That tree fire looks a little ridiculous. I'm disappointed that we still have to select General abilities. Characters should develop their traits naturally like in previous games. It's much more immersive that way.
How the new siege mechanic plays out will make/break Atilla. Atm am in two minds over it...
If the a.i is crap will we end up with Armies just waiting out settlements to win them...I guess this is a fair tactic though and might force you to bring in relief armies..
-updated OP
-added reveal about optimization
-closer look at the in-game UI, whats changed.
- 3D Workshop
- Need A FrontPage Announcement?
- Join the TWC Facebook Page!
- Under the patronage of StealthFox
You really need to remove this, or at least add a disclaimer:
It's obvious that he got mixed up and thought he meant loose formation in the video.-Guard mode and formation attacks will return
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
So if you sit outside a wall long enough it will fall down, interesting concept? I had never thought of that. Hannibal should have asked his brother about this, did he? I wonder if Julian sent CA a secret letter with a with one of these?
What a convivial day!
I am off to play hop scotch and prim my daises.
Last edited by stevehoos; September 28, 2014 at 12:33 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.
I'm so glad fighting to the death is back in, it seemed weird that a few hundred men when surrounded would try and run through the enemy rather than just fighting on. All in all i think this could be a good game, although I'm not going to pre order this time I look forward to eventually bringing fire and steel to europe as the saxons. So long as the siege ai works without it the new siege escalation thing sounds pretty cool, it seemed weird in previous games sieging a town for years and all its fortifications being immaculate when you made the assault.
updated OP-
More features/reveals
- 3D Workshop
- Need A FrontPage Announcement?
- Join the TWC Facebook Page!
- Under the patronage of StealthFox
Are you seriously not adding a disclaimer next to your claim in the OP that guard mode and formation attack will return?
It's incredibly obvious that the guy who answered the question misunderstood, as he said something along the lines of "you saw him use it at the beginning of the battle" when he clicked loose formation...
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
- 3D Workshop
- Need A FrontPage Announcement?
- Join the TWC Facebook Page!
- Under the patronage of StealthFox
Not all people are watching the video, they are just looking at your front page for what's being added. And there's no guarantee of formation attack or guard mode - the guy clearly misunderstood the question and there was no formation attack or guard mode button in the demo.
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
Just because its not present in the demo doesn't mean to say its not going to be added in. Everything they say can be subject to change until the final release so from that nothing is an actual guarantee.
Just look at what was said about what was going to be included in Rome 2.
- 3D Workshop
- Need A FrontPage Announcement?
- Join the TWC Facebook Page!
- Under the patronage of StealthFox
Yes, but there's no guarantee it will be added. The man answering clearly misunderstood the question.
You may as well say in the OP that jetpacks and hovercraft are going to be added, since hell, just because it wasn't in the demo doesn't mean it's not going to be added in...
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
I've not had the CAI maintain a siege for longer than a turn or 2.
So perhaps they will do it through making the construction of siege weapons longer...
Or just change the CAI to allow it
- 3D Workshop
- Need A FrontPage Announcement?
- Join the TWC Facebook Page!
- Under the patronage of StealthFox
70 years? So that means we're probably looking at 4 turns per year since TW games usually aim for 300 turns in general.the campaign is going to last 70 years, at the start Attila wont be born, however the hunnic hordes will be present from the beginning.![]()
I believe it's been confirmed that we're getting 4 turn years with I think 75 years in the main campaign, which would give us exactly 300 turns. 75 years sounds right since the game actually starts in 395 AD, and this way it'd end just a few years before Odoacer historically ended the western half of the Roman Empire (unless you count the reign of his puppet Julius Nepos).
I'm not crazy, I'm the only one who's not crazy!
![]()
- 3D Workshop
- Need A FrontPage Announcement?
- Join the TWC Facebook Page!
- Under the patronage of StealthFox
Updated OP
biggest update of yet,
(removed the feature of returned guard mode and formation attacks, due to the pointed out reasons that have been discussed)
- 3D Workshop
- Need A FrontPage Announcement?
- Join the TWC Facebook Page!
- Under the patronage of StealthFox
-Civilians are not controllable, however it is a random generated choice as to whether they want to flee or fight. Civilians will be doing day to day stuff on the battlefield, (farming etc) and will then decide their action. If they flee they can either run into buildings and hide or (I assumed go off the map) if that building is on fire or about to be destroyed then the civilians will run out of them.
So civilians become terroristsa challenge.
Attila killed by a Roman civilian
despite some negative points there are positives.. need to wait for ANGRY JOE review
454-480 Western Roman Politics (Article)
There is nothing either good or bad, but thinking makes it so. - W. ShakespeareWe (...) have converted the miracles of science into a chamber of horrors -R. Hull
USA knew how to gain a victory, but not how to use it - F.J. Nepos
You will be ruled by either a crown, a clown, or a crook, and democracy assures that you won't get the first one.