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Thread: [Official Submods] Combat Related Submods (updated for 1.2.5)

  1. #121
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster/Slower Battles

    Yes, I will just tone down their overal damage
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  2. #122

    Default Re: [Official Submod] Faster/Slower Battles

    Quote Originally Posted by Luis Daoiz y Velarde View Post
    So for those of us using the slower version of this mod for MP battles (wich I think should be most if not all).
    Could we get a little more balance for those? I mean reducing shoot rate or kill rate of rangeds, to keep the battle balanced?
    That's was i'm talking about. Waiting for your mod. Thanks in advance KAM

  3. #123
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster/Slower Battles/Movement

    New update:

    Here is the official submod for slower battles 2.0

    http://steamcommunity.com/sharedfile.../?id=376207745

    Non steam: http://www.speedyshare.com/VerdW/SlowerBattle2.pack

    Changes:

    -decreased ranged and melee damage
    -slightly decreased hit chance
    -slightly increased morale penalties for higher casualties to avoid non routable juggernauts
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  4. #124

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    The steam version of faster battles 1.1e isout of date and causes crashes with the latest version. Please update. thanks!

  5. #125
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster/Slower Battles/Movement

    There is no steam version of faster battles 1.1e, I deleted it few weeks ago. Use new mods from the first page.
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  6. #126

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Amazing job Kam I started using the faster battles 2.0 today and now battles are a lot more challenging I actually take heavy casualties during battles and I don't always fell like I'm gonna win now I have units who actually route before I can hammer and anvil my way to victory.

  7. #127
    Cavalier's Avatar Vicarius
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    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Thanks for the submod KAM - perfect battle speed in my opinion!
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  8. #128

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Hello again Kam
    do you also have a submod which increases unit movement speed about 10-15% and nothing else? would be a nice addition.

  9. #129
    Durador's Avatar Civis
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    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Sinds the new update for DeI my games crashes. I only use DeI in combination with this sub mod (faster 2.0). Can it be that the sub mod makes a error somewhere? the game crashes in the end turn fase.
    It was all fine before.

  10. #130

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Does the faster battles mod also increase the amount of executions to vanilla level? I noticed DEI greatly reduced/ removed the execution and limb chopping of the blood and gore pack, I was wondering if this mod fixes it? Thanks

  11. #131

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Is faster battles compatible with the latest DEI (7 Feb update)? I'm experiencing CTDs with v3 of faster battles.

  12. #132
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster/Slower Battles/Movement

    It uses files that are always compatible.
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  13. #133

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Great mod, I'm using battle mod 2.0 and its just prefect. 20 min battles just great. Was having 1 hour battles before so this is much better. Thanks for your work.

  14. #134

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Is faster battles v2 compatible with the latest DEI (7 Feb update) ?

    I Install this Mod but I see no difference in the attack values.
    With or without this mod, the values of the units are the same.

    Can i see if the mod is active ?

  15. #135
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Read the description, it does not change unit attack values, but a damage and hit chance.
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  16. #136

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Ok thx, but i see also no difference from damage and hit Chance (melee attack ?) ...or does not appear this change ?
    Last edited by vorlone; February 24, 2015 at 09:23 AM.

  17. #137
    saamohod's Avatar Tiro
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    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Apparently, there is only one submod here that provides faster movement, and it make a "big increase". I didn't test this one because people commented it felt that the speed of cavalry is too fast and not realistic. Is there a mod for a slight increase of unit speed?

  18. #138

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Hi, these submods doesn't seem to work properly for me. Tried the Faster Battles but it has no effect at all ingame, and battles are still drawn out. I've subscribed to the mods via steam and I can see the pack files in the data, ..\common\Total War Rome II\data

    Am I doing something wrong?

  19. #139

    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Does this work with 1.5?

  20. #140
    Libertus
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    Default Re: [Official Submod] Faster/Slower Battles/Movement

    Quote Originally Posted by Addario View Post
    Does this work with 1.5?
    No. Not for me at least. It's the only submod thus far that gets me an endless splash screen.

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