Page 8 of 8 FirstFirst 12345678
Results 141 to 160 of 164

Thread: Attila - Introducing the changes (OP updated October 22nd)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Cobi Wan Kenobi's Avatar Centenarius
    Join Date
    Aug 2007
    Location
    Virgin Islands
    Posts
    885

    Default Re: Attila - Introducing the changes (OP updated October 22nd)

    I don't mind a game that isn't completely new. In fact, CA should probably be playing Medieval 2 right now.

    Edit: after watching the politics and family tree video, I saw that they had an infant mortality feature which I guess is for immersion. If characters can die before coming of age, can of-age characters die from incidents or illness? Re edit: I saw the list of religions in the game. But I noticed that the traits for characters seems very limited. It looked as if the trait was actually a special ability like second wind for Rome 2. That is disappointing. I liked the traits from M2 like Gets Merry.
    Last edited by Cobi Wan Kenobi; November 29, 2014 at 11:46 PM.

  2. #2
    _Belisarius_'s Avatar Libertus
    Join Date
    Dec 2008
    Location
    Baltimore
    Posts
    72

    Default Re: Attila - Introducing the changes (OP updated October 22nd)

    Wondering about the full cost. I was planning on waiting it out and all depending on pre order bonus /etc.
    "Gloria Romanorum"

  3. #3

    Default Re: Attila - Introducing the changes (OP updated October 22nd)

    I haven't watched all videos and read all news, and actually, after Rome II, I'm a bit disappointed by recent course of Total War series, so please forgive me my ignorance, but...

    are we going to have in Attila the same stupid buildings system like the one that ruined Rome II for me? "Oh, I can't build barracks in Rome because I already built a temple and I don't have any free slots available, because I already built 5 (FIVE) buildings there".

    EDIT: oh, I've just saw there's a discussion about it on a previous page. Then good job, devs!
    Last edited by Aquila SPQR; December 20, 2014 at 11:59 AM.

  4. #4

    Default Re: Attila - Introducing the changes (OP updated October 22nd)

    hi there new to the forums and all, but here's 1 thing I want to see in this game. to be able to buy arms and armour for my armies from other nations who own iron provinces or similar. plus to get a diplomatic bonus with it also, a arms agreement of such, I dont see why this cant happen in this game, im sick of having to conquer settlement that I dont want just to get better equipment. does any body agree with this? pass it up to the devs.....
    I think its brilliant

  5. #5
    GussieFinkNottle's Avatar Domesticus
    Join Date
    Jun 2013
    Location
    Britain
    Posts
    2,239

    Default Re: Attila - Introducing the changes (OP updated October 22nd)

    Quote Originally Posted by oneallybean View Post
    hi there new to the forums and all, but here's 1 thing I want to see in this game. to be able to buy arms and armour for my armies from other nations who own iron provinces or similar. plus to get a diplomatic bonus with it also, a arms agreement of such, I dont see why this cant happen in this game, im sick of having to conquer settlement that I dont want just to get better equipment. does any body agree with this? pass it up to the devs.....
    I think its brilliant
    I think it's a good idea and would reflect moments in history e.g. when Trajan provided the Dacians with arms and armour (in a brief interlude of peace) but it's far too late in the development process for them to add any new features. Suggest it for the next game though
    A home without books is a body without soul - Marcus Tullius Cicero

    If you rep me, please leave your name. Thx

  6. #6

    Default Re: Attila - Introducing the changes (OP updated October 22nd)

    So after the new wave of Let's Plays I'm liking a lot of the reintroduced features:

    -Unique faction intros
    -Politics/character system looks more complicated
    -Assigning governors, titles, arranging marriages
    -Faction leader/heir
    -Shattered units now display icon above their heads so you can run them down
    -Specify amount to gift
    -Much better UI, esp. tech and skill chains
    -More options for character skill development

  7. #7

    Default Re: Attila - Introducing the changes (OP updated October 22nd)

    its probably way too late to be suggesting new features, but it seems to me that the siege escalation feature is causing some concern with regards to the amount of damage a long siege can infict on a settlement.

    With that in mind, id like to offer a suggestion.

    When laying siege to a settlement, different options for the type of siege to be implemented could be offered to the player.
    1. Starve out the city which causes no structural damage but might increase the population attirtion rate due to hunger and disease.
    2. Destruction of walls only
    3. Raid and pillage, which would destroy walls AND burn the city

    These options were kind of represented in RTW by the options after the city had been captured, SACK, OCCUPY, EXTERMINATE.

    If this could be tied in to the Generals retinue, this might be even better. In order to Destroy walls, the General would need siege engineers in his retinue, or a trait that specified which type of siege the General could lay. Something along those lines.

    I dont think this is being unreasonable and I dont think it would require too much programming although I appreciate its probably way too late to implement now. Id be interested to see what others think. Its not meant to be a utopian solution, but maybe something that would improve on the current situation enough to satisfy the majority.
    Semi-Retired RTR Developer and Researcher
    Dont get into a fight if there is nothing to win


Page 8 of 8 FirstFirst 12345678

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •