the manpower is very important in a strategy game of this type.
the manpower give to the game realism,immersion and historicity.
the rome II campaigns is very arcade by many aspects and the lack of manpower in the game is one of this aspect that become the rome II campaigns repetitive,boring,no immersion,no depth and arcade.
hopefully that CA take good note about the manpower and implemented in the Totalwar attila.
in a realistic form,to the style games paradox.
also need to know that the population has a kingdom,clan or tribe for to know how much manpower is available.
the population is necessary in every province or in the whole faction.
historically for being warlike tribes as the huns having less population than other major nations,in relation have more manpower.
these details of forms of government and quantity of manpower should be also reflected.
CA again hopefully not make the same mistakes with campaigns making them as simplistic, repetitive and boring, they are many years repeating the same mistakes.
CA know what the community wants in their campaigns,something of a paradox games but with epic battles.
a campaign with multiple diplomatic options,a campaign with historicity,realism,immersive,depth and epic.
a campaign with historical units,generals,formations among many things.
CA is no excuse for not making the game asking people longtime.
a logical and historical objectives to win the campaign and not conquer the entire map, is very boring and without immersion,would be interesting as the objectives of the crusader kings II of paradox.
the most essential, a good AI both in the battlefield and in the strategic map that are challenging for the player.
trust that CA can do this once and for all.
is necessary:
realistic manpower in relation with realistic population and government form.
a good AI.
historical units and realistic uniforms and weapons,in the gameplay of attlila i see horrible germanic shields with bright colors and unreal,seemed that came from a circus.
historical generals and prominent persons of this epoch.
complex dìplomacy with multiple options.
many and varied historical events and dilemas ocurred in this epoch,for give immersion of the campaing.
exclusives and unique cities of the more important cities,monuments and famous wonders.
videos in the campaing for give immersion.
family tree.
political and military options in relation with logical and historical objectives for win the campaing.
rol with generals and prominent persons.
politic system.
kingdom,republic and tribe system as part of rol for give immersion and realism in the game.
armies with more units,40 units in every army and with the reinforcements can be 80 units,for epic battles.
military formations and fight style in every culture in battle map.
more varied in the cinematic for every fight style or every weapon used.




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