around 40-50%.

    I am working on more version right now, should upload them in about an hour

    Version 1.1a:
    -increased killrates ~45%
    -increased movement

    http://steamcommunity.com/sharedfile.../?id=319056356

    Version 1.1b:
    -increased killrates ~45%
    -regular movement speed

    http://steamcommunity.com/sharedfile.../?id=319881318

    Version 1.1c:
    -increased killrates ~30%
    -increased movement

    http://steamcommunity.com/sharedfile.../?id=319882101

    Version 1.1d:
    -increased killrates ~30%
    -regular movement speed

    http://steamcommunity.com/sharedfile.../?id=319882565

    All in this packed file, pick which one you want
    https://www.sendspace.com/file/tpsxsq
    Last edited by ♔Greek Strategos♔; April 29, 2019 at 12:05 PM. Reason: Merged posts.
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  13. #13
    Cavalier's Avatar Vicarius
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    Default Re: [Official Submod] Faster Battles

    Quote Originally Posted by KAM 2150 View Post
    Version 1.1a:
    -increased killrates ~45%
    -increased movement

    http://steamcommunity.com/sharedfile.../?id=319056356

    Version 1.1b:
    -increased killrates ~45%
    -regular movement speed

    http://steamcommunity.com/sharedfile.../?id=319881318

    Version 1.1c:
    -increased killrates ~30%
    -increased movement

    http://steamcommunity.com/sharedfile.../?id=319882101

    Version 1.1d:
    -increased killrates ~30%
    -regular movement speed

    http://steamcommunity.com/sharedfile.../?id=319882565

    All in this packed file, pick which one you want
    https://www.sendspace.com/file/tpsxsq
    You're a god among men! +rep

    Thanks for this. Generally I'm fine with the DeI combat, it's just that I don't have the time to spend fighting the really long battles(even though they are fun!).
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


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    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster Battles

    Good thing about those stats is that you can constantly change them during your campaign and it will be still compatible For example I would not mind picking faster battles if I would be about to do huge siege
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  15. #15
    skimyy's Avatar Civis
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    Default Re: [Official Submod] Faster Battles

    Thank you for this mod.

    Nothing bugs me more than a single Militia Hoplite unit holding an entire army down for 40 minutes in a Siege Battle.

  16. #16
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    Default Re: [Official Submod] Faster Battles

    By the way, I forgot to add submods with simply faster movement, will do that later.
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  17. #17

    Default Re: [Official Submod] Faster Battles

    KAM can you make a more vanilla flavoured missile unit mod, javelins really seem woefully under powered

  18. #18
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    Default Re: [Official Submod] Faster Battles

    I think I can, but they work realistic, stronger javelins are working as fantasy machineguns, try to manouver them to the flank or back, then you will get even up to 200-300 kills. If I will make them stronger, then they will rout entire armies if someone will try to flank with them.

    Thread updated with only faster movement submod

    http://steamcommunity.com/sharedfile.../?id=320268589
    Last edited by ♔Greek Strategos♔; April 29, 2019 at 12:06 PM. Reason: Merged posts.
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  19. #19

    Default Re: [Official Submod] Faster Battles/Movement

    Thank you very much for this mod,I was looking it for a long time(faster battles)

    BTW what do you mean by faster movement,on campaign map or battle map?

  20. #20
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    Default Re: [Official Submod] Faster Battles/Movement

    Battle map
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