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  1. #1
    Garensterz's Avatar Senator
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    Default Javelin Ground Impact Gone?

    I dont know if they changed this for the 2.1 version, but I am not seeing any javelins stick out to the ground anymore. However, arrow impacts are still there but not javelins or pillums.


    I just noticed this after downloading the crimson tide for EB II(gives me the though that this might causing this). But I wasn't a hundred percent sure because I wasn't really paying attention on the ground impacts (too focused on the battle tactics) when i downloaded the latest version of EB.


    So, any of ya guys know how to bring this back? Just the javelins and pillums.

    Edit: Correction, even arrows disappears but not entirely. Arrows only disappear for a few seconds.
    Last edited by Garensterz; September 26, 2014 at 08:38 AM.



  2. #2

    Default Re: Javelin Ground Impact Gone?

    I wish arrows disappeared for me. After a while there are thousands of arrows in the ground and they negatively impact frame rates.

  3. #3
    Garensterz's Avatar Senator
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    Default Re: Javelin Ground Impact Gone?

    I have a pretty decent rig, so I really wanted it back.



  4. #4
    Garensterz's Avatar Senator
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    Default Re: Javelin Ground Impact Gone?

    Alright here's what happened. I have managed to make the arrows stay on the ground for a long amount of time by editing the descr_effects. However I cant seem to find the one for javelins and pillums. Someone knows where I can edit these?



  5. #5

    Default Re: Javelin Ground Impact Gone?

    Can you describe how I would remove the persistence of arrows in the ground? Thanks!

  6. #6
    Garensterz's Avatar Senator
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    Default Re: Javelin Ground Impact Gone?

    look for descr_effects_impacts then "effect_ground_arrow_impact" fade time to whatever you want.


    A little help on the javelins guys please? I would be very thankful if someone gives time on pointing me out the javelin ground impact.



  7. #7

    Default Re: Javelin Ground Impact Gone?

    Quote Originally Posted by Garensterz View Post
    look for descr_effects_impacts then "effect_ground_arrow_impact" fade time to whatever you want.


    A little help on the javelins guys please? I would be very thankful if someone gives time on pointing me out the javelin ground impact.
    Hey man what file do you go to in order to edit arrows to dissapear?

  8. #8

    Default Re: Javelin Ground Impact Gone?

    Quote Originally Posted by TJSTRONG87 View Post
    Hey man what file do you go to in order to edit arrows to dissapear?
    descr_effects_impacts

    in Medieval 2 Total War/mods/EBII/Data

    Look for 'effect arrow_ground_impact' ..once opened, use CTRL + F and type it in there for quicker searching.

    Edit the number where it says fade_time 300 change the 300 to something smaller, like 3 (which is 3 seconds before they start to fade away) or whatever number you like.

    So it would look something like this
    Code:
    effect arrow_ground_impact
    {
        type projectile
        {
            model        models_effects/arrow_projectile_ground_impact.CAS
            sort_for_speed
            clr_adjust_by_ambient_intensity
    
    
            fade_time    3
        }
    }
    
    
    effect arrow_wall_impact
    {
        type projectile
        {
            model        models_effects/arrow_projectile_wall_impact.CAS
            sort_for_speed
            clr_adjust_by_ambient_intensity
            fade_time    3
    I changed the Javelins as well in my own which is further down the text file.
    Will dance for Bacon.

  9. #9
    alin's Avatar Campidoctor
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    Default Re: Javelin Ground Impact Gone?

    They should stil be there, in the projectiles .txt file there should be:
    javelin_impact_ground_set

    Which is described here: descr_effects_impacts

  10. #10
    Garensterz's Avatar Senator
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    Default Re: Javelin Ground Impact Gone?

    It seems crimson tide changes the descr_effets_impacts. I noticed it when reinstalling EB, because before I can't see the javelin_ground_set anywhere in the descr_effects_impacts file. What I did is just made a copy of the vanilla EB descr_effects_impacts, imported the crimson tide in EB then pasted back my backed up descr_effects file and thats about it .


    And thanks Alin for giving time to help, I know you and the crew are very busy for the full release to finish. So good luck!



  11. #11
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    Default Re: Javelin Ground Impact Gone?

    I have a problem. Even with the fade time set at 3 the arrows still not disappear for a long time.



  12. #12
    Garensterz's Avatar Senator
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    Default Re: Javelin Ground Impact Gone?

    Try changing these: effect_set arrow_impact_ground_set and effect_set arrow_impact_wall_set

    Change the play time from 300 to 3. Hope this helps.



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